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HR High Crit Build [MOD 8]

tacobeast94tacobeast94 Member Posts: 66 Arc User
edited March 2016 in The Wilds

The HR is an overwhelmingly underrated class. Many consider the HR a little brother to the CW - unable to CC as well and doesn't do as much DPS. I'd like to shed a little light on a different (and potentially better) way to build a ranger.

Before I get ahead of myself and dive into the details of this build, I need to clarify a few things:

First off, I play on XBOX. Because of some differences between the two systems, I will detail my opinion for the best set-up as it relates to XBOX. Throughout the guide, I will note some differences I've heard from PC players were it's applicable.

Secondly, this build is primarily focused on dealing a ton of DPS. Everything else comes second, but don't worry he's no glass cannon. Also, this is a PVE build. The HR is great for PVP and I might make a PVP guide in the future but this build is strictly intended for PVE.

Lastly, everything in this guide is a reflection of a build I came up with. I'm not saying it's the best, but I sure do enjoy the DPS I can do. Use my guide as a foundation and feel free to experiment. I make only suggestions based on the path I took with my ranger. I am always open to new ideas so any thoughts or questions are always welcome.

Preface:
This build is essentially a Trapper that capitalizes on Critical Chance/Severity and bonus damage from Combat Advantage. I recommend you have an Item Level of at least 2,900 or 3,000 to be on the safe side. the end result of this build is a ranger that has about 182% critical severity.

Sneak Peek
crit_severity
Add a perfect vorpal and you're at 182% (ignore the 10% buff from a potion)

Race:
I went with Dragonborn for the 3% increase in Power and Critical Strike. If your only options are the default races then I would recommend going with either the Drow or Wood Elf so you can put the +2 into DEX and WIS.

Initial Stat Roll:
Dexterity and Wisdom are your best friend. Dexterity gives you a damage bonus while Wisdom gives you an increase in crit chance (which we will need later on).

My Initial Roll:
12 - STR
10 - CON
18 - DEX (16 + 2)
10 - INT
18 - WIS (16 + 2)
10 - CHA

Powers:
I have a decent amount of roll-over points from Mod 5, and if you don't have as many as me, then I would put the 4th points into Aspect of The Serpent, Cordon of Arrows/Plant Growth, Hindering Shot/Hindering Strike, and Constricting Arrow/Steel Breeze, in that order.

Power Rotations:
I will sometimes change my rotations depending on the situation. But my general purpose rotation for nasty DPS in dungeons is:
Hindering Shot/Hindering Strike, Cordon of Arrows/Plant Growth, and Constricting arrow/Steel Breeze. As for the passives I slot Aspect of the Serpent and Aspect of the Pack.

AOTS is a great buff and can be very powerful if you know how the stacks work. AOTP is a great buff for yourself as well as the rest of the party. A nifty quark to AOTP is that you can even use it when you are soloing content because as long as your companion is within 25 feet of you, you'll have permanent combat advantage regardless of placement (so long as you companion is not an augment). For the dailies, I use Seismic Shot and Forest Ghost. For my At-Wills, I use Careful Shot/Hunter's Teamwork and Rapid Shot/Rapid Strike.

If you're feeling squishy or having a hard time soloing stuff, I would swap out Cordon of Arrows/Plant Growth for Fox's Cunning/Fox's Shift and switch AOTP for Crushing Roots. This way, you get a free dodge from Cunning, you can't get hit wile in Shift's animation, and your Crushing Roots will prevent you from being hit as often. Also, we're going to get a nice benefit to our survivability from lifesteal once we do our feats.

For those interested in exactly how I have my powers mapped: (X) Hindering Shot/Hindering Strike, (Y) Cordon of Arrows/Plant Growth, (B) Constricting Arrow/Steel Breeze, (LT) Hunter's Teamwork/Careful Attack, (RT) Rapid Shot/Rapid Strike

How I order my powers is similar to katozee's, only I have Cordon and Plant Growth in the place of Fox's Cunning and Shift.

