They can be good healers, but then they fail at tanking, which is all I really want them to do. And they are much better at controlling and mitigating damage as a tank than as a healer, so why would you nerf your effective healing by going healer path?
I love playing a healadin in PvE. I main a well geared GWF but My OP is always requested for guild dragon flight events. Its like any class in this game, Easy to pick up hard to master.
Ara Atheanes GWF
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
As long as tank OPs can mitigate all damage there is no room for healers in the team. It's really a question of balance, can a tank OP survive and keep his team alive without a healer? yes. Can a healer keep his team alive without a tank? no (with some higher ilvl exceptions). The tank OP causes an imbalance in the roll for the game and I've been saying for awhile that it makes us lazy. I get in a group with a GF (<3 tact GF) and i forget to dodge and die. Totally my fault and I have to reorient myself and remember the pre-mod 6 days of letting the tank take agro and dodging aoes.
Perfect HPS class? Yes. Perfect support (or Leader) class? No.
While damage at levels 1-69 is barely noticeable to OP, at level 70 high damage blow from certain boss attacks in T1/T2 becomes issue. Healer OP cannot dodge and his guard is way too weak compared to GF/OP yanks to sustain massive damage hits. I didn't stack high health or high damage resistance, neither tried trans-negation with it. I guess it should help to some degree. But the paragon out of box must be a frustration for any new player at 70.
DC has 4 abilities to heal if needed, haste to grant AP desired by some OP tanks, 2 superior team dailies - HG and AA on AC paragon, 3 DPS buff skills and number of cc skills. When in party, DC player can make combo of what it fits to team to fulfill support role.
I will glad to see every OP healer with Vow of Enmity/Bane/Bond Of Virtue. Heal class with only one interesting healing ability - Cure Wounds. I like play support classes and certainly want play another support class in this game. But OP healer was big disappointed for me. This paragon need buff to its guard and a lot of its skills should be reworked.
They can be good healers, but then they fail at tanking, which is all I really want them to do. And they are much better at controlling and mitigating damage as a tank than as a healer, so why would you nerf your effective healing by going healer path?
AND devotion is good maybe better THAN protection. ON MY paladin protection i never played the divine protector daily. THAT allowed me to learn that here is another nice daily the shield of faith. BOTH paladins has it so i respec to devotion and never changed back. BECAuse:1. shield of faith make all members get -50% damage for 20 sec and receive 20% more healing. 2. vow of enmity : you mark a target allies strike it and get heal everyone as long they strike that target. 3. cure wounds: att will single target but very strong about 25k heals per spam. 4. aura of courage -wisdom (AND NEVER vengeance aura never never never )my pt does damage based on hp and they have increased recharge speed. 5. bane compare it to protection paladin devotion has the ability to cast it as buff to any ally or DEBUFF to enemies. Protection can cast it only as debuff. 6. burning light and control and heal! MY point is the most important powers are on both paragons and devotion has more ally buffs on his powers than the protection. AND if i go protection again i will go for damage dealer since when you get hit you get increased power and play with circle of power and not binding oath to count on random procs of damage. I cant count on an op to keep aggro vs many targets because he is more single target when is about to aggro something. .
darkstarcrashMember, NW M9 PlaytestPosts: 1,382Arc User
I'm perfectly happy with my Devo/Justice healadin. Some people, like me, would rather heal than tank -- and the devo pally is great at it.
We bring plenty of buffs: 2 Auras, cooldown reduction, 25% of pally's power from Aura Gifts, Bane for +damage dealt/ - damage taken.
A well-played DC can probably bring more buffs, but the OP brings enough that I don't feel like I'm pulling the team down because I want to play a pally.
Remember, this is a game -- and as long as different classes are adequate in their roles, you don't have to only choose the very top class for each spot on a team. I remember the days of "LF3M CWs", and I'm glad that we can have diversity and still be sure of finishing a dungeon run and having fun doing so.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
I remember the days of "LF3M CWs", and I'm glad that we can have diversity and still be sure of finishing a dungeon run and having fun doing so.
