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DC + GF = ITF synergy

lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
I just did some test on preview server about ITF + DC setup and here are my results :

First, here is the list of DC DR buffs that are not taken into consideration in ITF formula :
- Divine Glow
- Foresight (+feat)
- Blessing of Battle
- Exaltation (base/divinity/empowered)

I've found only 3 ways to improve your GF's ITF efficiency as a DC :
- Hallowed Ground : +35% dmg at rank 4
- Astral Shield : +40% dmg at rank 4
- Have Faith (virtuous feat) : +5% dmg at rank 5

These DR buffs are additive and they are computed after the GF Armor Specialization feat coef, but before Inspiring Leader one (tactician feat), which give an ITF formula who looks like this :

ITF buff coef = 1+(baseDR*(1+0.05*ArmorSpecRank)+DRbuff1+DRbuff2+...+DRbuffx)*(1+0.01*InspiringLeaderRank))

For example, if you put HG r4, Astral Shield r4 and Have Faith r5 on a GF who is playing with 40% base DR, Armor Spec r3, United r5 and Inspiring Leader r5, the ITF party dmg buff will be :

1+(0.4*(1.15)+0.4+0.35+0.05+0.05)*(1.05) = 2.3755

High IL buffer GF will exceed the 0.8 DR cap by himself :

1+(0.8*(1.15)+0.4+0.35+0.05+0.05)*(1.05) = 2.8585

In fact, IG these numbers are even higher because the Armor Specialization feat is more than 5% per rank but I still cannot determine the exact formula.


In short, always slot Astral Shield and favor HG over AA when there is a GF in your party, and take Have Faith (trigger on Divine Glow) in your spec if your best friend is a GF, don't waste your time with Foresight and Exaltation.

Comments

  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited February 2016

    I just did some test on preview server about ITF + DC setup and here are my results :

    I've found only 3 ways to improve your GF's ITF efficiency as a DC :
    - Hallowed Ground : +35% dmg at rank 4
    - Astral Shield : +40% dmg at rank 4
    - Have Faith (virtuous feat) : +5% dmg at rank 5

    In short, always slot Astral Shield and favor HG over AA when there is a GF in your party, and take Have Faith (trigger on Divine Glow) in your spec if your best friend is a GF, don't waste your time with Foresight and Exaltation.

    This is exactly how I play with the GF I use to team up.
    I'm still testing Exaltation, but I see better results if I use empowered Brake the Spirit: it's a +30% damage on top of the ITF buff.
    My rotation is:
    DG on the GF = +10% DR for 6 secs
    AS rk 4
    HG rk 4
    stack divinity
    3x DG divinity
    1 empowered BtS
    Have faith rk 5 is always there.

    It works very well on my AC DC AP Virtuous build with high power and high recovery: AS and HG are always up and I don't have to spend too much time to coordinate the sinergy.
    Post edited by rapo973 on

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Did some testing yesterday on this..

    best rotation appears with a gf is to drop a damage/heal encounter with a GF in your party.

    Use HG as a daily then divine DG, hit BoB to restore full divinity , lay down ashield, then three bts + empowered. Suggestion is to either of a trans plague or trans terror in play (I keep trans terror on my dc, since its one of the least used enchants debuffs)

    This seems to be best rotation in terms of full effect synergy with GF in party and to optimize overall debuffing. Clearly a AC debuffer is highest synergy with a GF, but its not that big if a difference, that it will matter much.

    Of course this really only matters with bosses and you have to have a GF using it correctly, dont pop until you see the ashield down. BTS effects only matter to party in general, so I would say use it immediately after itf anyways. Most mob packs die in under 1 rotation in t1s and 1 rotation or less in t2s anyways.

    With a paladin in a party.. I switch generally to chains, its a far wider AOE damage ability then DG.. so you can usually cast condemned quicker (non divine/non empowered mode) I would still say use BTS rotation and a divine DG regardless. If two DCs in party or stacking debuffs, I would switch to FF/DG combo and let one DC keep BTS up all the time. One uses hg, the other AA.(so only cast chains when normal, non empowered, never divine mode is up) That is if your party needs zero heals (IE no bastion slotted, or if your non haste, so no HW slotted) Haste Dc (non righteous or , righteous haste traited, will have to consider if keeping haste up with HW is worth the trade off of slamming condemned quicker/wider with chains most of the time it would be.. but sometimes, if party has one high end GWF.. it wont be.. as they will destroy everything in less then a rotation anyways and GWFs wont need your haste.. since overall daily use is useless to them. But if your supporting a SW/cw thaum as the only dps, then clearly haste is more important, then keeping up condemned in a wider arc.

    We were trying to figure out the total amount of buffing involved, but considering that HG/divine DG and Bob, also has components of DPS buffing and power/sharing, it wasn't a total resolve of the % increase we could parse 100% accurate. With my buffs and ITF in play GF own dps encounters were around 260% increased though.

    I simply dropped haste a few weeks back.. I dont think the game needs it anymore.

    If Do/AC mix.. then you can have one person use PoD , HG .. AC should then use AA of course. This would be the very highest amount of buffing in the game, along with the GF and mix in one MoF renegade. Of course this is mostly maximum overkill though.