Starting with Ranged Stance: (Y) -> (B) -> (X) -> (RT/LT) -> (RB) -> (Y) -> (X) -> (B) -> (RT) -> (RB) and repeat

The above rotation allows the largest damage buff from AOTS to apply to Cordon and Plant Growth (our hardest hitting powers). The second largest damage buff from AOTS applies to our powers that apply Strong Grasping Roots.

For boss fights and single target DPS while in a group, your at-will has the power to do more damage than any other attack you have. Careful Attack allows you to mark an enemy and it is a DOT that procs every 1.5 seconds. The amount of damage that it deals depends on the amount of damage that has been done to the marked enemy in each of the 1.5 second intervals. So, in places like Tiamat and epic Demagorgon you'll see that bad boy go off for 1 to 2 million every second and a half. Something to keep in mind with Careful Attack is that it is affected by Aspect of the Serpent. You can take advantage of this and just hit the boss with Rapid Shot to quickly stack up AOTS from ranged stance and let Careful Attack get a nice damage buff. But it is a game of tug o' war. Also, if you notice that it didn't crit, just reapply it until it does and all DOTs will tick as well.

Feats:
feats

This is the bread and butter of this build. Skirmisher's Gambit from the Combat Paragon increases your critical severity by 50% but your critical chance is reduced by 10%. The Hunter Ranger is the only class with a feat like this and it is extremely powerful. Combine this feat with a Perfect Vorpal and you will be at about 200% critical severity. Since we lost 10% crit chance, we're going to need to make up for that, but it's very easily doable.

Boons:
Sharandar
sharandar

Dark Fey Hunter - You gain 400 Power
Fey Precision - You gain 400 Critical Strike
Elven Haste - You gain AP 3% faster
Elven Ferocity - When striking a foe you have a chance to deal up to 20000 Arcane damage. (60s Internal Cooldown)
Elven Fury - When you kill a foe you gain 135 Power for 45 seconds. This buff stacks up to 30 times. Trash mobs make this stack fairly quickly and gives an overall 4,050 extra power when all 30 are applied.

Dread Ring
dread_ring

Conjurer's Gambit - You gain 250 Critical Strike and 250 Movement.
Evoker's Thirst - You gain 400 Life Steal
Illusion Shimmer - You gain 3% deflection chance (you can swap for Forbidden Piercing for the 3% resistance ignored, I have an Axe Beak so i don't need armor pen)
Shadowtouch - When dealing damage you have a chance to deal 20000 Necrotic damage over a few (4) seconds. After this effect ends the target receives 25% less healing from spells for 10 seconds.
Rampaging Madness - When you deal damage you gain a stack of "Madness". When you reach 50 stacks of "Madness" you gain 4000 Power, 4000 Life Steal, and 4000 Regeneration. 10 seconds after gaining this bonus your stacks are reset. You may only gain one stack of "Madness" per second.

Icewind Dale
iwd

Encroaching Tactics - You gain 400 Combat Advantage Bonus
Refreshing Chill - You gain 400 Stamina/Guard Gain
Sleet Skills - You gain 2% Crit Severity
Cool Resolve- You gain up to 2000 Power based on how much Stamina or Guard you are missing. Works well with Refreshing Chill
Winter's Bounty- Chance to gain bonus 10% Action Points when killing a target. (you could also swap for Avalanche if you want to, I just don't see it as a huge damage booster)

Underdark
underdark

Primordial Might - You gain 400 Power and 1600 Maximum Hit Points
Primordial Focus - You gain 400 Critical Strike and 1600 Maximum Hit Points
Drow Ambush Tactics - Combat Advantage damage bonus is increased by 10%
Dwarven Stamina - You now regain Stamina 5% faster
Abyssal Strikes - Gain +10% Damage versus Demons

Tyranny of Dragons
tod

Dragon's Claws - Grants 400 Power
Dragon's Gaze - Grants 400 Critical Strike
Dragonscale Defense - Grants 400 Defense (can swap for Draconic Armorbreaker and get 400 armor pen, but I have an axe beak so no need for me)
Dragon's Greed - Grants 400 Life Steal Rating
Dragon's Fury - Grants 5/6.5/8% increased Critical Severity

The only boon I can't suggest with certainty is the Guild Boon. You might be in a guild that has different boons than me and that could be a good or a bad thing. I have my offense boon set to Power while my defense boon is set to defense. For those interested, I use the XP boon from utility and my guild doesn't have any PVP boon unlocked.

