test content
What is the Arc Client?
Install Arc

How does Vorpal (and other enchantments) work?

mrimsogoodmrimsogood Member Posts: 147 Arc User
Does it give me a percentage on top of what I already have or does it just give me a percent of what I already have?
Say I have like 90% Critical Severity, would a Transcendent Vorpal give me 50% of that 90% give me a total of 135% or add 50% on top of that 90% and give me 140%

Comments

  • kuero21kuero21 Member Posts: 454 Arc User
    edited March 2016
    It's +50% on top of whatever you have
    Else it would be unfair for those classes that have less crit severity like HR and devoted clerics
  • mrimsogoodmrimsogood Member Posts: 147 Arc User
    Thanks for the info
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited March 2016
    Vorpal:

    Vorpal boosts your damage by boosting your critical severity. However, unlike other weapon enchantments, vorpal is not a damage multiplier by itself, rather it adds itself to form part of a damage multiplier and so the larger the other part, the smaller the damage bonus provided by vorpal. The damage dealt by the vorpal is illustrated by the formula below:

    A*B*C+(1-B)*C = D

    Where A = Crit Severity and is comprised of E and F, where E is the crit severity from other sources and F is the crit severity of the vorpal enchantment. B is the crit chance, C is the base damage and d is the damage output. From the formula if you focus on just A and break it down into its parts you can see the following:

    A = (1.75+Boosts+Vorp) and as vorp has a peak damage output of 0.5, the larger the boosts to crit sev are from external sources, the less effective the vorp will be in comparison. Therefore if you already have a large amount of crit severity, I recommend staying away from the vorpal and using another enchantment, you can check these values using the tool I provided in the stat theory section to work out which enchant is better for personal dps. When comparing this to feytouched, you need to find your real crit using ACT.

    To calculate how much of a boost to your damage vorpal is, use the following formula:

    [(A+0.50)*B+(1-B)]/[(A*B+(1-B)]

    Where for A you exclude vorpal.

    Feytouched:

    Feytouched is a multiplier. It boosts your damage by multiplying it, at transcendent by 1.18. However, at lower ranks it has a downtime period on the buff and so unless you have this enchant at transcendent, I do not recommend using it for dps. In addition to boosting your damage, it also reduces your opponent’s damage by 18%, making it an enchantment with defensive capabilities as well. For the purposes of calculating how much it boosts your damage use the formula below:

    New damage = 1.18*Old damage*Uptime+Old damage*(1-uptime)

    Where uptime is what percentage of the time you can keep it up for. For example, if the feytouched buff was for 10 seconds and the cooldown was for 20 seconds, then 10/20 = 50% uptime or 0.5.

    One downside of feytouched is if 2 people are using it, only 1 person gets the buff. However, most players in pve use vorpal so it is very definitely a good choice and worth considering in certain circumstances.

    Plaguefire:

    Plaguefire provides a party wide damage boost of 3% per stack of the buff. Long ago, CW’s could only reliably keep up 1 or 2 stacks of the buff however with the introduction of the elol set and other mechanics we can now reliably keep up 3 stacks. The way to calculate how much the Plaguefire enchant is boosting your damage is as follows:

    (1,03*(ch1+2*ch2+3*ch3)/100) * admg + (1 - (ch1+ch2+ch3)/100) * admg = pf damage; where:

    ch1 - chance to have 1 stack of plague fire debuff on target;

    ch2 - chance to have 2 stacks of plague fire debuff on target;

    ch3 - chance to have 3 stacks of plague fire debuff on target;

    admg = (1+crit severity)*(crit chance*dmg + (1-crit chance)*dmg;


    Which is a big mess and basically just boils down to the faster you hit, the more damage the enchantment does. The enchantment is good because it boosts the entire parties damage, not just your own, by up to 9% which in some cases can be more damage than the other personal damage boost weapon enchantments boost your damage. It is important to note that the debuff from different tanks of plaguefire stack with each other.

    Terror:

    Boosts the parties damage by 4%.

