I have done each of the HE's in the IWD zone, and been with groups that successfully caused the bonus encounter (finished gold with 9+ players) on each HE in IWD.
At first, we were able to do all three in Dread Ring, but it seems as if the timers are not working properly. For example, while the Harper is up during closure, the bar should move, right? We had the Harper up for over a minute, and no movement on the bar--fail HE. This happened at bronze, silver, and gold levels.
I have noticed that multiple people are clamoring for the Slaughter HE in Dread Ring--another sign that either this one is the easy one, or the other two are broken because I don't see that request in IWD. It might also be that this HE is the closest to the portal, so people jump to it as fast as possible.
So I ask:
Is this a bug with the other two HE in Dread Ring that should/is reported and I missed it, or am I not doing something correctly when in Dread Ring? If it is a bug, please let me know if it has been reported and I just missed the thread. I also don't mind being told I am incompetent and don't know how to play--that happens frequently and won't hurt my feelings too much or too long.
Answers
Escapes also suck w/ the lag, but aren't really that hard either way. WoD is the place to go cause ur more likely to get zergs, overloads, and less lag (mobs are a bit tougher, though).
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I`ve never found a single one
ps: but yes, people are only doing demonic slaugther in the dread ring and avoiding the rest.
Thanks for letting me know the others are not necessarily bugged, but maybe just affected by lag and bad play. I don't really need the DR stuff, so I will concentrate on IWD and WoD
I will try your tip on the Zythar--It may also be helpful in my Stronghold, since I am in a very small guild and only a few are in the Stronghold at a time.
The longer you kite a demon on the edges, the quicker the bar goes up. Been able to turn HEs in IWD that looked to be a flop by doing this. Problem is trying to get the rest of the group to understand that you don't want them to kill it.
More demons spawn after the previous set is completely destroyed. Enraged apes will spawn about every 30 seconds no matter what, and as has been mentioned can't have their aggro moved from the target and need to be stunned or killed well before they get close to the target or they will get in their attack.
Regardless of "technically" and "mechanics".. people need to leave them alone. Or push them off a cliff or something.
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