Post edited by tacobeast94 on

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    tacobeast94tacobeast94 Member Posts: 66 Arc User
    edited March 2016

    Enchantments:

    Weapon Enchantment - Perfect Vorpal (which brings us up to 182% crit severity)
    Armor Enchantment - Trans Elven or Negation (I prefer Elven)
    Offense Slots - stack Azure or Brutal enchantments
    Defense Slots - Dark enchantments
    Utility - your preference (I like Fey Blessings)

    Summoned Companion:
    Augments are ancient news. High ranking bonding runestones and a fast proccing companion is the way to go for all DPS classes. I use the mercenary, which can be obtained from the Heirloom pack in the ZEN market. Also, once you get the Heirloom pack, all of your characters can pick it up from the Reward Claims Agent in the enclave. Why the Mercenary? He has 3 offense slots you can slot all rank 12 Bondings into.

    You might wonder why I would upgrade the bondings past Perfect (rank 10) since the percent of companion stats you receive remains the same. My answer plain and simply is that the game is wrong. After rank 10, the percentage goes up but the tooltip doesn't update with the higher levels. Rank 11 Bonding Stones give you 80% of your companion's stats while a rank 12 gives you a whopping 95% of your companion's stats. So, when the mercenary procs three companions gift (which he does all the damn time) it's like you running around with 3 Ioun Stones.

    Honorable mentions for the summoned companion go to the Young Yeti, Air Archon, and Zhentarim Warlock.
    But Taco, the Zhentarim Warlock is so much better!

    Possibly, but only if you play on PC. PC has the Sword Coast and with it all of the cool companion only equipment pieces that would give that Warlock everything it needs to be a great buddy. However, on XBOX we don't have the shiny and sparkly companion talismans that PC does. As a result, the rings and belts available to our Mercenary are far superior to the lacklustre talismans in the AH.

    For those who need to see to believe, I have a little before and after for the companions gifts from my Mercenary with two Rank 12 Bonding and one rank 11 Bonding. Keep in mind, my Mercenary is only rare. I'll get him legendary one day.
    Before:
    before_companions_gift
    After:
    after_companions_gift

    Active Companions:
    Blink Dog for increased combat advantage damage (5% at epic)
    Intellect Devourer for increased combat advantage damage (5% at epic)
    Fire Archon for increased damage against targets with less than 50% Hit Points by +7%
    Air Archon for the increased damage against enemies not at full health (5% at epic)

    I intentionally do not have the Erinyes of Belial in here. This is a high crit build, but more crit is not always the answer. When we were doing our feats, the 50% increase was definitely the way to go. However, we can get more out of the Fire Archon's bonus than we can out of a 10% increase in crit severity. Feel free to swap the two out and see which one you like better. thank Kerupt for mentioning that

    The Aspect of the Pack gives us permanent combat advantage. Because of this, we can really get a big damage increase from running the Blink Dog and Intellect Devourer as opposed to the other Archons.

    Artifacts:
    Lantern of Revelation
    +1,000 Critical Strike
    +1,000 Armor Penetration
    +600 Combat Advantage

    Thayan Book of the Dead
    +1,000 Critical Strike
    +1,000 Armor Penetration
    +600 Action Point Gain

    Sigil of the Controller
    +1,000 Power
    +1,000 Critical Strike
    +600 Control Resist

    Lostmauth's Horn of Blasting
    +1,000 Power
    +1,000 Armor Penetration
    +600 Control Bonus

    Gear:
    I'm currently using the Dragonflight Raid Hood, Dragonflight Raid Gaiters, Elven Assault Coat, and Elven Assault Bracers. Get the Lostmauth set for the neck and belt (extra damage every time you crit). I'll probably switch some stuff out for the Umbral gear once my guild unlocks it. As for the rings I'm currently wearing the Ring of Rising Precision +4 and Ring of Brutality +4. My companion is wearing the Ring of Rising Power +4, Ring of Brutality +4, and the Dragonflight Assault Belt. For my artifact main and off hand I have the Twisted set

    Artifact Main Hand/Off Hand Powers:
    For the main hand use Hunter's Teamwork/Careful Attack or Rapid Shot/Rapid Strike. I use Careful Attack because that does an insane amount of damage on boss fights. My off hand has Aspect of the Pack and Combat Advantage Bonus.