    There is alot to consider with party make up/ to fully support who you have in place though. Really this is the bread and butter of DC's and even though I loved the faithful line for early mod 6.. its zero % needed with most party groups anymore.. making me sad :'( faces all around.

    The game apparently never will need said healer outside of PVP.








  • lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
    rapo973 said:

    I just did some test on preview server about ITF + DC setup and here are my results :

    I've found only 3 ways to improve your GF's ITF efficiency as a DC :
    - Hallowed Ground : +35% dmg at rank 4
    - Astral Shield : +40% dmg at rank 4
    - Have Faith (virtuous feat) : +5% dmg at rank 5

    In short, always slot Astral Shield and favor HG over AA when there is a GF in your party, and take Have Faith (trigger on Divine Glow) in your spec if your best friend is a GF, don't waste your time with Foresight and Exaltation.

    This is exactly how I play with the GF I use to team up.
    I'm still testing Exaltation, but I see better results if I use empowered Brake the Spirit: it's a +30% damage on top of the ITF buff.
    My rotation is:
    DG on the GF = +10% DR for 6 secs
    AS rk 4
    HG rk 4
    stack divinity
    3x DG divinity
    1 empowered BtS
    Have faith rk 5 is always there.

    It works very well on my AC DC AP Virtuous build with high power and high recovery: AS and HG are always up and I don't have to spend too much time to coordinate the sinergy.
    Exaltation is an average buffing skill, it's an inverted Prophecy of doom, maybe it can works when you fight against large pack with a 1 main dps party without GF and an Exaltation/DG/BtS setup, but yeah you still empower BtS over Exaltation, so your Exaltation will stay a 12% dmg buff for you and your main dps, not huge, but viable.

    Lerapisol I don't think the buff will be linear. For what I know is the combination of both DR plus THP so who knows how much is the buff. Better to test it in real situation.

    I don't understand, Temp HP had nothing to do with ITF damage buff


    Clearly a AC debuffer is highest synergy with a GF

    You say that because of BoB ?
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    yes.. due to bob. in only the aspect of making ITF going to maximum synergy with GFs. When you take ALL runs on everything you do, its up to you what you choose.

    I did say it was marginal though.


  • lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
    But BoB doesn't buff ITF
  • jobsalotofworkjobsalotofwork Member, NW M9 Playtest Posts: 189 Arc User
    The original post says BoB doesn't improve ITF buff. Are you saying its incorrect?
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I was the dc .. not the GF.. the GF I was testing with , did see increase with Bob on ITF.

    I will have to confirm this. All told the GF I was with saw a 260% increase with bob, ashield and hg down.. we tried to remove the dps parameters.

    It could be simply be that my bob is feated. I dont know.

    I guess my question to the OP then, is how did they determine there was no increase with BoB?
  • lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
    Yes the damage increase you see is just the power increase from your feated BoB, from my test with unfeated BoB, the DR buff doesn't affect ITF.
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    My husband plays a Tact GF~ We do this quite frequently and make synergies happen :) I'm a virt with BoB feated and Have faith as well. I have feats in Righteous for extra power buffs/feated AA.
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • lantern22lantern22 Member, NW M9 Playtest Posts: 1,111 Arc User
    Copy and pasted from my post in the GF forums, ill leave the "GF only" stats for info. . . I am a IV Tactician GF

    ***********************************************
    I just did some testing testing was based on non-crit strikes of cleave on a test dummy, 20 hits and the damage averaged. My Damage Resistance is 53.1% (so not massive) and I removed my enchants from the main hand. I'm not sure about other class features etc. For all I had the twisted weapon maxed at 24 bloodlust.

    Base Hit - 2922
    With ITF - 4965
    With Tide of Iron - 3507
    with ITF + Tide of Iron - 5950

    Now this is where it gets interesting, cause we added the DC effects of Hallowed Ground (HG) and Astral Shield (AS) to ITF but these are averages of 10 hits

    With ITF + AS - 5868
    With ITF + AS + HG - 9870

    So the damage increases I get are

    Base - 0% increase
    Tide - 20% increase
    ITF only - 70% increase
    ITF + Tide - 103% increase
    ITF + AS - 101% increase
    ITF + HG + AS - 246% increase
    *****************************************************

    Seems to correlate with some of the stats quoted above.

    Not bad really
  • plaviaplavia Member Posts: 540 Arc User
    Exaltation is impossible to aim with all the companions around.
    maybe in PVP it will work
  • kayleen28kayleen28 Member, NW M9 Playtest Posts: 2 Arc User
    I like it O_O
  • bvirabvira Member, NW M9 Playtest Posts: 385 Arc User
    The calculation is a bit off.

    If it works the way you describe then Astral Shield buffs dmg for 42% (40%*1.05) because it's affected by Inspiring Leader, same for other skills.
  • lerapiso818lerapiso818 Member, NW M9 Playtest Posts: 92 Arc User
    bvira said:

    The calculation is a bit off.

    If it works the way you describe then Astral Shield buffs dmg for 42% (40%*1.05) because it's affected by Inspiring Leader, same for other skills.

    Yeah that's how it works
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