I remember them to but the lack of diversity wasn't because they couldn't finish a dungeon it was for speed runs. Same thing is already in place in the current high ilvl team building.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited February 2016
I like my OP healer. I can heal and tank any blows without worrying about dropping to stray gun shots. Too much micro on a DC healer for my simple brain to deal with. I only DPS with my DC, too much to worry about healing people as well, and end up healing the wrong guy or something. Devotion Light overheals, vastly overheals for any content, even pvp.
Wow. How many here remember when it used to be Devotion Paladin or bust? Ah. Those were the days. The days of yelling and complaining about under geared players being the root cause of Tiamat fails. Now, with Demogorgon, it seems to be Protection Paladin or bust.
currently running a power/crit/recovery build and my arm pen is like 3000 from guild boon and some gears. thinking of nerfing recovery for arm pen tho want the 60% ignore
using the following skill setup
Relentless avenger bond/vow combo - when solo replace bond with smite or whatever you like. courage/wisdom aura combo oathstrike heal/damage spam and radiant strike for fast movement around screen.
relentless and vow never leave bar for any reason.
i out heal almost any damage and can do some serious damage with my daily spams...divine judgment/shield of faith rinse repeat. sometimes 2 DJ/1 Shield rotation on dragon flight or big bosses
dont forget to Tab alot...crazy heals to all in range and damage bonus for you
my skill run right now
Tab-bond-radiant then relentless avenger= divine judgement doing 100-200k damage...i have got over 400k with a dc in group buffs are good mmmkay
Only downside so far of 6 months on this toon....
most people dont understand devo op has to attack first to set up the first run and use relentless.
do not blast mobs if you can help it...people will freak out. only attack bigger monsters and bosses with relentless unless you are going first to charge divine or shield. you can kill mobs with relentless if they are low health.
relentless gives you 50% ap gain plus fire artifact weapons give 25% chance so in one attack im almost ready to go again with shield or divine.
have fun i know i am.....
Shadowslave604
RELAPSEGuild
Darsyus Dawnblade - Human Female - Paladin - Main 22k ilvl Grunnarch the Red - DragonBorn Male - Barbarian Shazglar Swifthunter - Half Orc Female - Ranger Shynt'Drin Do'Urden - Drow Male - Rogue Fari - Human Female - Wizard Tisha SwornHeart - Tiefling Female - Warlock Brom Bloodeye - Dwarf Male - Fighter Luna Starshine - Halfling Female - Cleric
Wow. How many here remember when it used to be Devotion Paladin or bust? Ah. Those were the days. The days of yelling and complaining about under geared players being the root cause of Tiamat fails. Now, with Demogorgon, it seems to be Protection Paladin or bust.
currently running a power/crit/recovery build and my arm pen is like 3000 from guild boon and some gears. thinking of nerfing recovery for arm pen tho want the 60% ignore
using the following skill setup
Relentless avenger bond/vow combo - when solo replace bond with smite or whatever you like. courage/wisdom aura combo oathstrike heal/damage spam and radiant strike for fast movement around screen.
relentless and vow never leave bar for any reason.
i out heal almost any damage and can do some serious damage with my daily spams...divine judgment/shield of faith rinse repeat. sometimes 2 DJ/1 Shield rotation on dragon flight or big bosses
dont forget to Tab alot...crazy heals to all in range and damage bonus for you
my skill run right now
Tab-bond-radiant then relentless avenger= divine judgement doing 100-200k damage...i have got over 400k with a dc in group buffs are good mmmkay
Only downside so far of 6 months on this toon....
most people dont understand devo op has to attack first to set up the first run and use relentless.
do not blast mobs if you can help it...people will freak out. only attack bigger monsters and bosses with relentless unless you are going first to charge divine or shield. you can kill mobs with relentless if they are low health.
