putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
divine glow does not proc weapon enchantments
Someone told me that the new owlbear companion does not proc on DL and chains (I'm sure about chains, not so sure it was DL they mentioned). Sorry i don't have a a owlbear to test this with.
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lerapiso818Member, NW M9 PlaytestPosts: 92Arc User
Added the divine glow one, waiting for a confirmation on the owlbear, i'm also poor
lerapiso818Member, NW M9 PlaytestPosts: 92Arc User
I'm not going to remove my post.
Every DC players have to know the bugs/tooltip missmatches on the class they are playing.
If it helps to relay the informations to the devs so they can fix these bugs, It's a step in the right direction even if they fix a positive minor bug.
I know these bugs by myself, you haven't shared anything with me, I'm not backstabbing anyone.
EDIT: This type of backstabbing is the main reason all the experienced/elite DC no longer writing guides. We share some good news with you after hours of testing and millions AD of respecing, but you immediately reposted in public for moderators and devs to take note. Remove your content in this post pls.
I would think that "experienced/elite" players know to theorycraft on the preview server, instead of spending "millions of AD"..
I don't see how bug reporting is backstabbing.. but regardless- I am glad to be informed about what is not WAI. Sharing knowledge is helpful. Bugs annoy me~ I reported bugs back when people insisted I become a walking DC artifact. I'm glad I can just play my toon the way I want without any gimmicks. I'm glad Gift of Haste procing on enemies is fixed. I stopped debuffing almost entirely when that was going on.
Generally- If I find any significant interaction even if it's somehow beneficial to me I'm going to report it to make sure that it's not a bug. If it's work as intended- I'm going to keep using it.
- You can actually do openworld PVP in preview pretty easily if you had a friend come with you/ remove companions ect.
I'm a pretty experienced player~ I don't like the word 'Elite'. That kind of exclusivity isn't in my nature- it's also why I don't like running with some people who beg for 'permabubble' on my paladin because 'they can't do it any other way'. I perma on my paladin because it makes getting gear for new players easier
Thanks for this thread
Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
--
I'll never retrace my steps.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
chains of blazing light is the only encounter generate ap while you cast it in divinity mode. Seems devs forgot to remove ap gain from divinity chains.
Well given that the divine CoBL tooltip also incorrectly shows non-divine damage, I'll go out on a limb and say that someone messed up while replicating the skill code to populate the divine version.
Searing light also gives AP when cast in divinity. I still can't decide if that speaks for or against it being a bug
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
Dont worry guys, the DC is on list to be re-worked, so we will probably be nerfed again just like in the past. These bugs will be the least of our problems.
twitch.tv/kaligold
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
So I stumbled on a shortlist of bugs in the NW-Preview thread on the DC redesign. These bugs were all active on Preview shortly before the changes going live, and at least one of them has persisted until now (DG doesn't proc weapon enchants). Has anyone tested that the rest have actually been fixed (list is below)?
Bear Your Sins: The debuff is not working correctly. I get the 10% debuff whenever Bear Your Sins is the only feat/debuff active, but other (additive) debuffs like Darkfire or Condemning Gaze seem to offset/overwrite BYS. The feat icon is still on targets, but I don't get the debuff.
Divine Glow encounter does not proc weapon enhancements such as Terror and Greater Plague Fire.
Astral Fury: You deal 2/4/6/8/10% more damage. It's not working! Damage is not increased.
Sunburst and terrifying impact goes through cc immunity (unstoppable, GF guard, ITC etc.).
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hypergorila2Member, NW M9 PlaytestPosts: 73Arc User
Prophecy of Doom: "If target is killed during this time, you gain a large amount of Action Points, and this power instantly recharges."
I never get the AP, also (but not sure) power doesn't recharge instantly. Can someone else confirm this?
The divinity DG stack bug is not a bug anymore. The "bug" is now the offical power.
Wow.
I concede that a stacking 12.5% damage buff (for a total of 37.5% from one dDG rotation) is perhaps too good.
There is, however, zero chance that the non-stacking version is WAI -- after all, DG is the only power that currently doesn't offer stacking effects in divine mode. Everything else is designed so that you can cast it three times on the same target(s) without redundancy -- even if the effects for the x2 and x3 cast are strongly diminished.
This is pathetic.
... also, Re: Hastening Light -- this skill was also bugged in that it didn't proc its offhand feature (heal 10% AP). I don't assume this is fixed on the current go-round.
And while I'm in the consolidated bugs thread... this is from an older thread in the bugs forum:
DEVOTED CLERIC - REPURPOSE SOUL. This feat will not proc with Daunting Light, Flamestrike, or Chains of Blazing Light. Last attempted 2015-05-21 09:40 PDT.