    Post edited by tacobeast94 on
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    tacobeast94tacobeast94 Member Posts: 66 Arc User
    Reserved
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    wdj40wdj40 Member Posts: 1,958 Arc User
    Interesting build, I have not opted to put 15 points into the Combat Tree personally as it is heck of a lot of points for 50% extra severity. I highly suggest you give this thread a read about Crit Severity as it does not give you as much damage as you think with a low Crit chance https://www.reddit.com/r/Neverwinter/comments/421460/analysis_critical_severity_damage_increase/?

    I know you get up to 20k Crit with procs of Gift and I`m not sure what your chance would be then. But for a 50% Crit chance for instance a Perfect Vorpol would only increase overall damage output by 17%, at 75% Crit chance it gives around a 22% damage increase.

    Crit Severity has diminishing returns and you might be able to get more damage with a higher Crit Chance and a lower Severity maybe... Unless you can get an incredibly high Crit Chance and Severity.

    I may try out your build in the future though as I love to see how others play a HR :)

    Have you thought about trying out Longstrider's Shot into your build? It is a huge boost and ever since I changed and equipped it I have never looked back.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
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    tacobeast94tacobeast94 Member Posts: 66 Arc User
    edited March 2016
    wdj40 said:

    I highly suggest you give this thread a read about Crit Severity as it does not give you as much damage as you think with a low Crit chance

    The only reason it can be argued that crit severity has a diminishing return from that link is because the increase in damage is relative to the damage you're currently doing and it only accounts for an increase in 5% intervals. Let's say I have 0% crit severity and hit an enemy for 10k. With 100% crit severity I'll hit him for 20k, and with 200% I'll hit him for 30k.
    wdj40 said:


    Crit Severity has diminishing returns and you might be able to get more damage with a higher Crit Chance and a lower Severity maybe... Unless you can get an incredibly high Crit Chance and Severity.

    That's exactly what my goal is. My build takes advantage of the fact that we can have such a high crit severity and compensates for the reduction in crit chance at every available opportunity. As a result, I have a HR with a very high crit severity as well as crit chance. I was able to out DPS very well geared friends of mine that are rangers and are in the 3700+ IL while I'm close to 3100. They've since switched and I cannot keep up with them (yet).
    wdj40 said:

    Have you thought about trying out Longstrider's Shot into your build? It is a huge boost and ever since I changed and equipped it I have never looked back.

    Personally, I don't like Longstrider's Shot. I use Cordon of Arrows/Plant Growth instead. In fact, Plant Growth is the single hardest hitting attack in a Hunter's arsenal. It's far more powerful than even Seismic Shot. I've used Longstrider's Shot but it's not worth it in my opinion.
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    soonergmsoonergm Member Posts: 503 Arc User
    I spec'd gambit last night. Did some quick math, if im right then it should be worth it.

    So initially for me I get an 8.5% increase in damage. That includes the loss of 10% crit chance. If I get my 10% crit chance back(i have plenty of room for upgrades still) then it ends up being a 17% increase.

    Conversely if I had stayed with my old build, and increased crit chance by 10% I would gain 5.7%. I do lose serpent's bite, however gambit is constant while bite loses/gains stacks.

    Other thoughts, you can use cordon and longstriders in your rotation. Does anyone know what the actual damage buff % is that longtrider's provides for the party?
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
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    tacobeast94tacobeast94 Member Posts: 66 Arc User
    soonergm said:

    Other thoughts, you can use cordon and longstriders in your rotation.

    Then I'd lose the one of the two powers that have Strong Grasping Roots. Just doesn't seem worth it to me.

    soonergm said:

    Does anyone know what the actual damage buff % is that longtrider's provides for the party?

    That'd actually be a nice bit of info.

