If you didn't read it, it LEAVES when you finally deflect an attack.
which one boon enchant?
In order to get 32% RI from enchantment, you also get 80% deflection chance at the same time. So, even if you have 0% base deflection, you will deflect.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
If you didn't read it, it LEAVES when you finally deflect an attack.
which one boon enchant?
In order to get 32% RI from enchantment, you also get 80% deflection chance at the same time. So, even if you have 0% base deflection, you will deflect.
It's deflection rating, looks like it will rise the stat. Otherwise it's to easy to get over 100% deflect chance and you can never get get 8 stacks with the transcended if your initial deflect is high enough (over 30%).
In any case, either you can get perma DR with low deflect or Trans is worthless when you already have some deflect to begin with, something here is not thought out.
Post edited by micky1p00 on
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plasticbatMember, NW M9 PlaytestPosts: 12,417Arc User
If you didn't read it, it LEAVES when you finally deflect an attack.
which one boon enchant?
In order to get 32% RI from enchantment, you also get 80% deflection chance at the same time. So, even if you have 0% base deflection, you will deflect.
It's deflection rating, looks like it will rise the stat. Otherwise it's to easy to get over 100% deflect chance and you can never get get 8 stacks with the transcended if your initial deflect is high enough (over 30%).
In any case, either you can get perma DR with low deflect or Trans is worthless when you already have some deflect to begin with, something here is not thought out.
I see your point. I also don't know if deflection rating is deflection chance or deflection stat. However, it uses a percentage, I expect it is talking about deflection chance.
Putting a percentage on the existing deflection stat is kind of stupid and does not make sense to me. But, I won't be surprised if they do as it is not the first time. e.g. If I have 800 deflection points, that is 2% deflection chance. Giving me 80% of 800 points means my deflection chance is increased by less than 2%.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
If you didn't read it, it LEAVES when you finally deflect an attack.
which one boon enchant?
In order to get 32% RI from enchantment, you also get 80% deflection chance at the same time. So, even if you have 0% base deflection, you will deflect.
It's deflection rating, looks like it will rise the stat. Otherwise it's to easy to get over 100% deflect chance and you can never get get 8 stacks with the transcended if your initial deflect is high enough (over 30%).
In any case, either you can get perma DR with low deflect or Trans is worthless when you already have some deflect to begin with, something here is not thought out.
I see your point. I also don't know if deflection rating is deflection chance or deflection stat. However, it uses a percentage, I expect it is talking about deflection chance.
Putting a percentage on the existing deflection stat is kind of stupid and does not make sense to me. But, I won't be surprised if they do as it is not the first time. e.g. If I have 800 deflection points, that is 2% deflection chance. Giving me 80% of 800 points means my deflection chance is increased by less than 2%.
Yes, but imo, combining with the DR side I think it makes more sense, if for example I have 5k deflect ( 12.5% chance from stat) The enchant will get it to 9k ( 22.5% ) which is significant but not OP (more on-par with current enchants) and fits better with the transcend bonus and the DR the enchant gives. Also getting 5k or more will be much easier next mod for those that are interested in this type of build, a single mount can account for 4k.
Why is this in PvE? Tanks can already stack that much and DPS won't care about it.
I will take an educated guess and say, you work for Cryptic?
I don't see your point. I do see his point. In PVE (and this forum is for PVE), tank has enough DR and DPS does not care about it.
Which is why 99% of GWFs use Negation, right?
GWF does not even need to use Negation in PVE. My main is a GWF and I don't use negation in PVE. No point. The mob does not hit hard enough for me to think about deflect or defense.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
My GWF used to use negation in PVE only because he did not swap armors between PVP and PVE.
Why is this in PvE? Tanks can already stack that much and DPS won't care about it.
I will take an educated guess and say, you work for Cryptic?
I don't see your point. I do see his point. In PVE (and this forum is for PVE), tank has enough DR and DPS does not care about it.
Which is why 99% of GWFs use Negation, right?
Just because someone is using an enchantment doesn't mean it's what they should be using. Even GWFs should be using soulforged.
DR is only effective up to 80% anyways so I really don't see what the big deal is. The only class that benefits from going over 80% is GF and only from certain sources. ITF probably won't be affected by the boon or enchant DR so there's no reason to care about it.
GWF does not even need to use Negation in PVE. My main is a GWF and I don't use negation in PVE. No point. The mob does not hit hard enough for me to think about deflect or defense.
A good trash mob grp with 5 - 7 elites can deal good damage on a GWF. So i know a lot good GWFs using negation. It destroys every skin but its better than soul in PVE
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plasticbatMember, NW M9 PlaytestPosts: 12,417Arc User
GWF does not even need to use Negation in PVE. My main is a GWF and I don't use negation in PVE. No point. The mob does not hit hard enough for me to think about deflect or defense.
A good trash mob grp with 5 - 7 elites can deal good damage on a GWF. So i know a lot good GWFs using negation. It destroys every skin but its better than soul in PVE
I guess if the GWF plays like a tank, then he needs it.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
I guess if the GWF plays like a tank, then he needs it.
