Let's face it, PVP may be the only interesting part about Neverwinter. The grinding element of just about everything (including pvp...) is about as exhilarating as watching static on a television (but this is a separate discussion). I've pvp'd with most of the classes and gear woes aside which is remedied by mind numbing amounts of repetition and creative bankruptcy (or literal bankruptcy) there seems to be some bizarre handicaps implicit to classes.
The first thing that's unfortunate is that with the way class behavior works now, there are "obvious" choices for pvp play in terms of feats and powers. I've *NEVER* played against a Trickster Rogue that didn't use Smoke Bomb (for that matter, I used it myself because it is such an obvious choice). Just about every Great Weapons Fighter I've played against uses Flourish, Takedown or both. Sure, this makes things somewhat predictable and easier to deal with in a way, but it also makes things awfully dull. Wouldn't it be nice if variety was actually encouraged? As much as I detest PvE content, at least there's waaaay more room for experimentation and variety there.
Next on the list is the fact that pvp is largely a competition of whose crowd control phallus is biggest or who has the largest nuke. Tenacity address this a little bit, but man does it suck if you don't have tenacity. Which once again, this pigeonholds the would-be pvper into an obvious set of gear options. How dull.
My most recent experiment with pvp was Hunter Ranger. Out of all the classes I've played pvp with, this by far was the most difficult to work with. I like it. I prefer having to think outside the box and "earn" my victories in a sense. Designing my build was not so obvious; and yet, I come up against some things where I scratch my head and say to myself, "Huh... the hell?" Take for example how many Trickster Rogues I was up against would use Sly Flourish which enabled them to maintain stealth... but stranger than that was that each of those daggers thrown hurt more than most of my bow skills AND were dished out faster than all my skills. I couldn't help but wonder who is the actual ranged specialist here. I'm not complaining that rogues need a nerf. Or that any class needs a nerf. But I would suggest that some classes could probably use some serious love. Even though, I am aware that the exceptionally well-equipped Hunter Ranger can be as problematic as the next class--but that's a massive gap to cross and even when it is, against the equally equipped variety of other classes... they have the obvious selection of powers, whereas it's more of a "this will work for that but not that" conflict with the power selections of the Hunter Ranger.
I think that the Stronghold concept is a nice one. However, is this really doing anything for pvp other than diluting the already damp experience of challenge and competition? Waaaaay too many guilds are like, "No, we don't wanna pvp! No pvp boons for anyone!" Often, when there are members of pvp guilds involved in a match, the immediate thought that follows is, "Well, I could waste 10 minutes or so waiting for them to finish this; but is that even worth it?"
Though it's only an opinion, and an opinion is like an HAMSTER--everyone has one and they generally stink--absent pvp content, Neverwinter is just not worth playing given the monolithic selection available these days. I am tempted to say that the lack of creativity and utter laziness that decorates most PvE content may be the actual root of the problem (that and the fact that outside of queued content, cooperation on ANY level is more of a handicap to the individuals involved); I'd sooner say the easier disease to address would be the flow of PvP.
Neverwinter presently is a game of gluttony (everything has an atrocious price and the players have atrocious appetites to play at a level of high competency; thus avarice is fed well), it may be a bit far-fetched, but wouldn't it be better if Neverwinter was a game of fun?
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before underdark i still have fun with archery specs, although many claiming that trapper is only way. now its dead for me, powercreep is unbearable. maybe there is a way with cowardice ambush duo rings, but i am somehow lazy and dont want to risk be banned for exploiting them , right?)))))))))))
22/28k pow 15.5k arpen glass cannon, I always like glass cannon builds lol, though the cannon aspect is more peashooterish than it used to be, a brutality +4 and an ambush +4 resulting in an HTR. Not competitve by any standard at the highest gear levels of pvp, but still good fun to play.
In comparison though, to illustrate the HRs demise, my other pvp toon, an executioner spec ambush/brutality TR (perfect vorp and only 2.2k), is both more effective and easier to play than my 3.6k IL HR. Return on investment-wise do not touch HRs with a bargepole right now.
I have always agreed with the opening post's statement that pvp is the best and at the same time most frustrating aspect of the game. Even the players who hate it concede the point... they would not hate it unless it was the most challenging, most difficult to routinely dominate in, mode of play. Broken mechanics tend to even out over time as classes rise and fall beneath the buffbat and the nerfhammer, and broken toys are available to all those who are willing to grind or guild-hop for them. All in all neverwinter pvp is in the long run, the only thing that's kept me playing so long.