relentless gives you 50% ap gain plus fire artifact weapons give 25% chance so in one attack im almost ready to go again with shield or divine.
have fun i know i am.....
i like the control part on my devotion which doesnt bother group content and general i want monsters grouped so i use burning light vow-bond. ( as you do it it doesnt bother as opener ). A full charged burning light keep the monsters to same place snared dazed? i dont know what is the right word for this. AND also it gives similar ap as the relentless avenger and heals until the effect expire.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
FOR demorgon lets say is the hardest encounter both are welcome. WHAT less has a devotion? he has aura of courage-wisdom too. HE can mitigate damage with block ( first month of this class i didnt know that). HE can increase healing for all pressing shift. he can burst heal using tab. HE CAN debuff damage -and mitigation of the boss with bane that can cost the ap gain fo the daily but who cares boss take 30% more damage and deal 30% less ( i am talking only about goristro here). shield of faith 20% more healing -50% incoming damage. PROVIDING me all those above do we must have protection paladin?
Wow. How many here remember when it used to be Devotion Paladin or bust? Ah. Those were the days. The days of yelling and complaining about under geared players being the root cause of Tiamat fails. Now, with Demogorgon, it seems to be Protection Paladin or bust.
When has it not been all about Bubbledins?
It was some time right after the class came out. I can't really remember why it was Devotion Paladin only. May have been back before the "nerf" to Burning Guidance. That, or people in Tiamat felt Bond of Virtue was far better than Divine Protector.
Of course, I had taken a break right around then so I missed all of the "fun" of BG+Prism=Crash.
It was some time right after the class came out. I can't really remember why it was Devotion Paladin only. May have been back before the "nerf" to Burning Guidance. That, or people in Tiamat felt Bond of Virtue was far better than Divine Protector.
Of course, I had taken a break right around then so I missed all of the "fun" of BG+Prism=Crash.
Well, in groups of more than 5 people (such as tiamat and demogorgon), then the bubble is less effective simply because there are people it can't cover. And I think even with multiple bubbledins there's no guarantee that 2 of them will cover 10 people without a lot of meta coordination--I'm pretty sure I've seen one bubbledin's beam attached to another bubbledin whose bubble was active, and another guy who had two beams going to him.
As support, I love my aura of life, make my pally as a mobile sf to my team don't release mate, I am running as fast as i can to let my aura touch u
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
edited February 2016
OP healers are far better "pure" healers than DC (not just the amount of healing done, but the speed at which they heal, they heal passively, they can easily remove CC or reduce the damage dealt by nearby enemies to everyon, they auto-ress with Aura, ecc...), the issue is twofold though:
1) OP tanks are so overpowered that they can keep a whole party alive without the need of a healer. 2) The DC provides better buffs/debuffs for boosting the dps of the party than the OP. Especially Action Point generation, that makes OP tanks even more formidable.
1) combined with 2) makes OP healers somewhat scarce compared to OP tanks, but they can still be a tremendous asset if played properly and an OP tank is missing.
Comments
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
While damage at levels 1-69 is barely noticeable to OP, at level 70 high damage blow from certain boss attacks in T1/T2 becomes issue. Healer OP cannot dodge and his guard is way too weak compared to GF/OP yanks to sustain massive damage hits. I didn't stack high health or high damage resistance, neither tried trans-negation with it. I guess it should help to some degree. But the paragon out of box must be a frustration for any new player at 70.
DC has 4 abilities to heal if needed, haste to grant AP desired by some OP tanks, 2 superior team dailies - HG and AA on AC paragon, 3 DPS buff skills and number of cc skills. When in party, DC player can make combo of what it fits to team to fulfill support role.
I will glad to see every OP healer with Vow of Enmity/Bane/Bond Of Virtue. Heal class with only one interesting healing ability - Cure Wounds. I like play support classes and certainly want play another support class in this game. But OP healer was big disappointed for me. This paragon need buff to its guard and a lot of its skills should be reworked.