    That should cover all of the more useful enchantments, I can explain how the others work if you like but these are the more powerful ones.
  • mrimsogoodmrimsogood Member Posts: 147 Arc User

    Vorpal:

    Vorpal boosts your damage by boosting your critical severity. However, unlike other weapon enchantments, vorpal is not a damage multiplier by itself, rather it adds itself to form part of a damage multiplier and so the larger the other part, the smaller the damage bonus provided by vorpal. The damage dealt by the vorpal is illustrated by the formula below:

    A*B*C+(1-B)*C = D

    Where A = Crit Severity and is comprised of E and F, where E is the crit severity from other sources and F is the crit severity of the vorpal enchantment. B is the crit chance, C is the base damage and d is the damage output. From the formula if you focus on just A and break it down into its parts you can see the following:

    A = (1.75+Boosts+Vorp) and as vorp has a peak damage output of 0.5, the larger the boosts to crit sev are from external sources, the less effective the vorp will be in comparison. Therefore if you already have a large amount of crit severity, I recommend staying away from the vorpal and using another enchantment, you can check these values using the tool I provided in the stat theory section to work out which enchant is better for personal dps. When comparing this to feytouched, you need to find your real crit using ACT.

    To calculate how much of a boost to your damage vorpal is, use the following formula:

    [(A+0.50)*B+(1-B)]/[(A*B+(1-B)]

    Where for A you exclude vorpal.

    Feytouched:

    Feytouched is a multiplier. It boosts your damage by multiplying it, at transcendent by 1.18. However, at lower ranks it has a downtime period on the buff and so unless you have this enchant at transcendent, I do not recommend using it for dps. In addition to boosting your damage, it also reduces your opponent’s damage by 18%, making it an enchantment with defensive capabilities as well. For the purposes of calculating how much it boosts your damage use the formula below:

    New damage = 1.18*Old damage*Uptime+Old damage*(1-uptime)

    Where uptime is what percentage of the time you can keep it up for. For example, if the feytouched buff was for 10 seconds and the cooldown was for 20 seconds, then 10/20 = 50% uptime or 0.5.

    One downside of feytouched is if 2 people are using it, only 1 person gets the buff. However, most players in pve use vorpal so it is very definitely a good choice and worth considering in certain circumstances.

    Plaguefire:

    Plaguefire provides a party wide damage boost of 3% per stack of the buff. Long ago, CW’s could only reliably keep up 1 or 2 stacks of the buff however with the introduction of the elol set and other mechanics we can now reliably keep up 3 stacks. The way to calculate how much the Plaguefire enchant is boosting your damage is as follows:

    (1,03*(ch1+2*ch2+3*ch3)/100) * admg + (1 - (ch1+ch2+ch3)/100) * admg = pf damage; where:

    ch1 - chance to have 1 stack of plague fire debuff on target;

    ch2 - chance to have 2 stacks of plague fire debuff on target;

    ch3 - chance to have 3 stacks of plague fire debuff on target;

    admg = (1+crit severity)*(crit chance*dmg + (1-crit chance)*dmg;


    Which is a big mess and basically just boils down to the faster you hit, the more damage the enchantment does. The enchantment is good because it boosts the entire parties damage, not just your own, by up to 9% which in some cases can be more damage than the other personal damage boost weapon enchantments boost your damage. It is important to note that the debuff from different tanks of plaguefire stack with each other.

    Terror:

    Boosts the parties damage by 4%.

    That should cover all of the more useful enchantments, I can explain how the others work if you like but these are the more powerful ones.

