Hey folks,
I've had a few people asking about my SW build so it's time to share. I've had lots of help along the way but with the modifications and tweaks I've made I now feel comfortable calling it my own.
I've gone Hellbringer - Fury and mainly focus on single target damage. I can melt mobs but my job is to pick a fight with the biggest guy in the room! I'm a Dragonborn at the moment, I started as a Human. I WILL be returning to Human as I found the extra feat points made a bigger difference than the Dragonborn extras.
I use a Lostmouth set for my Neck, Belt and Artifact.
In my offensive slots I use Azures/Radiant. In my defensive slots I use Darks/Radiant.
My weapon/armor enhancements are a Vorpal/Soulforged. I will soon be looking at using a Terror enchantment in my weapon as it does additional necrotic damage and with my capstone in the fury tree will cause more damage with creeping death. I'm not sure if that will out weigh the vorpal but I will keep you all posted via this post!
My artifacts I use are The Sigil of the Devoted, Lantern of Revelation, Lostmouths Horn of Blasting, and Tiamat's Orb.
My Neck, Rings, and Belt have enhancements of +100 AP gain.
I just started using the Dragon Slayer rings, I had 2 Personalized Adamant Ring of Recovery's for +394 Power & +394 Recovery prior to that and am not sure which are better. Still testing with this. Update: I went back to the personalized rings. Brought my gear score just under 3.5k and Def better to use unless of course I'm doing dragons!!
If you have questions feel free to hit me up in game, reg1981@reg1981 will find me! You can also reply to this thread and I'll keep an eye on it!
My dallies never change:
Tyrannical Threat and Flames of P....
I can't spell it and updating this on my phone so I can't look at the moment lol
My class feats don't change either:
Flames of Empowerment and No pity, No mercy
My at-wills are always:
Hand of Blight and Dark spiral aura
My encounters do change depending on what I'm doing.
My layout for clearing trash:
Killing flames, Hadars Grasp, Dreadtheft
Boss melting:
Warlocks Bargin, Hadars Grasp, Killing flames
The single target rotation goes a little some thing like this.
WB, HG, spam hand of blight until there is 5 seconds left on the cool down for Hadars grasp then pop killing flames. Repeat.
When it comes to melting mobs give this a try!
Tyrannical Threat, sigil of the devoted, curse the 2 or 3 biggest guys in the room (tab feat) pick the biggest guy and hit him with killing flames, Hadars grasp, dreadtheft. You'll have to circle while dreadtheft is going to make sure you hitting as many as possible but the damage is incredible!
As it is now I can keep my single target setup through all the current dungeons and melt everything with a good party. If I need to pickup the slack for other players in the group then I need to change my rotation to melt. I like having the top pain giver but I no longer go into a dungeon with that as my goal. Depending on the group of course I rarely come out of ECC or ETOS with less than 100 mil damage.
Solo play is still tough, I'm squish as hell but my earth archon is a huge help!
Power, Crit and Lifesteal are my goals. Since I'm wearing the Lost mouth set my endgame goal is to hit about 90%+ crit chance. Not sure if it's possible with this class but I intend to find out!
And finally: Behold Reg1981!!
Here is my overview:
Ability Points:
Starting roll of 16 CON - 16 CHA - 12 INT. Dragon Born allowed +2 where ever I want so I put them on CON & CHA giving me a final roll of 18 CON, 18 CHA, and 12 INT.
Current stats as they sit today Dec 13, 2015:
Movement is 4,250 but missing in the photos, I have the Giant Armored Strider for +4000 movement
My Feats:
My Powers:
My Boons although they are not finished yet:
Sharandar
Dreadring
Icewind Dale:
Underdark:
Tyranny of Dragons:
I have left out the PVP and Stronghold boons for now. As I unlock more I'll update this build. I currently use the Stronghold boons for Power, Lifesteal, and XP!
Here are my active companions. I do swap out the companion in the 5th spot as needed. It provides me +5% to Crit Severity and is slotted most of the time.
Comments
Overall good build for pve and as said very welcoming change for current SB fury/damnation mafia.