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    soonergmsoonergm Member Posts: 503 Arc User
    Why lead in with constricting instead of cordon?
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
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    tacobeast94tacobeast94 Member Posts: 66 Arc User
    soonergm said:

    Why lead in with constricting instead of cordon?

    I think I misunderstood how Master Trapper worked. The damage/control duration buff lasts 10 seconds which is basically permanent because of all the stance changing we do. I'll change my rotation up to lead with Cordon of Arrows/Plant Growth after every stance change so that the larger AOTS buff is applied to that power. Nice catch.
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    baggdaudibaggdaudi Member Posts: 17 Arc User
    I've always wanted to run the crit severity from gambit, just didn't have the the crit/recovery to back it up. Glad to see more and more people are seeing hr can do some serious damage
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    wdj40wdj40 Member Posts: 1,958 Arc User

    wdj40 said:

    I highly suggest you give this thread a read about Crit Severity as it does not give you as much damage as you think with a low Crit chance

    The only reason it can be argued that crit severity has a diminishing return from that link is because the increase in damage is relative to the damage you're currently doing and it only accounts for an increase in 5% intervals. Let's say I have 0% crit severity and hit an enemy for 10k. With 100% crit severity I'll hit him for 20k, and with 200% I'll hit him for 30k.
    wdj40 said:


    Crit Severity has diminishing returns and you might be able to get more damage with a higher Crit Chance and a lower Severity maybe... Unless you can get an incredibly high Crit Chance and Severity.

    That's exactly what my goal is. My build takes advantage of the fact that we can have such a high crit severity and compensates for the reduction in crit chance at every available opportunity. As a result, I have a HR with a very high crit severity as well as crit chance. I was able to out DPS very well geared friends of mine that are rangers and are in the 3700+ IL while I'm close to 3100. They've since switched and I cannot keep up with them (yet).
    wdj40 said:

    Have you thought about trying out Longstrider's Shot into your build? It is a huge boost and ever since I changed and equipped it I have never looked back.

    Personally, I don't like Longstrider's Shot. I use Cordon of Arrows/Plant Growth instead. In fact, Plant Growth is the single hardest hitting attack in a Hunter's arsenal. It's far more powerful than even Seismic Shot. I've used Longstrider's Shot but it's not worth it in my opinion.
    This is just copied and pasted from a post kraken_mare made on Reddit, just in case people do not see it. They are far better at maths than I could ever be :

    "You can calculate the damage yourself based on your crit chance and crit severity. I appreciate you taking the time to write up a guide and offer it up to the community. Thank you. That being said, my concern with your build is twofold.

    (1) You're dumping 17.5% crit chance down the drain, which procs fewer lostmauth's vengeance bonuses. This figure derives from the flat tax of 10% crit chance from Skirmisher's Gambit and variable tax of 7.5% from Serpent's bite. In addition, you're also flushing 15% bonus damage from Serpent's bite on what could be your first, and most damaging, encounter in your melee and ranged rotation.

    (2) Diminishing returns on your crit severity. At a 100% crit chance, your best case scenario, you're looking at a percentage increase in damage of just 20.6% by increasing your critical severity from 142% to 192%:

    10,000 * (1+(1 * 1.92)) = 29,200

    Versus

    10,000 * (1+(1 * 1.42)) = 24,200

    = 20.6%

    Assuming your character is endgame, I'll grant you an approximate 75% crit chance after removing the 10% from Skirmisher's Gambit (25,000 crit strike stat=62.5%, 16% from ability score, 3% from Weapon Mastery, and the base 5%). This would result in an 18% percentage increase in damage moving from 142% to 192% crit severity:

    10,000 * (1+(0.75 * 1.92)) = 24,400

    Versus

    10,000 * (1+(0.75 * 1.42)) = 20,650

    = 18.2%

    (Lostmauth's Vengeance not included.)"
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
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    tacobeast94tacobeast94 Member Posts: 66 Arc User
    wdj40 said:

    This is just copied and pasted from a post kraken_mare made on Reddit, just in case people do not see it. They are far better at maths than I could ever be:

