Stronghold PVP rarely pops these days. There are simply not enough players Qing for it. Some have taken to Qing intentionally with other guilds and trading wins/losses so that everyone gets their banners. This is almost the only way to get it to pop and reliably get the banners for PVP gear. There is an obvious problem when this becomes the situation.
The issue with Stronghold is multi-focal:
1) Many PVP players left with the addition of the immortal Pally and the changes to node contestation in Domination. This makes it difficult to fill Qs.
2) Stronghold siege is the laggiest map on the entire server due to Pally/SW/GF with knights valor and boon interactions + pets and all their various interactions.
3) Stronghold siege takes 40 people Qing for a map that may or may not pop for hours and may or may not yield anything useful depending on your PUG team vs. a partial PVP premade.
4) Node contesting boils down to who caps a node and sticks an immortal Pally or a permastealth TR on it. Then when you build catapults you stick a healing DC on it and GG (Because DC's can "heal" the catapults LOL).
This is NOT a fun gaming environment.
Suggestions to try and fix said issues:
1) Since the PVP population is decreased decrease the Q to 10 vs 10, you could make a smaller map version as well with just two lanes for example. Also decrease the HP of the Strongholds to make for faster matches.
2) Get rid of companions in SH siege. By decreasing the size of the map/number of players and doing away with the companions you will solve a LOT of the lag issue.
3) By decreasing the Q to 20 people it is much more likely to POP and there should ALWAYS be a consolation prize of banners for all participants. More for winning than losing but the returns on banners should be doubled or more imho.
4) Decrease the size of node contesting, the TR and or Pally should have to literally almost sit on the thing to keep it. If you can push them far enough away from the node it should allow for capping. At least this would give CC classes importance and keep away the idea of a pally on every node or a TR. Get rid of the heal mechanic on the catapults, it's a silly nonsensical mechanic.
These are just some potential suggestions but if you decrease the size of the map and the number required to Q for it, you're more likely to fill the Q. If you also decrease the HP of the Strongholds and guarantee a reward for all involved then people will be more motivated to Q for it. If, in addition, you get rid of the lag and weird interactions (i.e. companions) then it may actually become fun.
As a whole these suggestions all aim toward one goal: Make Stronghold accessible and worth the time spent in Q and, if possible, fun for those involved.
Thanks for your time.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
0
Comments
on sieges - i try it few days ago after sometime, it pop after more than hour and only reason was because absolute decided to do premade run. of course i was on enemy side and leave soon. in theory, you can have solid 1 vs 1 with some of them, but they always stay somehow in groups so there is no point. luckily i already have armor, but on the other side, it almost useless, in comparison to other overpowered and broken things affecting pvp
It's a rotten, fetid corpse, and it always has been. Move on.
Thanks for your reply.
The difficulty is not set by the task itself, but by the sh**load time it took to be talked about, submitted, approved, and (maybe) developped.