Thank you for the positive feedback, I will keep this updated as best I can!
Cheers,
Reg1981
KF vs. single target = GG
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
allways ask myself why these numbers differs that much, depending on the map or place you actually are T1, T2, WoD, SH-HE, can´t say if its the same with morderous flame (never tested), but to speak of the puppet it differs a lot
I've switched to the Z-Warlock with a rank 12, 11, and 10 bonding stone and have seen upwards to 47,500 power and crit lol Amazing boost I can top the chart in the dragon runs a lot of the time even against the Fabled SW sets that do 3% dragon health in 1 proc. Now I do kill empowers and the guys with the sets usually don't. If you ONLY focus on the dragon you'll never top the charts there. Kill empowerers and you'll see your numbers rise significantly. There are too many factors in those runs to call it a true test.
> Killing flames with murderous flames hit's like nuke when buffed.
so im assuming murderous flames is broken? I cant see how fury locks can even come close to the dps of a dam lock. Though I have never feated murderous flames.
Yes i think combination is broken.
But even without it Fury can outdps Damnation.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Killing Flames, for a Fury spec (Hellbringer or Soulbinder) particularly with Murderous Flames is one part of the trifecta of Encounters you use on a Boss. One of the others is Hadar's Grasp for both specs, and the third is either Soul Scorch for Soulbinder) and for Hellbringer: Warlock's Bargain (if survivability is an issue) or an AoE power for adds: Fiery Bolt or Dreadtheft.
So yes, Killing Flames is the alpha and the omega of Encounter choices you use on a Boss.
One last time, the answer to Killing Flames is...
Xbox GT -- Mr Shabok
My Guide
Why would you suspect it to be broken? Buffed right anything can do insane damage, some more than others though. Also keep in mind the primary DPS tree for SW is the Fury tree. Just looking at the feats alone, the dam tree is survivability and buffs/DPS and tempt is survivability and debuff/healing. Once upon a time when the puppet was bugged the Dam tree was huge DPS. I'm not saying a Dam warlock is inferior or a wrong choice by any means, but that is how I read the feat layout. Even the capstone feats shows.
Again, all my opinion!
Damnation beats fury in T1 and T2 in the normal casual gameplay, at BIS maybe fury is better but I never tested morderous flames either.
Some good performing player do >10 mio hit´s with morderous flames, and sure it´s not WAI, but who cares since our main daily is broken since release and the puppet too.
In case you run T2 against a furylock and he deals some of these megahits by casting TT and cursing/killing an add, spawning a puppet on top that deal 5x500k hits, you may lose in that bossfight, but that´s theory, practically damnation is easy going and most player will fail in beating a damnationlock.
At least when I was damnation specced I only met few warlocks that beat me in T2, all damnation, and one BIS fury for a small difference being <3k that time.
Running edemo i was outdamaged by furylocks with lower gear , maybe these guys already run KF/MF setup? no act running that time
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Damlocks can out DPS in T1&T2 dungeons because this setup needs an enemy with a large health pool to be effective and we don't have enough of that. We need to lock onto one big guy and go at it. If the elite dies, the flow stops. Just that simple. If I hook onto the right guy a Damlock will never catch me for the mob. In eToS, the great big spider fight is wonderful for my DPS. I hook that large spider with TT, Sigil, Curse, KF, WB, HG, Hand of blight, & KF again when ready that mob and big spider are toast! That right there is my key to success! After that final KF I will also pop off dark spiral aura for AP gain. This is why we do well in eDEMO as well.
If you go the fury tree you likly have MF feated. Killing flames hits harder when the target is under 50% health. It's when all conditions are right it's a nuke. Doing SH dragons I can take an dragon empower out with KF as soon as it goes under approx 45% health. Use it first however and it is lucky to do 1 square of heath. Play with the rotation a little to make it work and it's great! Curse, WB, HG, Hand of Blight, KF @ 45%.
Again, all perspective and MY opinion!! Glad people are enjoying the thread! All feedback is welcome!
Cheers!!