is it that the mob was meant to spawn at such a big intervals, if so could you speed it up please its getting not entertaining having to wait to so long for it to spawn
Yeah, one of the cool parts about previous CTAs is that your high level toons could solo blitz the entire thing in like 2 minutes. Now even the most powerful toons are forced to spend 5-10 minutes just because of the spawn rate. The spawn rate works well if you happen to be in a group that lacks a high level dps that can nuke everything in a flash. I guess if they modified spawn rate to scale to the party's clear speed that'd feel nice, but then you'd run into the issue of people ditching weak parties until they get a speed-clearing group.
You are overthinking it. I don't think they modified anything, just scaled Mobs up to level 60 and left the timer as it is in the normal skirmish. My bet if this gets answered it will be "we are looking at it" till the event is over. It is amusing that even player created content had the option to get faster mob spawns if party is willing to try it but an official event does not.
Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost" zhentarim-warlock-companion
Tbh, this CTA would be absolutely amazingly if all the waves just spawned at once, and you got rewarded on a base of how long your party survived and/or the degree to which you cleared the mobs. As it is, unless the whole party consists of everyones' worst alts, it's stupifying.
Tbh, this CTA would be absolutely amazingly if all the waves just spawned at once, and you got rewarded on a base of how long your party survived and/or the degree to which you cleared the mobs. As it is, unless the whole party consists of everyones' worst alts, it's stupifying.
I've had a few where my level 60 CW is the majority of the damage, at which point it actually becomes a little challenging. I've even died in instances where he's only #3 on the damage, and there's a tank and a healer, but neither one of them is particularly good.
Comments
I don't think they modified anything, just scaled Mobs up to level 60 and left the timer as it is in the normal skirmish.
My bet if this gets answered it will be "we are looking at it" till the event is over.
It is amusing that even player created content had the option to get faster mob spawns if party is willing to try it but an official event does not.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12