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CW and pvp: chill stacks and control...have u saw them?

kronerrkronerr Member, NW M9 Playtest Posts: 17 Arc User
Cws are atm one of the 2 classes that have more problems in pvp (the other is the hr). We can't deal so many damages, we can't control enough, we can't survive as well as most of other classes and we currently don't have a real role in a pvp. why this? reasons are too many but I want to focus on a few ones cause they are, imo, the biggest problems about this class.
1) chill stacks: they are our main source of damage and control, and our only choice to do something, but atm is really hard to build them fast, and even if u can they stand for a very few time and it's impossible to use all their burst. Why this? chill add also a cc when u apply them, this should "slow" your target but tenacity and control resistance made that slow useless, but you're still adding a cc so it means that your chill will stand for less time and this also means...NO damage. Elven battle made all this ridicoulos cause it's even impossible to add all 6 stacks, and even if u use icy veins or if something procs the result is that u will be able only to cast 1 skill with a good damage buff...if u're fast. In a few words what i mean is: chill is too hard to apply and it takes so many time that u will not be able to use your class features as intended, and oneslty? This sucks! We are not so tanky against most classes, but this is fine, the problem is that we don't do enough damage to kill before we get killed, and we can't control enough to do what we should do. Seriously guys, we should be the control class, and the only real cc is repel...yes..repel, all the other things can't be called control. And this bring us to point 2
2) Control: oneslty I think we have the worst control in game. Tr have smoke bomb, dazing strike, courage breaker, gf have prones (the only thing except repel that the elven can't cover -.-), Sw have some good controls too, Hr have roots (but poor hrs leave them alone, they are probably more unlucky than us), Op have....actually they have everything so they don't count and we can continue but I guess u understood what I mean. So what's the end of this? pls do something, I don't think u should make us more tanky, or give us more dps, just make our chill stacks usefull, let it be our main source of damage/control/survability as they supposed to be! There is too much heal/self heal currently in pvp, and we can't really compare with the other classes if u don't give us to use what u give us. What can u do? made that chill more strong, let it stand longer or let us stacking stacks faster for at least use a full rotation buffed when we have the possibility to do it. Or if this is too hard (and it will be funny) separate the cc effect of chill from the damage it give us. I can't really be in silence when u said that the next class balance will exclude us (and u guys really are not going to do nothing with the gfs burst of damage???)

Comments

  • heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    edited February 2016
    First and foremost I want to start by saying that i very much respect you as a player and a pvper.
    Now having said that I honestly believe that your frustration is towards pvp as a whole mess and not in what you just typed per se.
    I can give you that if you play ren+spell twisting its hard to apply chill stacks or play ren full tree or thau full tree its also hard to do that too , plus oppressor does not have an edge versus other classes or curently played trees so lets just say, for the sake of YOUR argument that its unviable in BiS pvp.
    But you cant tell me that its undoable to play icy veins and go either thau (in which case you have to think playing with drowned weapons and you ll get spell twisting), or ren and be able to proc chaotic growth just to have a chance at surviving and get your damage from nexus + lostmauth (in which case you have to stack recovery so bye-bye power and bye-bye spell twisting)
    I really do believe that you also know that, as much as the fact that a cw can have a person 24/7 frozen on arena
    I believe that you know these things
    So my point i guess is that having so many good players from every class being frustrated about the state of pvp nowadays , and given that most of them are not cry-babies (yes some of them are, and they ll always complain no matter what) frustrates me as well
    I also think that a this thread is neither a buff thread not a nerf thread but a cry for help for balancing things better in which case I can relate so i could give you a thumbs up
    But as far as your opening point goes and for any newcomer that might read this and jump into conclusions just because he knows you as a name in pvp : No mate its not correct , not correct at all

    PS : i left outside my opinion enchants cause the plot thickens then and that might as well be a book instead of a thread in a forum but whoever uses elven and not negation is susceptible in getting his bottoms handed to him more often than not so i dont think that your prob is elven .... and i know you also know that
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited February 2016
    on the topic of elven battle negating not only control but damage too:

    HRs share the same problem with thorned roots which is supposed to tick 6-7 times, with the enemy wearing an elven battle if it ticks once is gold.

    cant say much about cws control, it seems pretty much limited to repel...on the other hand repel cooldown is way too low to give more control to cws.

    if the request is to nerf elven battle to give something else instead of cc immunity i 100% agree.
    like i would suggest to put a cap on armor pen and armor pen reduction which is only helping tanky-striker classes.
  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    "I really do believe that you also know that, as much as the fact that a cw can have a person 24/7 frozen on arena
    I believe that you know these things "
    What?

