90% off transmutes is great. I'll definitely start to play dress up now, yay! Thank you!
Please keep on listening to your player base. I look forward to further tweaks in this sense.
Strive always to aid, to foster new hope, new ideas, and new prosperity for all humankind and its allies. Perfect thyself, and guard ever against pride, for it is a sacred duty to foster new growth, nurture growing things, and work for rebirth and renewal. Be fertile in mind and in body. Consider always the consequences of thine actions so that the least effort may bring the greatest and best reward. Wherever you go, sow seeds of plants, tend the growing things you find, and plant seeds of hope, new ideas, and plans for a rosy future in the minds of all. Whenever possible, see each dawn. - Lathander's Dogma
On the one hand thank you for the transmute cost, on the other it took you so many modules to figure it out.
Please go on listening to your player Database. See how popular and hype this AD cost reduction is?
Next AD sinks to cut off: - Reinforcement kits - Mounts - SH buildings - Artifact powers and augment cubes
2 words MOUNT TRAINING .... another 3 words CUBE of AUGMENTATION
but why should i have to farm additional ad and tons of it because i cant get an artifact weapon that uses a skill from my path , it is always from the other pathway for a TR
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soulwizzardMember, NW M9 PlaytestPosts: 11Arc User
I do not think any class except SW really need devs attention,. (SW is bugged and if not using bugged path it's useless in party) I must admit some are better, some are worse, but adjustments should be taken very carefully to avoid nerfing clasess completly (GWF, OP). Maybe HR and GF could be better than they are, but in hands of good player they perform well enough and are nice boost for party.
I think that this patch is nice but once again no return of the old dungeons as promised. Some of us would like a larger choice on dungeon runs because running the same ones over and over gets boring. We were promised they would return and still not here, so sad Please try keeping your promise.
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forumnamesuxsMember, NW M9 PlaytestPosts: 490Arc User
edited January 2016
What I would like to know, is this: when can we start pre-patching?
Comments
Aham. How about reducing SH costs or giving better quest rewards fot it?
http://www.arcgames.com/en/games/neverwinter/news/detail/9752573-change-item-appearance-cost-reduction
Please keep on listening to your player base. I look forward to further tweaks in this sense.
I must admit some are better, some are worse, but adjustments should be taken very carefully to avoid nerfing clasess completly (GWF, OP). Maybe HR and GF could be better than they are, but in hands of good player they perform well enough and are nice boost for party.
Edit: Nevermind, got it working.
NW-DM9Pj62ZK 'Bear with Me'
NW-DOPPZAYKQ 'Retirement Plans'
NW-DKJMLS8OQ 'Sleepy in Cea Tull'
Huge fps drop fix?
Class balance?
PVP balance?
Any useful fix?
Cubes now appear in lockboxes which will help