    So I should jsut sell both my Vorpal and Feytouched and get a Plaguefire enchantment?
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    Vorpal:

    Vorpal boosts your damage by boosting your critical severity. However, unlike other weapon enchantments, vorpal is not a damage multiplier by itself, rather it adds itself to form part of a damage multiplier and so the larger the other part, the smaller the damage bonus provided by vorpal. The damage dealt by the vorpal is illustrated by the formula below:

    A*B*C+(1-B)*C = D

    Where A = Crit Severity and is comprised of E and F, where E is the crit severity from other sources and F is the crit severity of the vorpal enchantment. B is the crit chance, C is the base damage and d is the damage output. From the formula if you focus on just A and break it down into its parts you can see the following:

    A = (1.75+Boosts+Vorp) and as vorp has a peak damage output of 0.5, the larger the boosts to crit sev are from external sources, the less effective the vorp will be in comparison. Therefore if you already have a large amount of crit severity, I recommend staying away from the vorpal and using another enchantment, you can check these values using the tool I provided in the stat theory section to work out which enchant is better for personal dps. When comparing this to feytouched, you need to find your real crit using ACT.

    To calculate how much of a boost to your damage vorpal is, use the following formula:

    [(A+0.50)*B+(1-B)]/[(A*B+(1-B)]

    Where for A you exclude vorpal.

    Feytouched:

    Feytouched is a multiplier. It boosts your damage by multiplying it, at transcendent by 1.18. However, at lower ranks it has a downtime period on the buff and so unless you have this enchant at transcendent, I do not recommend using it for dps. In addition to boosting your damage, it also reduces your opponent’s damage by 18%, making it an enchantment with defensive capabilities as well. For the purposes of calculating how much it boosts your damage use the formula below:

    New damage = 1.18*Old damage*Uptime+Old damage*(1-uptime)

    Where uptime is what percentage of the time you can keep it up for. For example, if the feytouched buff was for 10 seconds and the cooldown was for 20 seconds, then 10/20 = 50% uptime or 0.5.

    One downside of feytouched is if 2 people are using it, only 1 person gets the buff. However, most players in pve use vorpal so it is very definitely a good choice and worth considering in certain circumstances.

    Plaguefire:

    Plaguefire provides a party wide damage boost of 3% per stack of the buff. Long ago, CW’s could only reliably keep up 1 or 2 stacks of the buff however with the introduction of the elol set and other mechanics we can now reliably keep up 3 stacks. The way to calculate how much the Plaguefire enchant is boosting your damage is as follows:

    (1,03*(ch1+2*ch2+3*ch3)/100) * admg + (1 - (ch1+ch2+ch3)/100) * admg = pf damage; where:

    ch1 - chance to have 1 stack of plague fire debuff on target;

    ch2 - chance to have 2 stacks of plague fire debuff on target;

    ch3 - chance to have 3 stacks of plague fire debuff on target;

    admg = (1+crit severity)*(crit chance*dmg + (1-crit chance)*dmg;


    Which is a big mess and basically just boils down to the faster you hit, the more damage the enchantment does. The enchantment is good because it boosts the entire parties damage, not just your own, by up to 9% which in some cases can be more damage than the other personal damage boost weapon enchantments boost your damage. It is important to note that the debuff from different tanks of plaguefire stack with each other.

    Terror:

    Boosts the parties damage by 4%.

    That should cover all of the more useful enchantments, I can explain how the others work if you like but these are the more powerful ones.

    So I should jsut sell both my Vorpal and Feytouched and get a Plaguefire enchantment?
    It is entirely up to you. Vorp/feytouched is best for personal dps and plaguefire/terror is best for party dps.
  • zak3056zak3056 Member Posts: 138 Arc User

    @mrimsogood that is REALLY dependent on your individual situation, and how stable the groups you normally run with are.

    I'd say your ideal party has both a plaguefire and a terror for the debuffs, and I've seen it suggested these be on the utility classes (which makes good sense to me, but YMMV) so the DPS can run Vorpal and Feytouched (though you should only have only one Feytouched per party, as noted above) to maximize their damage output.

    FWIW, my wife's 3k MoF/Thaum runs a pure Plaguefire, and my 3.3k SS/Rene runs a perfect Vorpal, and while paingiver says her dps is about half of mine, I'd say that she accounts for about half of my personal dps when you take all the debuffs she has into account. In the end, this is a team game--showing up on the top of the scoreboard is fun and all, but success is really measured based on how fast the party gets through the content. Personal dps does not support that goal nearly as well as being a team player does.
Sign In or Register to comment.