  • spqwnspqwn Member, NW M9 Playtest Posts: 43 Arc User
    Yeah, CW is a really sad story right now in competitive pvp. Before drowned weapons and wheel of elements, you could not see the problem because CW had a healing advantage over other classes with chaotic growth. Now, everyone can heal so chaotic growth advantage is gone, and the burst damage is not what it used to be before the SS nerf.

    1v1 at BiS, we can only defeat HRs or other CWs.

    I tried opressor a few days ago, with full cc bonus, valindra set and orb of imposition feated. Control was a bit better, but still mediocre against bis players, the damage was just silly.

    Not sure what they can do about it. It will probably be like this for some time.
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  • obsydian666obsydian666 Member Posts: 329 Arc User
    edited February 2016
    CW suck from very long time in pvp. I was talking about it, but everyone complaining: SS must not crit! Nerf it! And you got what you want- CW is stomped even by "underpowered" warlocks now. Oh and shield is too strong also- should be nerfed...bla bla bla..

    Main question- Is CW playable? Yes it is, with ambush ring becouse you can survive a bit longer, but in endgame pvp you won't be able to kill other classes in 1 vs 1, and haters who are complaining: " Go l2p ambush user" are just ridiculous for me because CW is just UNDERPOWERED class from long time and they just don't know how to play against it, they hate me because they can't kill me and they keep hating because they have got L2P issuse. This is how it looks like when you meet player who know how to play vs CW:

    https://www.youtube.com/watch?v=cMrPNaZa6i8

    He is not complaining about ambush, he just know how to play- He knows that you can stun CW between his dodges, and he have not possible way to avoid it. Ambush ring, ring of sieging, amount of tenacity + 150k hp BIS CW is just 1 rotated by GFs and GWFs ( but mainly vs GFs)

    Also against warlock it looks horrible sometimes becouse they are one big walking bug

    https://www.youtube.com/watch?v=FN3wRvqrmLA

    Only in mod 4 CW perform well, now it make no sens. I am honest i am not going to use warm and sweet words- PvP as CW in Neverwinter is just poor experience, anyway i don't even care about all of this, because i stopped playing neverwinter after last Devs stream when they proimised just nothing, and this is sad, really sad...because i had a lot of fun in this game, but not anymore.

    Grettings,
    Obsy.
  • heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    edited February 2016
    kronerr said:

    A cw can't permafreeze noone in this game, most of classes have something for avoid cc, and the ones that don't have them....use elven, and in the end nothing chance. I don't think u understood totally my post, I'm not asking for buff or nerf, I'm just asking for a good way to use those controls we have and those mechanics we have, nothing more. Chill is our base, I'm trying to find out the best way to come and I'm not a Crying asking them to make me op, But with all the problems this game has, this is a thing so stupid that I can't Believe it exist.

    1:With the tenacity boost after mod 6 lets just agree right here that perma freeze in arena is not forever , but its very much doable until you get your repell up (>4 seconds on arena should be considered a lot i think especially with the fast pace of today's pvp ), so in that sense perma cc is something that can be done
    2: I NEVER thought that you were crying.Scratch that, we know the cry-babies of the forum and we can (all) agree that you are not one of them , thats probably one of the reasons I ever responded to you
    3:I agree to everything you said above, thats why on my initial response i told you that
    heruwath1 said:


    I also think that a this thread is neither a buff thread not a nerf thread but a cry for help for balancing things better in which case I can relate so i could give you a thumbs up
    But as far as your opening point goes and for any newcomer that might read this and jump into conclusions just because he knows you as a name in pvp : No mate its not correct , not correct at all

    so yes i agree with you on the point you want to make here, but you have to understand that many new people will read this and will jump into wrong conclusions so i basically gave you a reason though my response to be more explanatory on the point you want to make

    4:many classes share the same frustration with you (on their respective classes of course) but again
    heruwath1 said:

    the plot thickens then and that might as well be a book instead of a thread in a forum

    5:I am not just imagining numbers here
    heruwath1 said:

    >4 seconds on arena should be considered a lot i think especially with the fast pace of today's pvp ), so in that sense perma cc is something that can be done

