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With Mod 9 Players will need more Bag Space... Right?

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  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    H to the E to the double L Yeah!

    I will ask for you guys :)





    va8Ru.gif
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    Nah... I never keep loose change.
    Well with all the mounts moving to your stable,
    you will have definitely more free space.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,457 Arc User
    H to the E to the double L Yeah!
    xgrandz02 said:

    Well with all the mounts moving to your stable,
    you will have definitely more free space.

    Only if you have a lot of mounts to begin with.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • zibadawazibadawa Member Posts: 1,266 Arc User
    Various “Shattered” items, which provide extra RP specifically for artifact equipment
    So the inventory demands will include insignias and EVEN MORE RP ITEMS?!

    Sweet merciful Ao, please nuke us from orbit. It is the only kindness left in this existence.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    I think the solution is to reduce the number of different bind types and improve the stack limits. So, for instance, get rid of bind-to-character for all refining stones, and only have unbound or bound-to-account. Next, eliminate the different types of artifacts and their respective refining stones - we have a single artifact-equipment type of RP, so just combine the power, union, and stability types into 1 general "artifact RP". Finally, have unlocked appearances apply to a character instead of only to a single piece of gear; When I pat to transmute an item's appearance, simply add that item's look to a drop-down list that I can choose from at any time - a character's class doesn't change, so the only check you'd need to put in place is to see if the character actually has an item of that type equipped.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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  • zibadawazibadawa Member Posts: 1,266 Arc User
    bioshrike said:

    I think the solution is to reduce the number of different bind types and improve the stack limits. So, for instance, get rid of bind-to-character for all refining stones, and only have unbound or bound-to-account. Next, eliminate the different types of artifacts and their respective refining stones - we have a single artifact-equipment type of RP, so just combine the power, union, and stability types into 1 general "artifact RP". Finally, have unlocked appearances apply to a character instead of only to a single piece of gear; When I pat to transmute an item's appearance, simply add that item's look to a drop-down list that I can choose from at any time - a character's class doesn't change, so the only check you'd need to put in place is to see if the character actually has an item of that type equipped.

    You can pay zen to change your class, I think.
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  • urabaskurabask Member Posts: 2,923 Arc User
    zibadawa said:

    bioshrike said:

    I think the solution is to reduce the number of different bind types and improve the stack limits. So, for instance, get rid of bind-to-character for all refining stones, and only have unbound or bound-to-account. Next, eliminate the different types of artifacts and their respective refining stones - we have a single artifact-equipment type of RP, so just combine the power, union, and stability types into 1 general "artifact RP". Finally, have unlocked appearances apply to a character instead of only to a single piece of gear; When I pat to transmute an item's appearance, simply add that item's look to a drop-down list that I can choose from at any time - a character's class doesn't change, so the only check you'd need to put in place is to see if the character actually has an item of that type equipped.

    You can pay zen to change your class, I think.
    No you can't.
    I8r4ux9.jpg
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,457 Arc User
    H to the E to the double L Yeah!
    zibadawa said:

    bioshrike said:

    I think the solution is to reduce the number of different bind types and improve the stack limits. So, for instance, get rid of bind-to-character for all refining stones, and only have unbound or bound-to-account. Next, eliminate the different types of artifacts and their respective refining stones - we have a single artifact-equipment type of RP, so just combine the power, union, and stability types into 1 general "artifact RP". Finally, have unlocked appearances apply to a character instead of only to a single piece of gear; When I pat to transmute an item's appearance, simply add that item's look to a drop-down list that I can choose from at any time - a character's class doesn't change, so the only check you'd need to put in place is to see if the character actually has an item of that type equipped.

    You can pay zen to change your class, I think.
    You cannot change your class. You can change your race.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    H to the E to the double L Yeah!
    hey guys, just today, i find it very odd.
    i got 2 different "Bound to Account" presevation wards, and both cant stack, one was from invoking, and rest of others were from kits/boxes.
    i didnt understand the reason why same name items of wards with idenitical bound dont merge.

    yep, it still need to clean up. put this as PRIORITY after mod 9, inventory issue is now the biggest problem, devs you really need to do it, these shouldnt take days to fix and clean up.
  • zibadawazibadawa Member Posts: 1,266 Arc User
    wylonus said:

    hey guys, just today, i find it very odd.
    i got 2 different "Bound to Account" presevation wards, and both cant stack, one was from invoking, and rest of others were from kits/boxes.
    i didnt understand the reason why same name items of wards with idenitical bound dont merge.

    yep, it still need to clean up. put this as PRIORITY after mod 9, inventory issue is now the biggest problem, devs you really need to do it, these shouldnt take days to fix and clean up.

    This has been around for ages. They're never going to fix it.

    Pres wards from simril gifts still can't be stacked with "normal" preservation wards, the pres wards from their "we're ruining the t-bar store" bribe don't stack with other account bound pres wards, etc. etc.
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    H to the E to the double L Yeah!
    zibadawa said:

    Various “Shattered” items, which provide extra RP specifically for artifact equipment
    So the inventory demands will include insignias and EVEN MORE RP ITEMS?!

    Sweet merciful Ao, please nuke us from orbit. It is the only kindness left in this existence.


    bioshrike said:

    I think the solution is to reduce the number of different bind types and improve the stack limits. So, for instance, get rid of bind-to-character for all refining stones, and only have unbound or bound-to-account. Next, eliminate the different types of artifacts and their respective refining stones - we have a single artifact-equipment type of RP, so just combine the power, union, and stability types into 1 general "artifact RP". Finally, have unlocked appearances apply to a character instead of only to a single piece of gear; When I pat to transmute an item's appearance, simply add that item's look to a drop-down list that I can choose from at any time - a character's class doesn't change, so the only check you'd need to put in place is to see if the character actually has an item of that type equipped.

    ^ +1
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    H to the E to the double L Yeah!
    @strumslinger

    Hey Andy, any answer on this request? It would be win/win for all involved! :)
    va8Ru.gif
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    H to the E to the double L Yeah!
    Inventory issues are something he hears from me constantly. ;)

    You can't mention inventory limitations without me going on a tirade about it being the number one reason I lose interest in playing. As I said back when you first started this thread, I got fed up playing with my inventory after every couple of encounters no matter how much inventory space I have...

    So yeah...
    The feedback is relayed. Often.

    But there's no word on when it will be addressed. :(
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    H to the E to the double L Yeah!

    Inventory issues are something he hears from me constantly. ;)

    You can't mention inventory limitations without me going on a tirade about it being the number one reason I lose interest in playing. As I said back when you first started this thread, I got fed up playing with my inventory after every couple of encounters no matter how much inventory space I have...

    So yeah...
    The feedback is relayed. Often.

    But there's no word on when it will be addressed. :(



    va8Ru.gif
  • myles08807myles08807 Member, NW M9 Playtest Posts: 409 Arc User
    H to the E to the double L Yeah!
    On this subject, with the steady growth of BtA goods, we should have the option to buy MUCH larger Shared Bank spaces. The current Manycoins account-wide bank size is useless.
  • throsbithrosbi Member Posts: 291 Arc User
    I am holding my vote because if by chance we get more it will be the bag of holes that actually holds 1 inventory item.
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Nah... I never keep loose change.
    zibadawa said:

    Neither option is correct. They should either (a) reduce the need for so much bag space or (b) increase the slots per bag.

    You know these insignias are going to end up in unbound, character bound, and account bound versions, perpetuating this absurd system and its manifest problems. Stop making cash grab moves that just make the game less enjoyable and more insulting, and instead increase player quality of life.

    +1

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