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PVP needs huge overhaul!

thatguy321654987thatguy321654987 Member, NW M9 Playtest Posts: 39 Arc User
When pvp works it's a lot of fun. But that's a rarity. I just lost 7 games tonight facing pre-made guild 4ks. Something must be done to separate players that are BIS from everyone else.

Pvp needs new maps. Only 2 in domination, 1 gauntlgrym, 1 stronghold.

Speaking of which, stronghold queue takes way too long. Maybe add better rewards to playing stronghold to bring in more players. Maybe RP, or more ad.

pvp needs new queue system. I think this is being addressed in the next mod. We need something like a server browser.

We need a new pvp gear set. Forget guild lionsmaine. Very annoying to get if you're not in a guild. We need gear that doesn't take a million ad to buy banners of the fallen or $$$. Why not glory? I thought that was the pvp currency.

Also, why in gods green earth are the potions always bugged. Like you see them, you walk up to them, but they are not really there.

hackers. I've seen a few players that are questionably powerful. Not really Bis, but one shots you all the same. Hard to tell though sometimes.

Last thing. Dueling. It would fun to challenge someone, outside of Icewind dale and pvp que, to a dual. I like the star wars version, but it would be cool to have group duels. Fight it out with 5v5 friends, outside domination, anywhere. Sounds cool.

I think that covers it. But yeah, pvp can be freaking awesome. Maybe make these changes and make pvp awesome all the time? Then add some kind of AD reward event, say 10k ad bonus per match (something awesome) to entice players back into pvp to see the new changes. Then they get hook, and bam you got yourself a community of pvp'ers again. Anyway these are my thoughts. I may add to it later if something new comes to mind. Or just create another thread altogether.




Comments

  • edited March 2016
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  • fuzzytek#2423 fuzzytek Member Posts: 13 Arc User
    An easy solution for additional PVP maps would be to bring a segment from a dungeon run or skirmish into the PVP realm. Navigation inside dungeon runs can be perilous - but that doesn't exist so much with current PVP maps. There are hazards and features on existing maps, but nothing like fighting with a chasm on both sides of you, or severe elevation differences. The rising halls of Grey Wolf Den with pocket caverns on the sides would be an ideal segment of a dungeon map as an example.

    This could introduce racial features as the ability to sense the presence of life-forms in an area. In balance there should also be cloaking of detection as well. I had another post regarding BRACKETING OF PVP TEAMS - this life-force detection might only be an enabled trait at higher bracket play.
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  • thatguy321654987thatguy321654987 Member, NW M9 Playtest Posts: 39 Arc User
    Well i have officially quit pvp'ing. I have legitimately been playing for relatively free for about a year now. Maybe 5 bucks here and there. Yet i am still unable to be competitive. This current model is 100% p2w and given the state of the game, a glitchy laggy mess, i absolutely refuse to spend more than a few bucks here and there. Almost every single freaking game is completely 1 sided. It's disgusting. Well whatever. Forget it. Just one more thing less to do in Neverwinter. Starting to get bored with this game. Hope this next mod breaths some life into it, otherwise i will just take a long break.
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User

    Hope this next mod breaths some life into it, otherwise i will just take a long break.

    The mod is 8 days away. They have already announced whats in the mod. There will be no changes to balance or PVP. I dont know what you expect will magically change between now and then.


    I have legitimately been playing for relatively free for about a year now. Maybe 5 bucks here and there. Yet i am still unable to be competitive.

    Think about that statement. If one could compete equally as a free player against paid players. Where would be the motivation to be a paid player? The paid players do keep the lights on, after all.
  • thatguy321654987thatguy321654987 Member, NW M9 Playtest Posts: 39 Arc User
    Last mod was short. The next mod i hope is longer. Thats what i meant. As for paying money on the game, well i have invested a lot of time, 1000 hours or so. The returns are terrible for that investment. After a certain amount of time you should be on the same level as top players. At my current rate it would take me like 5-10 years to acquire everything a paying player has. Which is ridiculous. Paying should get you to the top faster not grant you god like status. The grind is too long to the top thus free players are getting screwed. Thus people are quitting the game. Thus that is why this game is on it's way out. Because the current model is driving players away. And less players = less 5 dollars here and there. What would you rather have 5 players paying you 1000 dollars to get BIS, or 500 players paying you 5 here and there? The answer is simple, more players = more money.

    Don't get me wrong. I like this game. It just pains me to see it die over such a silly business model.
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