I just remembered that as recently as several weeks ago, DL would not proc RS. I assume none of this is fixed, and this is a bug that has persisted from (long) before Mod 6. Suggest adding to the list.
Can anyone confirm if: Astral shield damage resist buff is working well? Blessing of battle minor defensive buff is being applied? I ask this, because apparently the mitigation buffs are not working in some instances and bosses...
Both of those skills properly apply damage resistance, foxxy. If you are talking about mitigation in terms of protection against Orcus, then real problem there is that DR effectively caps at 80%. When that boss is doing 2 million hits, 80% DR is still going to result in a one shot.
Both of those skills properly apply damage resistance, foxxy. If you are talking about mitigation in terms of protection against Orcus, then real problem there is that DR effectively caps at 80%. When that boss is doing 2 million hits, 80% DR is still going to result in a one shot.
I'm right dc, did orcus last night with a yeti companion (not mine someone elses), i used foresight, divine glow, hallowed ground, and astral shield. Yeti didn't die with single hit. Since I'm not a heal spec and dont have feat like Have Faith, Unbreakable Devotion, Benefit of Foresight, or healing passives I'm comfortable in thinking the damage can be mitigated.
I really believe that the orcus fight is all about damage mitigation. O yeah and I always take Orcus's first hard hit for the team. To take some of the burden off the tank.
Both of those skills properly apply damage resistance, foxxy. If you are talking about mitigation in terms of protection against Orcus, then real problem there is that DR effectively caps at 80%. When that boss is doing 2 million hits, 80% DR is still going to result in a one shot.
I'm right dc, did orcus last night with a yeti companion (not mine someone elses), i used foresight, divine glow, hallowed ground, and astral shield. Yeti didn't die with single hit. Since I'm not a heal spec and dont have feat like Have Faith, Unbreakable Devotion, Benefit of Foresight, or healing passives I'm comfortable in thinking the damage can be mitigated.
I really believe that the orcus fight is all about damage mitigation. O yeah and I always take Orcus's first hard hit for the team. To take some of the burden off the tank.
The damage certainly can be mitigated. Just not by only Astral shield.
I would certainly not try to imply that the damage in CN is impossible to mitigate, I'm only mentioning why this player may be seeing varying effectiveness of this power. Foxxy asked if these powers were bugged, which they are not. Defenders (companions included) are more likely to survive big hits than strikers or leaders, my DC in empowered AS will still die from annihilation orbs if I touch it with my baby toe, whereas the tank may not.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Both of those skills properly apply damage resistance, foxxy. If you are talking about mitigation in terms of protection against Orcus, then real problem there is that DR effectively caps at 80%. When that boss is doing 2 million hits, 80% DR is still going to result in a one shot.
I'm right dc, did orcus last night with a yeti companion (not mine someone elses), i used foresight, divine glow, hallowed ground, and astral shield. Yeti didn't die with single hit. Since I'm not a heal spec and dont have feat like Have Faith, Unbreakable Devotion, Benefit of Foresight, or healing passives I'm comfortable in thinking the damage can be mitigated.
I really believe that the orcus fight is all about damage mitigation. O yeah and I always take Orcus's first hard hit for the team. To take some of the burden off the tank.
The damage certainly can be mitigated. Just not by only Astral shield.
I would certainly not try to imply that the damage in CN is impossible to mitigate, I'm only mentioning why this player may be seeing varying effectiveness of this power. Foxxy asked if these powers were bugged, which they are not. Defenders (companions included) are more likely to survive big hits than strikers or leaders, my DC in empowered AS will still die from annihilation orbs if I touch it with my baby toe, whereas the tank may not.
i am wondering if the last boon from maze engine will solve that issue for tanks that one when your health reduces to 30% you get 60% damage resistance for 3 seconds.
putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
Maybe the real intention is everyone to get drowcraft armor for the set bonus... cause everyone needs a 4th armor set to maintain.
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lerapiso818Member, NW M9 PlaytestPosts: 92Arc User
edited April 2016
Tested on live 08/04/2016 : - PoD instant recharge and AP gain not working
Tested on preview 08/04/2016 : - Astral Fury works - Hastening Light artifact power not working (tested only rank4) - Bear your sins : Still random. As fizbad said, it seems to have some stacking issues, when I use FF+BtS, i got a 10% debuff, then a 15% debuff when Condemning Gaze kick in. However, I reached 162.5% effectivness with HP set on, so it mean Bear your sins and condemning Gaze can stack. From my observation, it works more often with dot skill, but i've already seen the 10% debuff on non dot skills. Well, it's random.