    Even with that being the method by which you calculate damage, the tradeoff still trumps the buff from Serpent's Bite with AOTS. You can have a maximum of 2 stacks of AOTS, meaning that if you put all 5 points into Serpent's Bite and get an additional 5% damage per stack you're looking at a max increase of 10% damage on only one power. I still gain all the buffs from AOTS, I just gain a consistent 50% crit severity in place of the ebb and flow of Serpent's Bite. The only ebb and flow for me lies in the crit chance. I crit way more than I don't, and when I do crit it hits hard enough to not only compensate but to altogether do more damage.
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    rhadamathysrhadamathys Member Posts: 310 Arc User
    My 2 cents...Serpent's Bite is over rated. For the reason you guys state below. After changing stances, your first shot is +10% power +5 CS, second shot +5% power +2.5% CS. your third, fourth and fifth shots are +0 P/CS. You have to do 5 shots for full effect...The first 2 use the AotS stacks that are active, then there is a neutral stack then you charge the melee with 2 more ranged attacks. If it was simple 2x ranged followed by 2x melee, then it would be nice...but it's not, you have to do 5 shots in each rotation to matter...
    Furthermore, Lostmauth is a bit over-rated... Which would you rather, a 10% raise when you are making minimum wage or 10% raise when you are making $100 an hour? 10% is not proportional when you are talking about a massive difference in numbers. Don't get me wrong, I love the extra damage Lostmauth gives me, but you have to keep in mind the proportional damage it provides.
    So the real question comes down to, what is your play style? Are you wanting to do sick damage in dungeons and normal daily encounters or are you wanting to solo 10 man HEs? If your game is all about soloing 10man HEs in IWD, then this build isn't for you...
    As for the lost CS... you can make up a lot of the CS, if not all of it fairly easily without sacrificing power...you sacrifice your LS by using double slotted offense rings. CS caps at 100%, you can achieve 95-100% on this build easily by end game if you use Companion's Gift...
    Regardless, the equations don't make sense to me...they focus on a microaspect of the game...to calculate true dps, you need an equation that looks like this:
    Equation: (# non crit shots * base damage) + (# crit shots * (base damage + (base damage * CSev)) + (# crit shots * Lostmauth Bonus)...as you have to take into account crit vs non crit and you have to factor in time. We aren't doing 1 shot kills here...
    So, using the above equation...here's the total DPS numbers: 1000 shots Base Damage of 20k (for sake of argument, using this number as it seems accurate) Lostmauth bonus damage of 8k (lower end of my average and seems accurate)
    Scenario 1: 80% Crit, 150% CSev Total Damage: 50,400,000 damage
    Scenario 2: 70% Crit, 200% CSev Total Damage: 53,600,000
    I've run both builds, I can say that I do significantly more damage with the high CSev, but my survivability sucks. In groups, my numbers are sick... My other build, I could solo 5 man HEs without using potions and 10man HEs with some potions. This build, I can do some HE's without potions but need potions on others and 10 man HEs are virtually impossible (not talking SH HEs, those are insanely simple, I'm talking IWD HEs).
    Ney - HR (max item level)
    The Legendary Outlaws

    Preferences:
    PvE and PvP - Pathfinder Combat
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    kitaarkitaar Member Posts: 48 Arc User
    I applaud the OP for thinking out of the box a bit.. it's refreshing... play styles and specific encounters or solo play changes what I use for rotations now. I love longstriders/gushing in demogorgon event.. however I have to admit gushing is clunky and not very accurate with multiple mobs in proximity. I'm really tempted to try this build out, the best test is multiple encounters your used to.. see how it pans out.
    Xbox GT Shredboy
    Neverwinter Toons:
    Archael 70 HR
    Stajans 70 GF
    Member of Timed Out
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    wdj40wdj40 Member Posts: 1,958 Arc User
    @tacobeast94 I would like to run with your HR in EDemo as I would like to see how my HR stacks up against yours DPS wise.

    I have been running it a fair bit lately and the last couple of times there were a few members of Denial in there. Including a couple of GWF's,1 was 4200 IL and the other 3000 I think, I was only 4mil in damage in 2nd on DPS on those runs, Wrex and Alpha I believe but I do not know if they were their better ones though.