    Valindra set can get you there

    6:I cant stress this enough so i ll just say it again : You are not a whiner and your frustration is legitimate and yes many classes have to be shown love but first and foremost they must be shown the RESPECT from the developing team on their initial corresponding roles
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited February 2016
    @obsydian666 I know its nearly impossible to kill a good gf and really hard to kill as bis warlock > However it seems like you are playing both video clips with lead in your feet on purpose ... You Should not be face Tanking the warlock and you are staying way to close to the gf firing Ice At Wills for no Reason Your Camera Field of view is also restrictive and too narrow . That being said chill stack as a damage source on a 3K+ / BIS GF are nearly useless as is trying to control them with elven on with into the fray and fire wheel ..I Last 3 mins Vs a known troll GF If i make 1 or 2 mistakes I'm dead he can make tons of mistakes and I still wont kill him. He Still Jumped on my head all proud that it took him 3 mins to kill me with his super 3 button unresistable finish him rotation combo ...lol
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  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited February 2016
    Imho, CW are not being treated fairly in pvp. Firstly, control has been nerfed too much in pvp, and there is even an armor enchantment introduced to nulify control. Secondly, control is currently nothing special because everyone can control, and strikers can even out-control CW. Thirdly, some of the classes (melees) are given easy control immunity abilities. With these issues, CW's can't really do their job. Presently, we can hardly see a CW specializes in crowd control; the majority has been specialized into somewhat "dps build", but that doesn't help much.
  • spqwnspqwn Member, NW M9 Playtest Posts: 43 Arc User
    Thing is, ranged maybe you can still survive. The new domination node capping will not let you stay ranged for too long. You need to stay on node as much time as possible.
  • martianmnhuntermartianmnhunter Member, NW M9 Playtest Posts: 236 Arc User
    TIL CWs are bad, but one glimpse at the leaderboard in kills shows a CW with 5000 kills and roughly 150 deaths, yeah weakest class by far.
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited February 2016
    So you are using me as the one exception Cw on the leaderboard to prove your point; That no one brought up nor was the original subject of the post ? Yes you have awakened Kalina who already commented in the post

    Yes one Glimpse at the leaderboard Shows "A" Cw as in 1 cw making your statements contradictory and confusing and actually not supporting your sarcasim ..Try to examine the overall kill to death ratio of most Pvp Cws to determin an average performance baseline ...also remember That a cw that tends to premade more will have more wins and less losses ..However less kills per death ..... A Cw that Tends To solo or dual Q more will have less wins to losses but More Kills to deaths.. That Is important When determaining performance characterisitcs for any class dont you Think ?
  • ionvnegativoionvnegativo Member, NW M9 Playtest Posts: 119 Arc User
    1) CWs dont need more damage, they have plenty, with fast cooldowns.
    2) Cws need control to work as it should be, so after a control buff, elven battle needs a nerf cuz is overperforming.
    3) What is killing CWs and everyone else are: GFs, GWFs, proper build BiS SWs, and first strike SE.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    kalina311 said:

    So you are using me as the one exception Cw on the leaderboard to prove your point; That no one brought up nor was the original subject of the post ? Yes you have awakened Kalina who already commented in the post

    Yes one Glimpse at the leaderboard Shows "A" Cw as in 1 cw making your statements contradictory and confusing and actually not supporting your sarcasim ..Try to examine the overall kill to death ratio of most Pvp Cws to determin an average performance baseline ...also remember That a cw that tends to premade more will have more wins and less losses ..However less kills per death ..... A Cw that Tends To solo or dual Q more will have less wins to losses but More Kills to deaths.. That Is important When determaining performance characterisitcs for any class dont you Think ?

    I think the issue you guys are discussing is "pug stomping" vs. premading. The reason being that you could take any end game toon that is BIS and go out beating the pulp out of undergeared, underguilded pugs. There are many people on the leaderboard who have huge kill/death ratios for just that reason. They spend all day everyday making pugs lives miserable.

    Now in actual BIS premades the field looks different. It's here that real differences between classes are noticeable. Especially if noone is using drains and ambush rings. Then GF one rotates anything, GWF can hit like a freaking truck, TR can shock for 80k +, SW can survive for days and own certain classes, Paladin is still immortal unless bugged, DC can't be killed unless gangbanged, HR can keep a single player on 100% lockdown, and CW can repel you a mile away from node every 4 seconds and kill you while you try to cap a node. Now in a rainbow vs rainbow comp you have a "use" for every class.