— (The unwritten rule)
2. vow of enmity : you mark a target allies strike it and get heal everyone as long they strike that target.
3. cure wounds: att will single target but very strong about 25k heals per spam.
4. aura of courage -wisdom (AND NEVER vengeance aura never never never )my pt does damage based on hp and they have increased recharge speed.
5. bane compare it to protection paladin devotion has the ability to cast it as buff to any ally or DEBUFF to enemies. Protection can cast it only as debuff.
6. burning light and control and heal!
MY point is the most important powers are on both paragons and devotion has more ally buffs on his powers than the protection.
AND if i go protection again i will go for damage dealer since when you get hit you get increased power and play with circle of power and not binding oath to count on random procs of damage. I cant count on an op to keep aggro vs many targets because he is more single target when is about to aggro something.
.
We bring plenty of buffs: 2 Auras, cooldown reduction, 25% of pally's power from Aura Gifts, Bane for +damage dealt/ - damage taken.
A well-played DC can probably bring more buffs, but the OP brings enough that I don't feel like I'm pulling the team down because I want to play a pally.
Remember, this is a game -- and as long as different classes are adequate in their roles, you don't have to only choose the very top class for each spot on a team. I remember the days of "LF3M CWs", and I'm glad that we can have diversity and still be sure of finishing a dungeon run and having fun doing so.
currently running a power/crit/recovery build and my arm pen is like 3000 from guild boon and some gears. thinking of nerfing recovery for arm pen tho want the 60% ignore
using the following skill setup
Relentless avenger
bond/vow combo - when solo replace bond with smite or whatever you like.
courage/wisdom aura combo
oathstrike heal/damage spam and radiant strike for fast movement around screen.
relentless and vow never leave bar for any reason.
i out heal almost any damage and can do some serious damage with my daily spams...divine judgment/shield of faith rinse repeat. sometimes 2 DJ/1 Shield rotation on dragon flight or big bosses
dont forget to Tab alot...crazy heals to all in range and damage bonus for you
my skill run right now
Tab-bond-radiant then relentless avenger= divine judgement doing 100-200k damage...i have got over 400k with a dc in group buffs are good mmmkay
Only downside so far of 6 months on this toon....
most people dont understand devo op has to attack first to set up the first run and use relentless.
do not blast mobs if you can help it...people will freak out. only attack bigger monsters and bosses with relentless unless you are going first to charge divine or shield. you can kill mobs with relentless if they are low health.
relentless gives you 50% ap gain plus fire artifact weapons give 25% chance so in one attack im almost ready to go again with shield or divine.
have fun i know i am.....
RELAPSEGuild
Darsyus Dawnblade - Human Female - Paladin - Main 22k ilvl
Grunnarch the Red - DragonBorn Male - Barbarian
Shazglar Swifthunter - Half Orc Female - Ranger
Shynt'Drin Do'Urden - Drow Male - Rogue
Fari - Human Female - Wizard
Tisha SwornHeart - Tiefling Female - Warlock
Brom Bloodeye - Dwarf Male - Fighter
Luna Starshine - Halfling Female - Cleric
he has aura of courage-wisdom too. HE can mitigate damage with block ( first month of this class i didnt know that). HE can increase healing for all pressing shift. he can burst heal using tab. HE CAN debuff damage -and mitigation of the boss with bane that can cost the ap gain fo the daily but who cares boss take 30% more damage and deal 30% less ( i am talking only about goristro here). shield of faith 20% more healing -50% incoming damage. PROVIDING me all those above do we must have protection paladin?
Of course, I had taken a break right around then so I missed all of the "fun" of BG+Prism=Crash.
1) OP tanks are so overpowered that they can keep a whole party alive without the need of a healer.
2) The DC provides better buffs/debuffs for boosting the dps of the party than the OP. Especially Action Point generation, that makes OP tanks even more formidable.
1) combined with 2) makes OP healers somewhat scarce compared to OP tanks, but they can still be a tremendous asset if played properly and an OP tank is missing.