Erm...no. I guess some GWFs need incoming damage to make unstoppable and they need some incoming damage if unstoppable is bugged. I only said that all good GWFs i know are playing with trans negation. I can just repeat what our main GWF is saying in our guilde. He dont plays like a tank, but he likes the extra healing/resist/recovery + twisted set. He sounds like he loves this combination. Cant he be so wrong?
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plasticbatMember, NW M9 PlaytestPosts: 12,417Arc User
I guess if the GWF plays like a tank, then he needs it.
Erm...no. I guess some GWFs need incoming damage to make unstoppable and they need some incoming damage if unstoppable is bugged. I only said that all good GWFs i know are playing with trans negation. I can just repeat what our main GWF is saying in our guilde. He dont plays like a tank, but he likes the extra healing/resist/recovery + twisted set. He sounds like he loves this combination. Cant he be so wrong?
For sure, that is nothing wrong with that. Everybody plays his character with his own style. There is no right or wrong. I just disagree with the saying of 99% of GWF in PVE uses negation for PVE purpose (you were not the one who said that). Many GWF carry negation in PVE because they also play PVP.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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greywyndMember, NW M9 PlaytestPosts: 7,153Arc User
32% and 60% do not add up to 92%. Probably comes out closer to 90% if you do the math.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
When below 30% health you gain a shield increasing Damage Resistance by 60% for 3 seconds.
Lol I was curious about 60%DR but it seems you omitted the biggest part.It might make fights interesting but I dont think it would have big game-breaking effects since boons generaly have long CD times.
Fair point, but this thread seems to be more about reducing damage than one power on one class benefiting from something that nothing else is the game benefits from. In the sense that incoming damage is reduced, DR effectively caps off at 80% and unless you happen to be a Guardian Fighter any more than 80% is unnecessary.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Fair point, but this thread seems to be more about reducing damage than one power on one class benefiting from something that nothing else is the game benefits from. In the sense that incoming damage is reduced, DR effectively caps off at 80% and unless you happen to be a Guardian Fighter any more than 80% is unnecessary.
Except for PvP, DR cap at 80% is calculated after the reduction from enemies ArP and ArP resistance. Also in PvE some enemies appear to have some ArP values mostly in the 0-15% range. So actually getting ~95% will be still effective. Though in practice if to stack so much defensive stats on a non ITF gf it becomes a wider question of HP, defense, deflect and LS.
damage cannot be reduced by more than 80%. some enemies in pve have 15% armor pen so stacking defense up to 95% still makes sense. in pvp the same still holds. damage cannot be reduced by defense by more than 80% but you have to consider you enemies are generally equpped with 60% and more armor pen (170%+ without armor pen reduction). So this means to reduce the damage to the cap (80%) you effectively need 80+60 = 140% defense
Comments
Boon gone after 3 sec. The boon does not kick in unless your HP is below 30% anyway.
In any case, either you can get perma DR with low deflect or Trans is worthless when you already have some deflect to begin with, something here is not thought out.
However, it uses a percentage, I expect it is talking about deflection chance.
Putting a percentage on the existing deflection stat is kind of stupid and does not make sense to me. But, I won't be surprised if they do as it is not the first time.
e.g. If I have 800 deflection points, that is 2% deflection chance. Giving me 80% of 800 points means my deflection chance is increased by less than 2%.
I do see his point. In PVE (and this forum is for PVE), tank has enough DR and DPS does not care about it.
The enchant will get it to 9k ( 22.5% ) which is significant but not OP (more on-par with current enchants) and fits better with the transcend bonus and the DR the enchant gives. Also getting 5k or more will be much easier next mod for those that are interested in this type of build, a single mount can account for 4k.
DR is only effective up to 80% anyways so I really don't see what the big deal is. The only class that benefits from going over 80% is GF and only from certain sources. ITF probably won't be affected by the boon or enchant DR so there's no reason to care about it.
I can just repeat what our main GWF is saying in our guilde. He dont plays like a tank, but he likes the extra healing/resist/recovery + twisted set. He sounds like he loves this combination. Cant he be so wrong?
I just disagree with the saying of 99% of GWF in PVE uses negation for PVE purpose (you were not the one who said that).
Many GWF carry negation in PVE because they also play PVP.
Lol I was curious about 60%DR but it seems you omitted the biggest part.It might make fights interesting but I dont think it would have big game-breaking effects since boons generaly have long CD times.
Also in PvE some enemies appear to have some ArP values mostly in the 0-15% range. So actually getting ~95% will be still effective.
Though in practice if to stack so much defensive stats on a non ITF gf it becomes a wider question of HP, defense, deflect and LS.
some enemies in pve have 15% armor pen so stacking defense up to 95% still makes sense.
in pvp the same still holds.
damage cannot be reduced by defense by more than 80% but you have to consider you enemies are generally equpped with 60% and more armor pen (170%+ without armor pen reduction).
So this means to reduce the damage to the cap (80%) you effectively need 80+60 = 140% defense