    However the ability to Q with multiples means you can prefer the most OP classes that are 1v1 gawds atm. GF's and TR's still own the 1v1 scene in terms of spike damage and kills. GWFs close behind. CW is much less a killer than it used to be, it's a harasser that once the node is owned can make your life pure hades in terms of trying to cap a node. SW kills CW's 1v1 basically every time, it's a class thing. HR's can lock a single player or a node down with CC but their damage is very bad and slow.

    The issue in PVP is that everyone wants to be the 1v1 gawd. I like the idea of check and balance, but this is very difficult to achieve. I.E. each class should have it's counter. Forever TR's were the GWF counter until TR SE got ridiculous now it's starting to level back out a bit. GF has no counter except either a Pally or DC or maybe a really skilled TR but it's a tough fight. CW gets killed by SW most times because they kill themselves on Warlocks bargain. HR's sometimes as well with dot damage. HRs can win 1v1's with almost any class except GWF, but they must not make any mistakes in rotation lol.

    Pally is the stand alone that can build for survivability and can be focused by an entire team and not die. If Q's were designed to try and match comp or check and balance matches would be much more interesting and much less trolly. Also if matches were better able to match IL then the pug stomps that give people insane numbers would not happen as often.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • kweassakweassa Member Posts: 2,390 Arc User
    edited February 2016
    morenthar said:

    @obsydian666



    The CW has far from sucked for a very long time. I'm not sure how you are playing, because I don't pretend to be a CW expert, but they have not sucked. Repel with fast cool-down plus range is akin to MI TRs ItC. Keeps you away, keeps them alive to burn you down from long range. I'm not calling for any major nerfs to CW, just a tweak to Repel really. Their gift of ignoring some tenacity is quite a thing, but I'm not really interested in complaining abut that right now.



    I believe CWs are suffering from exactly what the rest of us are suffering from, GWFs and GFs. Yeah, there are other OP builds out there and broken mechanics, but the over-performance of those two classes is highly detrimental to the current climate.


    Of course they think it sucks, Mor. They're still in the 1v1 mentality.


    The matter of fact is, with the exception of the clusterf**k known as TEB, and assuming the state of PVP normalcy before the introduction of the P2W sh*tstorm known as PvP rings, SH bonuses, OP mounts, the CW was, and is, at a state of peculiar but effective balance in that it actively gave you an irreversible choice to either take the path of damage, or take the path of control, but not both.

    The downfall of PvP in this game began when at the point where many classes started to achieve omnipotency. High defense, high damage, high utility, self-heal and high survivability all by themselves. When this choice of either be good in this area or that was eradicated from the game, so was eradicated the concept of balance with it.

    It's not the CW that's weak, It's everything else that went far beyond the limits of what a single character/class should be doing in combat, and every player of those classes who still remain in the silent cartel of "oh don't mind me, we don't need nerfs. go buff others" that makes things worse by the minute.
    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    CW suck from very long time in pvp. I was talking about it, but everyone complaining: SS must not crit! Nerf it! And you got what you want- CW is stomped even by "underpowered" warlocks now. Oh and shield is too strong also- should be nerfed...bla bla bla..

    Main question- Is CW playable? Yes it is, with ambush ring becouse you can survive a bit longer, but in endgame pvp you won't be able to kill other classes in 1 vs 1, and haters who are complaining: " Go l2p ambush user" are just ridiculous for me because CW is just UNDERPOWERED class from long time and they just don't know how to play against it, they hate me because they can't kill me and they keep hating because they have got L2P issuse. This is how it looks like when you meet player who know how to play vs CW:

    https://www.youtube.com/watch?v=cMrPNaZa6i8

    He is not complaining about ambush, he just know how to play- He knows that you can stun CW between his dodges, and he have not possible way to avoid it. Ambush ring, ring of sieging, amount of tenacity + 150k hp BIS CW is just 1 rotated by GFs and GWFs ( but mainly vs GFs)

    Also against warlock it looks horrible sometimes becouse they are one big walking bug

    https://www.youtube.com/watch?v=FN3wRvqrmLA

    Only in mod 4 CW perform well, now it make no sens. I am honest i am not going to use warm and sweet words- PvP as CW in Neverwinter is just poor experience, anyway i don't even care about all of this, because i stopped playing neverwinter after last Devs stream when they proimised just nothing, and this is sad, really sad...because i had a lot of fun in this game, but not anymore.

