Hello guys, i've been playing the sw class for several months now, hopefully this month i get 3,4k il, the thing is, im tired of damnation, it's basicly having a puppet hitting for you not you hitting for you. I just queue, rarelly making group in pe, taking this into consideration what build should i have that is better for pugging? I have also aquired a sehanine to help me and the team and is now legendary, not sure if i should have gone with the bard, do you still recomend vorpal if my focus is team help? I have also got lathander set, it's priceless, but i wonder about the elol set, with sehanine making sparks is very easy, even single target, but can you explain to me the effects and bugs of elol set? I know it generates extra sparks on single target and adds that hit, but will it be too much sparks if my critic chance gets high, making coordination between encounters and essence defiler hard? what about aoes and dailyes?
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Read the main builds posted in the forum to get an idea. All are on the first page and most use very similar powers and go for same stats. For pugging and my own personal preference I would say go temptation if you're breaking into the mid 3k il range. It helps make up for any slack in dc/op/gf, but by no means replaces a tank since your threat generation is through the roof from dealing damage and healing. You'll never beat an equally or even under geared gwf anyway so having extra utility is a great benefit to the group. Without a gwf in the party or a strong cw you should be on top for paingiver. A healing paladin may beat you on the healing chart but you will likely beat a clerics healing by 2-3× their amount, although keep in mind that your party buffs do not even compare with what they have to offer and it is likely their own doing that put you on top even if unknowingly... there's my 2 cents hope it helps... side note, as temptation, being able to charge balls deep into the green tiamat head without bothering using the dragonsoul gem is great. Just make sure you get a dot ticking when the acid hits then keep swinging to keep everyone alive.
Read the main builds posted in the forum to get an idea. All are on the first page and most use very similar powers and go for same stats. For pugging and my own personal preference I would say go temptation if you're breaking into the mid 3k il range. It helps make up for any slack in dc/op/gf, but by no means replaces a tank since your threat generation is through the roof from dealing damage and healing. You'll never beat an equally or even under geared gwf anyway so having extra utility is a great benefit to the group. Without a gwf in the party or a strong cw you should be on top for paingiver. A healing paladin may beat you on the healing chart but you will likely beat a clerics healing by 2-3× their amount, although keep in mind that your party buffs do not even compare with what they have to offer and it is likely their own doing that put you on top even if unknowingly... there's my 2 cents hope it helps... side note, as temptation, being able to charge balls deep into the green tiamat head without bothering using the dragonsoul gem is great. Just make sure you get a dot ticking when the acid hits then keep swinging to keep everyone alive.
Finally an answer, i removed my troll comment, so, about this aggro,is it in so big scale that i will pull all the aggro if there are not tanks/sentinel? I mean, i can take some hits and even afford lathander to revive me, but not a full room of mobs, in your experience how strong is this aggro, enough to steal a hole room of threat from my party?
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Without a tank you will pull ALL the aggro, unless a gwf is doing ridiculous dps. Shadow slip and stamina are important to keep moving. Your life steal from DOTs is how you stay alive on the run, but the second those stop you will feel it. Sometimes you will find yourself getting downed a lot. If pugging just be sure to let group members know to pick you up asap so u can heal yourself and them. You are still dependent on a team. HRs and TRs immunity frames/deflect are good for this, but make sure you come back swinging or all will be downed... the build by no means is some sort of God mode, but is a different play style that takes skill and more team awareness than other warlock builds.
ok i just have a final question that nobody has answered yet. Normaly my crit severity stands at 118% if i get lucky and get a soup 123% i know that the contribution of vorpal decreases has "natural" severity increases when compared to plague, assuming a situation were the rest of the party is dealing as much damage as me is it worth to trade or is the higher healing and damage reduction provided by vorpal in most cases more thrustable?
Post edited by malabogpigfeeder on
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Personally I go with perfect vorpal. The harder you hit the more you heal on top of it. Although I am an advocate for items that are beneficial for the group and if I had the resources i would get one to experiment with myself. I don't have enough first hand experience to really give any clear answer beyond that. Hope that helps.
The aggro is awful, my dps as 3.3k il stands with 3k gwf, wich is really nice taking in consideration i have some buffs from infernal wrath and dark revelry but the aggro....i steal from everyone, even unexperienced tanks, even if someone is kitting the scorps ill drag him near me, unless i keep a big distance, i played with a near endgame damnation and aggro was always on me... even with lots of defence, hp, ls and aura of despair things get complicated. Another thing that was really bad is prism, when prism triggers up i get a screen freeze....
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