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Devoted Cleric Righteous balance and fix

kazuhiro3kazuhiro3 Member, NW M9 Playtest Posts: 16 Arc User
Hello. I like this class very much, I play them for about 3 years, it's flexible, but too far behind in pve dps. Heroic feats some not recycled or do not work properly. Specifically...

Initiate of the Faith, gives Crit strike 1% of Power stat, say that it don't mean nothing to say, this is not a chance for Crit this is the Crit strike only, with 10,000 of Power it's just 100 Crit strike. This fit should at least give 10% of power stat.

Templars Domain, I understand of course the bonus is good, but he does it 5 seconds and he is restoring 5 MINUTES is more room for error it seems. Delete cooldown pls.

Domain Senergy also gives very little Recovery

Bear Your Sins its a good debuff, but it is broken and does not work as described. Only the first spell is working after applying this debuff and this may be the small dot and will no longer work until the debuff not will

Divine Glow with him there is no proc enchantments, type of terror, feytoched and more more

So far all, I hope you fix and balance this thread for a more comfortable playing dps cleric path.
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Comments

  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    +1 I've only been saying these things forever. Maybe they will listen! Heroic Feats on clerics are seriously underpowered.
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Yeah, the heroic feats are garbo, but righteous DCs feel fine as they are. We don't need more things doing stupid DPS like GWFs. If you think their DPS is too low try running around solo as a templock or damnation with a puppet that's always dead.
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  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    when i play mt DC, i try stay clear of those "human" mobs that use potions and types of healers, it made the fight longer than GF or CW.
    Sharandar are the worst zone to solo, redcaps powre are draining the daily power like candy and always emptied to 100% drain.
    these drains should be resistable only by devout clerics since they are source of divine gift of gods, the drains would be effect only by 10%-25% for delay.
    clearing down to 100% take long time, and often redrain before it get to use, since they are slow spells.

    DC class dont have much interupt skills or something to stop mobs from drinking a potion or black knights' reading the "hulkified scroll" animations.
    these "daily" skill are meant as calling the divine power either if no power or drained.
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  • asterotgasterotg Member Posts: 1,742 Arc User
    Rightous DC is fine, as it is. A BIS DC does decent dps. 3k IL is a walk in the park. He is one of the best or the best buff/ debuff char in game. If he would do the same dmg as a dps class, he would be even more OP.

    He is a support char and shines in group. His solo abilities are ok.
    Chars: CW, DC, GF, GWF, HR and TR.
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  • polaris1986polaris1986 Member Posts: 320 Arc User
    edited February 2016
    Initiate of the Faith, gives Crit strike 1% of Power stat, say that it don't mean nothing to say, this is not a chance for Crit this is the Crit strike only, with 10,000 of Power it's just 100 Crit strike. This fit should at least give 10% of power stat.

    Templars Domain, I understand of course the bonus is good, but he does it 5 seconds and he is restoring 5 MINUTES is more room for error it seems. Delete cooldown pls.

    Domain Senergy also gives very little Recovery
    rebuilding this feats will be pretty good for any DC
    "sometimes the world doesn't need another hero, sometimes what it needs is a monster"

  • evaliraevalira Member, NW M9 Playtest Posts: 245 Arc User
    Perhaps they need to update the artifact offhand bonuses too. 150 stat increase on some, and most that are good don't work because the feats are bugged. e..g, Hastening Light, Anointed Holy Symbol.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    Neverlove for the DC by Devs.
    Mod 5 they were like " Here DC, go be cool and rekt ****! , go be FUN to play"
    Mod 6 they were like " OH nvm DC, back to being wack and boring to play and get rekt!"

    What..? They were the same in mod 5 as they were in mod 6.
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Speaking as someone who plays a Righteous DC 98% of the time, I am going to say that they are just fine as they are. Yes, there are a few minor DC bugs that need fixing (powers that don't work as they should), but DC don't really need a rework, rebalance or a power boost.

    Don't fix what isn't broken.
    Hoping for improvements...
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    Agree, many DC heroic feats compared to other classes, especially to Paladin are junk.
    ghoulz66 said:

    Neverlove for the DC by Devs.
    Mod 5 they were like " Here DC, go be cool and rekt ****! , go be FUN to play"
    Mod 6 they were like " OH nvm DC, back to being wack and boring to play and get rekt!"

    What..? They were the same in mod 5 as they were in mod 6.
    For example, Astral Seal was nerfed in mod 6.
    EX-DL-BtS / ITF-KC-KB / BF-HD-IBS / FtF-IT-ST-Dis / CA-GW-PG
    "When no appropriate rule applies, make one up."
    — (The unwritten rule)


  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    dfnce said:

    Agree, many DC heroic feats compared to other classes, especially to Paladin are junk.

    ghoulz66 said:

    Neverlove for the DC by Devs.
    Mod 5 they were like " Here DC, go be cool and rekt ****! , go be FUN to play"
    Mod 6 they were like " OH nvm DC, back to being wack and boring to play and get rekt!"

    What..? They were the same in mod 5 as they were in mod 6.
    For example, Astral Seal was nerfed in mod 6.
    That's hardly a change. It wasn't a good tool in keeping the party alive from 2 shots anyway. If you're aiming for DPS you shouldn't even be using seal as a righteous DC.
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