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Suggestion: Lowering AFK/bot incentive - Tiamat, Demogorgon

asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
This may sound a bit complicated, but please bare with me...

Main idea

I'm thinking of a character-animated captcha sequence required to enter these places.

Description

When people get in, they spawn in separate randomly-generated tunnels (having different directions required to reach the end) which they have to follow in order to reach the actual fight. This could only be a 20-30 second phase.

- Why separate tunnels? So bots can't program characters to follow nearby target-able players in order to reach the fighting area.
- Why randomly-generated tunnels with different directions? So bots can't have preset directions leading into the battle.
- How to combat AFK-ers? Give exactly NO rewards for score = [insert minimum value determined by lowest score YOU obtain while testing these fights, using the weakest character wearing the weakest gear required to meed the IL requirement YOU came up with]. At least this way, they'll HAVE to at least land or take a blow before calling it quits.

This captcha instance (phase) can very well be nothing but your character automatically moving forward, while the player only switches directions (mouse) to go the right way. You can even embellish it by adding non-target-able environment which you need to avoid so as to not get killed, such as, for example, falling boulders, or even traps.


I strongly feel that this will kill all bot/AFK incentives. It might take a while (few weeks) before they realize it, and before players get used to the mechanism, but I do believe it would add some charm and remove some grief in the end.

Comments

  • edited January 2016
    This content has been removed.
  • asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
    Not so sure about Tiamat. Regardless, AFK-ers exist in both. :p
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    Do you understand what a bot is? It's a script that executes a predetermined set of actions quickly and efficiently. They can not participate in events like Tiamat and eDemo along side human players because anything can happen in there.

    And what incentives are in eDemo? That ring +1 and peridot you get at the end?
  • asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
    edited January 2016
    Yes, I know what bots are.

    Moving back, interacting, spamming shift+1 for 5 minutes and moving forward 2-3 seconds is a set of predetermined actions. Throw in a few extra actions to avoid getting kicked out and you have a 24 hour bot which can generate income.

    They need to do exactly nothing other than enter (and move to the ring, in Demo).

    1 ring + 1 peridot per hour adds up. Even at a 50% success rate, you'd have 12 peridots and 36k AD in rings, if better rewards don't drop, in 1 day. Multiply that by number of instances and the daily income isn't at all too shabby. As for Tiamat, the shard drops and possible Dragon Eggs are incentive enough.
  • dravylldravyll Member, NW M9 Playtest Posts: 21 Arc User
    I'm more concerned abt 10-15 ppl bailing out from Tiamat halfway through. I was like :# during one of my failed Tiamat raids because the AI was virtually playing zerg with Linu. Which doesn't make any sense at all to me if we're talking about a full 25 member raid.
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited January 2016
    asthazarf said:


    They need to do exactly nothing other than enter (and move to the ring, in Demo).

    Think about what needs to be automated. Can queueing and entering an instance be automated? Can waiting for the instance to end and looting the chest be automated? Even if the bot skips the chest, it still needs to know when to leave the instance and start the process over.

    And looting the chest requires a key, otherwise you leave half your reward and possibly leave with nothing more than ichors and seals.

    No there are better botting opportunities elsewhere.

  • asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
    Queuing is a /interact function. Accepting also has a console function. So yes, they can be automated...

    As for chest, it's simple a left+interact script, since everyone spawns in the same place, facing the same direction, every time. But yes, it requires a key and isn't feasible.

    They don't need to leave at all. The instances automatically kick people out at the same time, if any are left in. And even if they did need to know when to leave, setting up a script to do something (anything) for 20 minutes, and then turning them around and interact to leave isn't exactly difficult for those who have bots running around in patterns looting nodes across different maps...

    So the above mentioned rewards still stand, minus the peridot which is a chest drop. 36k rAD per toon is exactly as much as is needed to call out "profit". :/
  • asthazarfasthazarf Member, NW M9 Playtest Posts: 167 Arc User
    And even so, the suggestion isn't only intended for bots. I specifically mentioned AFK-ers in there as well...
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