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Remove group size requirements on all dungeons and skirmishes please

rhadamathysrhadamathys Member Posts: 310 Arc User
I like how master of the hunt is setup. I go to the guy and have the option to queue up or enter with my current group. This is nice as occasionally I like to solo things and or try out new tactics without worrying about upsetting the pug I'm in...there are other times where we want to run a 4 man shores or 3 man elol for fun...and I'm starting to get to the point where I want to try and solo shores...but we can't...

And a big one here... When I was under 70, and I ran spiders, it irritated me when 70s would speed run it...now that I'm 70, when I'm short on time and need ad, I want to speed run it and that is unfair to those who don't...but I can solo it, so why not let me?

Just an idea...
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Comments

  • yourenext2dieyourenext2die Member Posts: 614 Arc User
    Silly idea.
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  • ftrydaftryda Member Posts: 187 Arc User
    +1 this idea. Give "End game" players something more to do and create challenges for themselves at no cost of resources or time from devs. Matchmaking can take upwards of an hour as is if you have a certain party makeup or worse on less played dungeons.
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  • wdj40wdj40 Member Posts: 1,958 Arc User
    Yes please, solo Dread Legion or Master of the Hunt is no Challenge, I would like to solo more things too.
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  • telprydaintelprydain Member Posts: 545 Arc User
    I'd like the ability to just walk to the dungeon in question and manually enter with just your team.
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  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    edited February 2016
    1+ To this idea, I love carrying people through things like Valindra's tower,Elol, Esot ,and Kessell's pretty much solo'ing it and they just tag along so yeah make the current team Q a thing it would help when I wanna farm salvage at 2am and barley anyones on running things. Better off alone at times :3
  • missdayummissdayum Member Posts: 230 Arc User

    Silly idea.

    I second that, I'd rather work on the minimum iLevel requirement than this one.
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  • kisakeekisakee Member Posts: 193 Arc User
    edited February 2016
    This will appear with the upcoming modul, so no need to call for it anymore (finally). I'm looking forward to it, will make a lot more fun in some cases while running dungeons.
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  • nullvaluepointnullvaluepoint Member Posts: 88 Arc User
    They need to lower the required numbers needed for SH PvPas well. I can queue all day long abs never get in.
  • ftrydaftryda Member Posts: 187 Arc User
    @kisakee Terramak did state in a thread that the group size is still a requirement that cannot be bypassed.
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  • kisakeekisakee Member Posts: 193 Arc User
    @ftryda

    Just watch the latest patch notes for Maze Engine, Asterdahl confirmed that you can as long as you're using 'private mode'.
    r9jtqurw.jpg

  • ftrydaftryda Member Posts: 187 Arc User
    @kisakee I believe you are misinterpreting what Asterdahl said. Terramak was clear in his statement I believe.

    @terramak

    February 20

    "Whoops, Scathias beat me to it, hehe.

    Please let us know if this is an issue of Private Mode not being easy to find / understand, or if Private Mode does not properly bypass composition requirements. (It still requires max players in the Queue Group, e.g. 5 players for a 5-person queue.)"

    Clearly states that it still requires 5 players for a 5 person queue. Private simply allows bypass of role requirements and not bypass of party size requirememts. Calling it "private mode" is a bit misleading.
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  • kisakeekisakee Member Posts: 193 Arc User
    Oops, this shouldn't be happened! Misread the post of him, my apologies. Was to cryptic for me. (No pun intended. Maybe.^^)
    r9jtqurw.jpg

  • zayphrzayphr Member Posts: 17 Arc User
    +1 support because I love soloing sometimes. I can't deal with people every now and than.
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