Condeming gaze stack is based on your encounter cast but not the encounter hit on your target. So using a single target encounter will give all nearby mobs a stack of CG. But i dont think this is important as you are digging out what is not working instead of what we can take advantage of
Repurpose soul iirc not working on daunting light and flamestrike only. Other encounters should work as well, im not so sure about lol set bonus since its damage is counted as crit hit, you can test it if you want to.
Comments
Someone told me that the new owlbear companion does not proc on DL and chains (I'm sure about chains, not so sure it was DL they mentioned). Sorry i don't have a a owlbear to test this with.
Every DC players have to know the bugs/tooltip missmatches on the class they are playing.
If it helps to relay the informations to the devs so they can fix these bugs, It's a step in the right direction even if they fix a positive minor bug.
I know these bugs by myself, you haven't shared anything with me, I'm not backstabbing anyone.
"...I grab my wiener and charge!" - ironzerg79
Generally- If I find any significant interaction even if it's somehow beneficial to me I'm going to report it to make sure that it's not a bug. If it's work as intended- I'm going to keep using it.
- You can actually do openworld PVP in preview pretty easily if you had a friend come with you/ remove companions ect.
I'm a pretty experienced player~ I don't like the word 'Elite'. That kind of exclusivity isn't in my nature- it's also why I don't like running with some people who beg for 'permabubble' on my paladin because 'they can't do it any other way'. I perma on my paladin because it makes getting gear for new players easier
Thanks for this thread
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
— (The unwritten rule)
- Prophecy of Doom: "If target is killed during this time, you gain a large amount of Action Points, and this power instantly recharges."
I never get the AP, also (but not sure) power doesn't recharge instantly.Can someone else confirm this?
Signature [WIP] - tyvm John
Hastening light rk 4 is announced to be fixed. This changes the scenario a bit...
http://www.arcgames.com/en/forums/neverwinter#/discussion/1214719/maze-engine-preview-patch-notes-nw-60-20160404a-2
"Hastening Light: All 4 ranks of this power now work once again."
Probably changing the GoH mechanic has allowed to fix HL and the well-known bug.
The divinity DG stack bug is not a bug anymore. The "bug" is now the offical power.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I concede that a stacking 12.5% damage buff (for a total of 37.5% from one dDG rotation) is perhaps too good.
There is, however, zero chance that the non-stacking version is WAI -- after all, DG is the only power that currently doesn't offer stacking effects in divine mode. Everything else is designed so that you can cast it three times on the same target(s) without redundancy -- even if the effects for the x2 and x3 cast are strongly diminished.
This is pathetic.
... also, Re: Hastening Light -- this skill was also bugged in that it didn't proc its offhand feature (heal 10% AP). I don't assume this is fixed on the current go-round.
And while I'm in the consolidated bugs thread... this is from an older thread in the bugs forum: I just remembered that as recently as several weeks ago, DL would not proc RS. I assume none of this is fixed, and this is a bug that has persisted from (long) before Mod 6. Suggest adding to the list.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1207107/mod-8-dc-bug-prophecy-of-doom-doesnt-instantly-recharge
But I haven't tested it since.
Astral shield damage resist buff is working well?
Blessing of battle minor defensive buff is being applied?
I ask this, because apparently the mitigation buffs are not working in some instances and bosses...
I really believe that the orcus fight is all about damage mitigation. O yeah and I always take Orcus's first hard hit for the team. To take some of the burden off the tank.
I would certainly not try to imply that the damage in CN is impossible to mitigate, I'm only mentioning why this player may be seeing varying effectiveness of this power. Foxxy asked if these powers were bugged, which they are not. Defenders (companions included) are more likely to survive big hits than strikers or leaders, my DC in empowered AS will still die from annihilation orbs if I touch it with my baby toe, whereas the tank may not.
- PoD instant recharge and AP gain not working
Tested on preview 08/04/2016 :
- Astral Fury works
- Hastening Light artifact power not working (tested only rank4)
- Bear your sins : Still random. As fizbad said, it seems to have some stacking issues, when I use FF+BtS, i got a 10% debuff, then a 15% debuff when Condemning Gaze kick in. However, I reached 162.5% effectivness with HP set on, so it mean Bear your sins and condemning Gaze can stack. From my observation, it works more often with dot skill, but i've already seen the 10% debuff on non dot skills. Well, it's random.
TODO : Repurpose Soul non working skills list
Repurpose soul iirc not working on daunting light and flamestrike only. Other encounters should work as well, im not so sure about lol set bonus since its damage is counted as crit hit, you can test it if you want to.