After this preview weeks patch, the preview game does not run properly in maximized mode. The game runs for about 1 sec every 20 sec. If the game is launched in safe mode things seem fine, but the problem returns when maximized again. The 1sec out of 20 is confirmed by the cpu history of task manager. I am running Win XP. I do not have this problem on live version. I do have the problem of the game crashing to the desktop after an hour or so depending on zone changes and how many people are in a zone. Most noticeable in Icewind and Dwarf valley.
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Random 35-sec. game freezes are huge. Sorry to hear about the weirdness, what vid card are you using? I'd like to bug some folks to give similar hardware a sanity check, if it's indeed a hardware issue and not some weird settings corruption issue.
Another detail about the extended startup time with 0 cpu for about 38 sec. during the game startup process. Usually this would be after the Neverwinter logo came up, but sometimes it would be during the Cryptic logo. This would account for the longer load time previously noted.
Also my Vista laptop could play the game pre Maze, but no longer. I get a shader error message box popup and the game quits before the Cryptic logo. I would get a shader error pre Maze on the laptop but that was after the Cryptic and Neverwinter logo screens. It would be in course txt at the bottom of the game window briefly while the character screen was loading.
I am running WinXP with a HD 5450 card. If other people are reporting similar problems, this may help sort that out. I would post my dxdiag and gamepref, but that seems a bit too verbose for posting. Maybe i could attach in a support ticket to someones attention, but I doubt it would get thru the help desk. I realize there are a lot higher priorities atm, and one guy with a problem on an obsolete machine would never make it to the long list, much less the short.