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Suggestion: customization of artifact equipment

kuero21kuero21 Member Posts: 454 Arc User
Artifact weapons have several artifact powers that can be diced for with those cubes.
I think it would be awesome if artifact belts and cloaks would have the same options.
Cloaks either grant more armor class value or action points every 3 seconds. I think artifact cloaks should have more of those powers and players should be able to dice for them as well.
Same thing with artifact belts. Imo players should be able to select the attributes they want and not be forced to accept the given attributes that come along with the set.
That way players could choose an artifact set with a set bonus they like the most among all the different sets but still be able to customize it and get the most profit out of their artifact sets.
Players would likely be forced to spend more AD on those cubes, so there would be another way to remove AD from the game. I guess that's a win- win situation for everyone, the players and the developers (whose seem to pay a lot of attention to the AD economy).

Comments

  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    :3 Players will still stick with the Lostmauth set though... lol If anything they really should boost up the other sets, but thats just my opinion.Other than that note the only issue with switching the artifact power default on a neck and belt would make certain ones not so special and most likely even more shunned then they already are if you get what Im trying to say. :p
  • kuero21kuero21 Member Posts: 454 Arc User
    edited March 2016
    No, I do not. I'm talking about being able to switch the attributes of the belt/ the passive power of the cloak and not the 3/3 set bonus.
    I did not mention any certain set as the lostmauth set at all, perhaps you should widen your view because there are still more classes than only gwf's.
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  • ftrydaftryda Member Posts: 187 Arc User
    Interesting concept and definitely valid for some class and set combos, especially rolling the attribute points. However to not stray too much from existing form the stats and set bonuses should remain the same.

    Although on this note, separating a set bonus from stats would be great. Similar to the concept of separating mounts from powers and speeds.. make the set bonus an unlock and in order to equip any given bonus you need to retain the set pieces either as equipped or in a bag or some fancy new feature. Just a thought, but I am all for more customizable setups to allow players to get more creative... and of course to benefit cryptic everything would cost AD to shuffle around or of course a new zen market item... let's be honest without incentive for them then nothing will happen.

    Anyway I like kuero's idea.
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  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    kuero21 said:

    No, I do not. I'm talking about being able to switch the attributes of the belt/ the passive power of the cloak and not the 3/3 set bonus.
    I did not mention any certain set as the lostmauth set at all, perhaps you should widen your view because there are still more classes than only gwf's.

    Gwf's are not the only ones using the the lostmauth set : 3 I know many other classes use it too I wasn't talking about the three set bonus either what im saying is some artifacts bonuses on equipment are used by people for those such bonuses, but It would cause those certain belts/necks to lose even more usage than they were before hand, understand? :p
  • kuero21kuero21 Member Posts: 454 Arc User
    edited March 2016

    @kuero21 ... Whoa there buddy. You posted an interesting suggestion. One i can even get behind and agree with. However there really is no need to verbally berate someone who had an opinion about your thought. Honestly if you don't want anybody's honest feedback then just don't post on the forums because for better or worse your asking for said feedback. If you expect people to RESPECT your opinion then you in turn must RESPECT theirs. Assuming Itsmithneko is only interested in GWF and has some preconceived notion that that is the only class that matters is just ignorant and childish.

    Not sure what you are talking about. My post toward Neko wasn't meant offensive at all. He said ppl would stick with lostmauth set, though lostmauth set isn't ideal for everyone, so not everyone is using it.
    Even after rereading my post twice I can't find anything offensive, though I can find such things in yours.
    Assuming my post was meant as a troll is just ignorant and childish, do you see what I did there?
  • kuero21kuero21 Member Posts: 454 Arc User
    edited March 2016

    kuero21 said:

    No, I do not. I'm talking about being able to switch the attributes of the belt/ the passive power of the cloak and not the 3/3 set bonus.
    I did not mention any certain set as the lostmauth set at all, perhaps you should widen your view because there are still more classes than only gwf's.

    Gwf's are not the only ones using the the lostmauth set : 3 I know many other classes use it too I wasn't talking about the three set bonus either what im saying is some artifacts bonuses on equipment are used by people for those such bonuses, but It would cause those certain belts/necks to lose even more usage than they were before hand, understand? :p
    Not really, I guess you are talking about that the pure attribute belts like wisdom, strength etc. would become obsolete? Well, they kinda are already because they offer no set bonus.
    I know that certain classes as warlocks also use lostmauth set. Those players would actually benefit from my suggestion because they do no benefit a lot from dex and str that comes along with the lostmauth belt.

    My cleric uses the lathander set. I think it's set bonus is better for virtuous clerics than the Tiamat set, though I kinda regret that the cloak comes with armor class value instead of action points every 3 seconds, I would like to swap that passive.
  • telprydaintelprydain Member Posts: 545 Arc User
    I think artifact items are already too powerful - if anything I'd love to see new standard items with attributes that rival the artifacts.
    And I totally think lostmouth is overpowered. I'd leave the set bonus, but lower the stats so people have to choose between raw power and a great effect.
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  • kuero21kuero21 Member Posts: 454 Arc User
    edited March 2016
    Well, I think a 3/3 set bonus should be as powerful as the lostmauth set is. The most other set bonuses just feel "too weak" and I see no reason why anyone would work forward a "lame"set bonus. The black ice set for example has a chance to deal 10% unresistable weapon dmg. What's the average weapon dmg, 1.8k? And 10% of that is truly ridiculous. I agree with Neko that instead of nerfing the lostmauth set the other dps set bonuses should be buffed up.
  • dkrue84#4876 dkrue84 Member Posts: 90 Arc User
    edited March 2016
    My TR has Lostmauth set and the only people who out DPS me are GWF's with higher item levels or an occasional well built SW. I usually out DPS most other rogues too except for a couple in my guild and they're extremely bad HAMSTER and helpful to me with advice and tips.
  • zman81420zman81420 Member Posts: 972 Arc User
    I like the idea of additional artifact equipment powers. I would also like challenging content too.
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