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Transcended Bronzewood vs Fey touched

zachisrisingzachisrising Member Posts: 129 Arc User
edited February 2016 in PvP Discussion
Has anyone tested bronze wood vs feytouch?

Would the 16% armor Pierce yield more damage done?

Comments

  • flehstifferflehstiffer Member, NW M9 Playtest Posts: 167 Arc User
    No idea if it's been tested, but I'm quite certain it wouldn't perform as well.

    1. Bronzewood has a cooldown, Fey (effectively) does not.
    2. Bronzewood has more specific situations were it applies, Fey works for everything.
    3. Bronzewood only increases offense, Fey also debuffs enemy damage, effectively increasing defense as well.
    4. Bronzewood is strictly the 16% increase, where Fey's 3 target AoE would mean something like a 50% damage increase being possible.

    I'm sure there is more, but this is what I can think of off the top of my head.
  • pando83pando83 Member Posts: 2,564 Arc User
    T.Bronze should also reduce enemy damage by 10%. If i'm not mistaken.

    But the key here is the uptime.

    T.Bronze is 50% uptime.
    T.Fey is 100%.

    There's no competition.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    No idea if it's been tested, but I'm quite certain it wouldn't perform as well.

    1. Bronzewood has a cooldown, Fey (effectively) does not.
    2. Bronzewood has more specific situations were it applies, Fey works for everything.
    3. Bronzewood only increases offense, Fey also debuffs enemy damage, effectively increasing defense as well.
    4. Bronzewood is strictly the 16% increase, where Fey's 3 target AoE would mean something like a 50% damage increase being possible.

    I'm sure there is more, but this is what I can think of off the top of my head.

    Hello about 4. it debuffs 3 targets when u hit with one encounter 3 targets you get 18% increased buff go to the dummies and hit x3 with one aoe encounter and check your encounters-dailies-att wills tooltips they will be +18% no mattter how many you hit.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    Bronzewood is a very good enchantment for a warlock and it performs good against tanky classes like OP/GF, GWF in case your arp is not maxed.
    Only problem is the uptime and the missing debuff, wich favors the feytouched most time.
    Getting in a match with 1-2 paladins I chose my perfect bronzeood, but normally I run my feytouched facing CW/GWF/GF to debuff the heavy burst.
    About that 10% DR vs marked targets I don´t know anything and I also can´t say if it´s viable for other classes the same way as for warlock.
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  • pando83pando83 Member Posts: 2,564 Arc User
    edited February 2016
    If T.Bronzewood gets 100% uptime then T.Vorpal will need a buff in PvP too. And other enchants will need a very huge buff.
    16% piercing damage that can bypass tenacity on every hit, and 10% reduced damage from enemy (T.Bronzewood), with 100% uptime, would be way more powerful that a crit severity that is extra reduced by tenacity and applied only to critical hits (need to stack a specific stat).

    Even if the enchant works with the 20s cooldown, it makes no difference in 1v1 node fights, and little difference in group fights since usually in 20s the fight ends, and by the time the enemy re-spawns and get back to fight, you have your effect up again.
    The only con is if you kill the target in less than 20s. And in that case well...it means usually that you already gave your team the advantage.

    But i'm also fine with extra buffs to other enchants.
  • kweassakweassa Member Posts: 2,390 Arc User
    More like every enchantment needs a nerf.

    Using different enchantments and finding out their properties was a fun experience, but that being said, the favorites in PvP are favorites for a good reason -- they're all either OP or buggy/exploitive, or both.

    External bought/acquired items should always be a small bonus, not a win-or-lose determiner. The moment certain enchantments began to be considered "essential" in PvP, we should have protested and stopped it there, instead of being busy exploiting it.

    So, here we are. They've decided they could probably make money out of our tendency to exploit broken stuff, by selling broken stuff. Who we kiddin' anyway. We're the ones who broke PvP with our own hands.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    metalldjt said:

    pando83 said:

    If T.Bronzewood gets 100% uptime then T.Vorpal will need a buff in PvP too. And other enchants will need a very huge buff.
    16% piercing damage that can bypass tenacity on every hit, and 10% reduced damage from enemy (T.Bronzewood), with 100% uptime, would be way more powerful that a crit severity that is extra reduced by tenacity and applied only to critical hits (need to stack a specific stat).

    Even if the enchant works with the 20s cooldown, it makes no difference in 1v1 node fights, and little difference in group fights since usually in 20s the fight ends, and by the time the enemy re-spawns and get back to fight, you have your effect up again.
    The only con is if you kill the target in less than 20s. And in that case well...it means usually that you already gave your team the advantage.

    But i'm also fine with extra buffs to other enchants.

    thats 16% is translated in 16% more damage, it wont bypass tenacity, but it will problably go into the negatives.
    vorpal it's still the best for a TRickster with 100% crit chance shocking , why t.broonzewood would be a good addition but it has it's own issues the enemy will deal 10% less damage to you and not to your entire team, and you will deal 16% more damage, and your teammates will get a 5% more damage over the target.
    with a 20s uptime , it wont be better than feytouch, but it will surerly find it's place on a class, like HRs.
    .there are other enchants that deserve these buffs indeed, but it seems module 9 might bring a overpowered armor enchantment.
    I am pretty sure Bronzewood bypasses Tenacity, at least it did in mod 5/6 like some other abilities like SE, mark etc.
    That doesn´t help much in case your target has about 45% DR from tenacity and100% DR from defense, T negation and classfeature and from stats, you will not get him to cap by that except your arp is at a pretty high ammount.

    http://www.arcgames.com/en/forums/neverwinter#/discussion/563992/neverwinter-mechanics-101-ri-mark-mechanics-and-bronzewood/p1
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