    I keep running with HR's a lot in Edemo PUG's and none of them seem to come near my DPS what-ever their IL. I`d be interested to see end results... I only have Perfect Bondings though on my Merc which would be the only difference I think, other than DPS between builds.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
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    tacobeast94tacobeast94 Member Posts: 66 Arc User
    @wdj40 yeah I'd be down. I mostly run edemo with my guild and they eat up a ton of DPS but I'll usually get somewhere in the 20-30 million range depending on who all is playing.
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    wdj40wdj40 Member Posts: 1,958 Arc User

    @wdj40 yeah I'd be down. I mostly run edemo with my guild and they eat up a ton of DPS but I'll usually get somewhere in the 20-30 million range depending on who all is playing.

    Cool :)

    Will be fun, I`m not online until tonight but if you want to shoot me a FR my gamertag is my user name on here.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
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    thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    how did the comparison go? I'm intrigued but I don't have rank 12 bondings and I don't have perfect vorpal. and I have different artifacts. and to try your build exactly the way you'd have it would cost me millions adn millions I don't have. not sure how it would work with a mere greater vorpal and greater bondings. I looked into upgrading my greater to perfect but wow. yeah it's a ways of.

    I have been playing with damages a lot for different encounters and I didn't stick with longstrider over cordon either. cordon /plant growth does seem to be the hardest hitting thing in the bag to me.
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    wdj40wdj40 Member Posts: 1,958 Arc User

    how did the comparison go? I'm intrigued but I don't have rank 12 bondings and I don't have perfect vorpal. and I have different artifacts. and to try your build exactly the way you'd have it would cost me millions adn millions I don't have. not sure how it would work with a mere greater vorpal and greater bondings. I looked into upgrading my greater to perfect but wow. yeah it's a ways of.

    I have been playing with damages a lot for different encounters and I didn't stick with longstrider over cordon either. cordon /plant growth does seem to be the hardest hitting thing in the bag to me.

    We ran a few times, 1st Edemo I edged it and the 2 Spider runs after he had higher DPS. From what I observed (I am in no way being nasty) his build looked fairly squishy without a decent group. We ran Spider a 3rd time with what looked like a fairly poor group, he died a few times in the 1st open area then left to join his Guild in a 10 man Edemo run which he also invited me to.

    A couple of Edemo runs with his Guild were great, although they were so good I did not really get many shots off before enemies were dying ha ha so I mainly Longstrider Shot at good times to speed them all up etc.

    All in all I thought his build looked great, I am totally undecided if it does indeed do more damage. I came away with the conclusion it is impossible to test DPS alongside another HR. For instance I was boosting his damage and speed nearly every rotation but as his build does not utilise this I do not get a benefit in return. The same would go for Boar Hide, Oak Skin, Fox's Cunning Build's etc etc, they would unfairly benefit the other HR... Especially Longstriders as I have seen some people comment it is a 40% damage boost not 20% (not tested that myself yet though).

    I think probably the only way to test true DPS would be a timed run against something, or multiple things really and come away with an average time to beat. But that would require everyone being honest and putting in time to run something multiple times which could get boring. The other thing is equipment levels, my IL was higher than his but all his Runes were better, plus Twisted Set I have not got yet or Rank 12 Bondings (mine are perfect)... So another true test of builds would have to have the same Runes and Bondings etc :(

    Anyhoo I would deffo give his build a go purely as its a different way of playing and clearly does a lot of damage. I also think maybe once his Crit is higher (I worked up when buffed he gets 65%-70% Crit) it would be a lot more effective as well. As for higher DPS than other builds, the Guide does not claim to be or do this anyway it is a High Crit Severity build and does that job very well.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
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    thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited March 2016
    interesting points.
    when trying to tell how good my DPS out put is now compared to before I definitely have noticed that if you're in a good group you never have a chance to get many shots off before the targets are dead. lol. it's got to the point when I look around and see 4k, 3.2k 3.6 k, i'm like ok. not even gonna bother looking at the leaderboard. LOL

    also good points about playing along side other HR's. I bet that was part of my comparison envy before too. I am have been running a high buff debuff build. I often get more heals than anyone else outside the healer if there is one. I regularly get 2.5 mil in heals. it would be nice if they had a buff debuff leader board (different than heals) to compare that aspect class by class.

