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Proper Binding Oath Sequence for Max DPS

moltenperezosomoltenperezoso Member Posts: 52 Arc User
Wanted to see what you all recommended for best possible DPS using Binding Oath. I do not see a whole lot of info on this, in various web and forum searches. I am guessing it is kinda like this , Divine Protector, Radiant Strike (ArmPen boost), Templars Wrath, Binding Oath , then time Sanctuary to prevent Implosion. Is this the proper sequence to maximize DPS or am I missing a step ?

Comments

  • veywiil#8685 veywiil Member Posts: 208 Arc User
    I always do DP, Binding Oath, Radiant, Templars Wrath, Move/Shift if needed, Burning Light, Tab Templars Wrath, and then go from there. Perma binding Oath is incredibly difficult, I just use Tab and depends on encounter powers giving me the Tab back, if they don't no biggy, still got DP and Shift. Please remember paladin is not a DPS class, from what I can see, its a group benefit, however limited you consider group invincibility to be.
    I'm a theorycrafter, that means I can answer fairly deep questions with scientific theory, mathematical proof, and some guessing. Ask me stuff!
  • moltenperezosomoltenperezoso Member Posts: 52 Arc User
    Well i was under the impression that Binding Oath had the potential (if sequenced right) to be a small nuke bomb and cause a good amount of DPS. I'm just tired of seeing the same stuff over and over about how Pally's are only good for bubble, because everyone wants to play the game on easy mode and not have to worry about tactics because they don't have to worry about dmg due to perma bubble. To me , perma bubble is like playing Neverwinter with Training Wheels....
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    Binding Oaths damage is highly dependent on the damage you take.. Your use may vary. IE- If you are able to keep your bubble up for the extent of the fight and your party does not dodge aoe attacks~ and you can handle taking 50% of the damage they are giving you that you're absorbing all at once when the effect ends it deals out 20% of that damage. It's highly subjective. It matters more about placement in a combat when using that skill than anything from my experience. Yes- if you put your sanct down when it's about to pop it does help you~ but I've only played justice and with the cool down reset I usually don't end up hurting myself very badly.

    This has just been my experience with the skill. I don't use it in boss fights generally when damage taken is at its highest.​​
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

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  • veywiil#8685 veywiil Member Posts: 208 Arc User
    I guess if we are going to be more specific about binding oath, the only thing I can give you is generics. Know your HP, and how much damage you are going to take. If you are fighting a dragon, stand in it's fire breath, get hit by everything you can pretty much. Don't even bother bubbling, chances are it is going to reduce damage to binding oath, not improve it [I assume DP works before Binding Oath receives and 'stores' damage.] Try to take as much physical damage as possible, get rid of defense as much as you can. Maximize power, and HP. Just don't die, if you get knocked down to 1 HP fine. But you need to bring yourself to the very brink of death with out crossing the line, when using binding oath. Again, most people don't play this way, but it could be done, Templar's Wrath is also still your friend as some of the damage you take will be taken off of Temp HP first.

    My thought's are this. Max ArP, then max Power/HP. Daily should be Heroism. Encounters should be binding Oath Templar's Wrath, [Either Circle of Power or Bane, bane is more effective if not already being applied.[30%ish more temp HP from Templar's Wrath]]. Have Aura of courage and Aura of Vengeance running, maybe Aura of Wisdom if you want the extra cooldown. Closest I can come up with. Bottom line, Aura gifts paladin. Like 90% of it is the same. Once again bubble may be better, or may be worse. Ideally you have bubble for 7.9 seconds, and it wears off right before binding Oath blows up, again not sure on the order of things, but this may be one of the few way to literally explode with millions of points. [I've one shot someone with Binding Oath, but only in PvP, and being focused by 5 3.2k IL's.]

    In any case Good luck, if anyone has some math or knowledge of the DR workings, I'd like to hear/see them. Divine Protector and Binding Oath particularly are weird. I think I seem to only be getting about 2% damage or so, by the time it works it's way through all the skills, my base DR, and even then i never see my Temp HP bar move, the exception would be the ELoL scorpions or standing in Valindra's hands and getting hit by the souls. [Millions of points literally.]
    I'm a theorycrafter, that means I can answer fairly deep questions with scientific theory, mathematical proof, and some guessing. Ask me stuff!
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    When i see divine protector or binding oath or both of them i see a fake damage. I will give you an example: lostmauth fly away half hp phase. Paladin with oath and dp running into the lava. I press x i am going to damage taken it increases that is correct. I Change to paingiver it increases i am saying what is going wrong here to who paladin return damage?

    EXAmple number 2 : Paladin do the same in tos when we approach the first drider we clear the monsters and paladin keep returning damage on the air.

    question after binding oath expires the returned damage counts and for paingiver and for damage taken?

    IS the first time in any game i have played a class to hit-return damage whatever call it vs noone and the same time increase his paingiver.








  • xivirianaxiviriana Member Posts: 33 Arc User
    edited March 2016

    I'm just tired of seeing the same stuff over and over about how Pally's are only good for bubble, because everyone wants to play the game on easy mode and not have to worry about tactics because they don't have to worry about dmg due to perma bubble. To me , perma bubble is like playing Neverwinter with Training Wheels....

    Going into dungeons with random parties, this is the worst. Half of the time it's "Use ur shield power bubble thing pl0x!!1!" and it is indeed rather tiring. I'm a paladin. Not a dog. Stop commanding me around like one.

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