test content
What is the Arc Client?
Install Arc

Does it help the bubble / temp hit points for party members to stand in red?

worldoffred#4084 worldoffred Member Posts: 16 Arc User
When I played my bubble pally recently, the group's haste cleric was telling me that he stands in the red to take damage to generate action points. I was telling him to avoid the red since it will deplete the bubble pally's temp hit points. When is it preferable for party members to stand in the red? I always thought party members wanted to stand in the red for double bubble to allow for max damage reflect but avoiding the red was better for a single pally in order to avoid too much damage absorption. I always use binding oath and templar's wrath when I am in dungeons. My main problem areas have been Garakas in ESOT and the scorps in ELOL. Those are two areas where I've seen the temp HP for myself and other pallies get destroyed.

Comments

  • prestidigitorprestidigitor Member Posts: 2 Arc User
    edited December 2015
    I personally let my team know to not stand in red as I believe it reduces your temp health BUT if YOU (the pally) stand in the red, while using your encounters and bubble with haste cleric, in my experiences it expedites the AP gain substantially. I like to use the pop rotation don't move strategy, unless the bosses are extremely agile like spider queen, or ecc.
  • d4rkh0rs3d4rkh0rs3 Member Posts: 382 Arc User
    If the DC is using the Virtuous capstone Shield of the Divine coupled with Gift of Haste, it procs AP gain on damage taken, even at full health. Therefore, the DC may be correct if these conditions are true.

    Assuming binding oath is not active, your Paladin will lose temp HP and HP whenever you OR allies take damage. Depending on the amount of temp HP, HP, and your damage resistance, including a negation, you will may begin to "melt" and die if you or allies are standing in Garakas, scorpion, or drake red AoEs, for example.

    If binding oath is active, you are invincible. However, while you are invincible, 50% of the damage taken by you OR allies pools up. Assuming you have four points invested, binding oath will expire 8 seconds after it is activated. If binding oath's pooled up damage is too high, it will instantly kill you. The only ways to avoid dying is to take less damage overall (you or allies), pray your negation, damage resistance, temp HP and HP are enough, or activate another binding oath encounter before the original expires.
Sign In or Register to comment.