    Grettings,
    Obsy.

    I disagree that it's a L2P issue. You can put an ambush ring and a ring of sieging on any endgame toon and they become stupid. Like I could run around with my GF with that setup and catch everyone off guard and one rotate them, or my GWF if I have my stacks up. So people who complain about the Ambush rings, as I do, complain because the rings are a poor supplement. If your class needs reworked then that's what it needs but the ambush rings disguise that.

    Then it becomes a crutch for players to use who feel hobbled or another OP weapon in their arsenal if they feel like being trolls. The ambush rings are a very poor addition to the game and I'm always surprised to see veterans of this game using them.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • spqwnspqwn Member, NW M9 Playtest Posts: 43 Arc User

    TIL CWs are bad, but one glimpse at the leaderboard in kills shows a CW with 5000 kills and roughly 150 deaths, yeah weakest class by far.

    Using ambush ring and like 30 different pots and food buffs, yes... let's make the exception the rule
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2016
    I do not know the CW class at all, but there are very huge differences facing CW´s at BIS, all the same typical gear.
    It´s from killing them easily despite being far undergeared to being stomped 24/7, not the smallest chance to face them. ... and the last ones are not using ambushring, but run 150k HP , some got high deflect and hit like a truck.
    But in the sum I would say CW class is not the strongest class at all, HUnter is weaker, warlock in between having more problems against some other classes, except CW´s
  • kalina311kalina311 Member, NW M9 Playtest Posts: 2,082 Arc User
    edited February 2016
    spqwn said:

    TIL CWs are bad, but one glimpse at the leaderboard in kills shows a CW with 5000 kills and roughly 150 deaths, yeah weakest class by far.

    Using ambush ring and like 30 different pots and food buffs, yes... let's make the exception the rule
    I agree With You the exception is not the rule ....good point,

    ]
    However I do not use The ambush ring in offensive PvP
    There are many Well known Cws from tagged guilds that do use it however they do not approach my score

    If I Were using The ambush ring as you Clain to rack up kills My kills to deaths Would Be Easly double that !!!
    If I were using Drains to rack up Kills It would be Triple That
    P.S there are not 30 different Kinds of food buff that you can take at once ..False
    Most high end cws are taking guild food buffs as well but still do not approach my score
    Their Builds are K/d Challenged and they are cannon fodder
    Poor positioning, battlefield awareness , use of the terrain , Footwork, field of view /camera setting/ No CC break
    all of these things are gear independent
    Poor Ping on the other hand is another story some classes are more lag resistant defensively or offensively then others
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    kalina311 said:

    spqwn said:

    TIL CWs are bad, but one glimpse at the leaderboard in kills shows a CW with 5000 kills and roughly 150 deaths, yeah weakest class by far.

    Using ambush ring and like 30 different pots and food buffs, yes... let's make the exception the rule
    I agree With You the exception is not the rule ....good point,

    ]
    However I do not use The ambush ring in offensive PvP
    There are many Well known Cws from tagged guilds that do use it however they do not approach my score

    If I Were using The ambush ring as you Clain to rack up kills My kills to deaths Would Be Easly double that !!!
    If I were using Drains to rack up Kills It would be Triple That
    P.S there are not 30 different Kinds of food buff that you can take at once ..False
    Most high end cws are taking guild food buffs as well but still do not approach my score
    Their Builds are K/d Challenged and they are cannon fodder
    Here is the issue I see with most (not all) but most of the high K/D ratio people on the leaderboard. They don't care about wins/losses, they only care about K/D. I was literally just in a match with someone at the top of the Kills leaderboard. Didn't even bother to cap a node. Chased undergeared pugs around the entire match leaving me 3 and 4v1 very often.

    I have a relatively close to BIS geared toon of each class, I could accomplish this with almost any of them, not because I'm some beast but because if you simply outgear your opponents and chase kills and campfire it if you start taking deaths your K/D ratio will soar. The more hours you spend doing this, the more likely you are to end up at the top. However this does not help your team in the slightest and doesn't prove skill either.

    Pugstomping = high K/D ratios
    Pugstomping with drains and rings = higher K/D ratios

    It's pretty plain and simple. Now, that said, some of the people with high K/D ratios are some of the best of their classes, but some simply chase the kills.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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