    I got a third coal ward last night I need one more and one more lesser vorpal and I think I could start upgrading to a perfect vorpal. I am tempted to try that build. or a modified version of it at some point in the future.
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    datorvitas#7410 datorvitas Member Posts: 3 Arc User
    Hey guys I would love to run a edemo with you guys I love checking out my damage against other rangers look me up on xbox name is Luis
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    flockajames11#5792 flockajames11 Member Posts: 1 Arc User
    what's the build look like for pvp tho
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    thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited March 2016
    I just respecced to a build similar but not quite the same as this. I made a couple different choices.. (that I don't think would make a huge difference.. ) Played a few games. I'm seeing some higher numbers individually but at the end of the match lower numbers. I just did it tonight. gonna play around with it a bit more.. but i'm thinking I"ll be going back to my old build soon. LOL. I got beat out by a il 2500 hr again tonight.
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    soonergmsoonergm Member Posts: 503 Arc User
    The more you increase your crit the more benificial the build becomes. Which feats did you drop to be able to take skirmisher's gambit?
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
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    thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited March 2016
    slashers speed, ancient roots and thorned roots. were dropped (I took serpents bite instead of thorned roots because it seemed more useful. more crit and more damage per rotation) I also took fluid hunter instead of serpent weave b/c I have the shadow demon.

    I don't have pure vorpal yet and I don't have all the crit artis. I only have one crit arti. with my pet rising crit ring and my own crit ring I think I'm at about 46% crit chance and I only have greater bonding.

    I also think I'm still slow on my rotations. and I'm not using my wheel optimally yet.

    i'm not sure my crit is high enough to make this really worth while. the other build was working better for me even though I don't have the rotations dialed in yet. but I might come back to this build when I build up more crit. crit was what I was already working on.
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    soonergmsoonergm Member Posts: 503 Arc User
    Hmm.. I think Thorned Roots may be more valuable than Sepent's Bite.
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
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    thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited March 2016
    I doubt either one on their own could make up for the sheer drop in numbers I saw. I was averaging 17mil to 25 mil in any average thing I did. (not great numbers but enough to have me in second place in most things) not not showing up on the leaderboards in basic edemo under a 25 il hr and only scoring 12-14mil in other average games. the drop was pretty profound for me.

    I went back to the specs I had before. (I had like 8 respec tokens. down to 4 now but I can play around with builds if they sound interesting. LOL)
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    wdj40wdj40 Member Posts: 1,958 Arc User
    This is what I was trying to say, yes it is a good build and does good DPS but seems to take a huge loss to survivability.... Here are a couple of screenshots of a couple of the runs with Taco and me from the other night.

    http://xboxdvr.com/gamer/wdj40/screenshot/3977896

    http://xboxdvr.com/gamer/wdj40/screenshot/3977897

    Also I would not recommend dropping Thorned Roots, think of all those Control Immune enemies (even if its ok temp immunity) that you are loosing 250% damage on.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
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    soonergmsoonergm Member Posts: 503 Arc User
    My ability to stay alive has never been better. But I did not select every feat/boon exactly as taco did. I put points in to Lucky Skirmisher, which I did not have before. Blood Letting gave me a bump to life steal that I did not have before either. The biggest difference though was probably the boon Endless Consumption, where I had Rampaging Madness before. If I take damage, I can pretty much fill my health bar back up each time I switch to melee. It's that good.
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
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    davidagaldodavidagaldo Member Posts: 383 Arc User
    I agree, I have died fewer times with this build. I rocked Spiders this morning, another ranger (2.5k I think) finished second 61 million less. I died once and I am no longer using my Soul armor enchant, using a Lesser Negation (just made it) at this point. I inhale LS when in melee.

    I did make another change, I swapped my Ranger sigil for the Trickster sigil (crit/deflection) so that may be the catalyst for increased survival.

    I did scramble my boon choices a bit too and it is paying off. I might have had the wrong set selected to start with. I have not compared what I have with what this build shares. I just made the feature change and winged the rest.

    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
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