Please fix the Twilight Run. Seriously. I don't know how many times I went clean through a slalom gate to have it not be counted. In one run, I know for a fact that I only missed one gate, but my end score was 180 for the slalom gates. In addition, the speed boosts do not always get applied; I've gone right over them and had no boost.
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Comments
1. Fix inconsistencies in how speed boosts apply. They often either don't apply or stop working without warning.
2. Fix/remove the inexplicable featherfall effect at the jump just before the third rally gate. It happens at the left side of the jump and often causes you to fail to reach the gate before the timer expires.
3. Let Simril gifts stack to more than 10. The way they stack now makes it really hard to pile up gifts for guildies.
4. Let scarves of the same type stack. We can do it in real life, you know...
5. Fix the problem of enemies in Monsters on Ice having HE-difficulty double HP's (the thick health bars). I can supply a screenshot if necessary. It's the same bug that we see in Fiery Pit, but since there never any HE's in Twilight Tor, it's not an issue of HE's not cleaning themselves up. Devs, you have a bug in your code somewhere.
6. Upgrade the benefits from Scrolls of Fate. They were fine in mod 5, but not so much post-Mod 6.
7. Put in some sort of parcel limit that guarantees you the "grand prize" (this year, the blue sled). When you buy and open over 400 parcels on a single toon and don't get one, that's really disheartening.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
also, those logs need to be little lower, had issue with able to jump over when i wasnt boosted, it is very gimpest jump ever, even for mounds that can easily jump over.