I quit Neverwinter about 2 years ago after having played is daily for a few months, i left because i was getting really fed up with the cheap and lazy way the developers had programmed the bossfights. Back then, fighting a boss was all about being spammed by adds and nothing else.. Pray the tank has seriously good AoE-threat or everyone would be ready really fast.
I healed the werewolf boss a few times and on the very first heal, alll the adds would simply rush at me, which meant i couldn't properly heal the tank, and from there is was all going to the respawn screen.
So i've been interested in returning to Neverwinter, but before i do, i want to know if the devs has improved the bossfights or are they still the same lazy add-spam as they were 2 years ago?.
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competent players with players eho ignore said red circles.
As a healer prepare to be either a Action Points generator or a boss debuffer.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
they shouldve kept some of it.
for variety.. that was the issue with the adds.. it was every fight had them.. instead of just 1-2.
I remember in mod8 doing the storyline quests there where a few boss fights where you just had to fight the boss and worry about his mechanics. That was a nice change of pace.
I don't mind add spawning as a mechanic but it shouldn't be the go to solution for the majority of the boss fights.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
My 3K GF (which is an IV not a swordsmaster, so no steel defence) tanks Orcus easy as with a little help from my DC friends. In fact if anything, Orcus is too easy. The last few runs I've done, with premade parties ranging from 2.6K - 3.5K, he hasn't even lasted long enough for the rifts to appear. The beholder is harder