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Delay Shared Loot Dialogue till out of combat

Currently when you pick up shared loot it immediately brings up the dialog to respond to. The problem is that on Xbox it gets in the way when you are fighting enemies. My proposal here is to delay the showing of the dialogue till no one in the party is in combat. Some people pick things up right away and it is very frustrating to be trying to attack and see when there is a dialogue you have to stop and respond to. This delayed dialogue would be very welcomed in my opinion.
Xbox One - 14.1K HR

Comments

  • amafia313amafia313 Member Posts: 270 Arc User
    Yeah what gets me is ppl picking up stuff mid fight. At least wait till we clear the mob. This kinda frustrates me
  • wdj40wdj40 Member Posts: 1,958 Arc User
    I actually do not mind now, I`m so used to the mechanics and combat that I can stick in a couple of button presses mid-rotation for my HR... It used to be annoying but I have gotten used to it over time.

    I do not pick up items mid combat myself mind you as I know it can be annoying as hell.
    Main - Rydia (HR70) - Xbox One Player only
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  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I hate it, annoys the HAMSTER outta me. Fortunately I usually run dungeons with guildies and just shout at them over the mic :smiley:
    Please Do Not Feed The Trolls

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  • kriptical1kriptical1 Member Posts: 284 Arc User
    I've always been confused with the options to distribute loot available, but locked for any content which they would be used for. It should be round robin for greens and roll on blues when nobody is in combat. It seems so easy to make this not suck!
  • iyodahiyodah Member Posts: 72 Arc User
    While I agree on both greens should be round robin and votes should be after combat let me point out we haven't seen a blue drop (or I haven't) since mod 6 dropped. I've seen the rarest of blues in chests
  • wdj40wdj40 Member Posts: 1,958 Arc User
    Most people do not even pick up greens, the ones that do obviously want them so I do not see a need for the Need/Greed roll any more. If there is a shared green on the floor just let who-ever picks it up have it.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • zman81420zman81420 Member Posts: 972 Arc User
    wdj40 said:

    Most people do not even pick up greens, the ones that do obviously want them so I do not see a need for the Need/Greed roll any more. If there is a shared green on the floor just let who-ever picks it up have it.

    good idea
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  • lifesongxboxlifesongxbox Member Posts: 24 Arc User
    wdj40 said:

    Most people do not even pick up greens, the ones that do obviously want them so I do not see a need for the Need/Greed roll any more. If there is a shared green on the floor just let who-ever picks it up have it.

    There are already group loot options that will not offer to share greens/blues/etc based on your preference but not sure if that applies in dungeons. Either way, I would prefer that the message doesn't pop up to share loot until after you are out of combat for those that do need to prompt the user.
    Xbox One - 14.1K HR
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  • rhadamathysrhadamathys Member Posts: 310 Arc User
    How about a configuration options? Add to the options menu item the following:

    Diff options would be:
    1. auto want/ignore/greed or default (prompt for approval), make it further refined based on common, rare, epic
    2. Show who won dialog (on off)
    3. Auto pickup all items on walkover until bags are full (on off)
    Ney - HR (max item level)
    The Legendary Outlaws

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