Good patch! If they keep coming... I only can imagine good things in terms of performance and quality. By the way, can you adress the issue of hide facial hair with guild's helmet. Basic guild PvE and Masterwork sets are the only that show it. It was in a previous patch, but... seems it wasn't enough. And please, it's time to fix double and triple kills from GG PvP. And not sure why but GG takes an eternity to pop nowadays!, may that be a issue? Good luck all, thanks and keep it on fire!
Fanning the Flame is not procing Elemental Reinforcement; could it be fixed ?
Elemental Reinforcement : When you cast a Fire, Arcane, Cold or Lightning encounter power you gain 1/2/3/4/5% increased damage for 10 seconds. Each Element may apply this bonus separately.
Thanx for changing the 1st M/C tool to White to avoid confusion. Muchly appreciated.
+1 it's more consistent now.
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unknowndramaMember, NW M9 PlaytestPosts: 115Arc User
Can you do something about stage 2 of Demogorgon when players get in before Goristro and bug instance or remove the 30 min penalty to let us leave also pls give us 10 players party que so we team up whit who we whant not whit randoms...
2. DG not stacks in divinity. "Divinity: Deals damage to foes at target location, reducing their Damage by 5% for 6 seconds, stacking up to 3 times. Allies are Healed and gain 5% increased Damage, stacking up to 3 times." First stack in divinity is working (apply DG icon and increase damage), but when you use DG in divinity on same target again - there is no stacking icon ( x2,x3) and no expected increase in damage (same dmg as with 1 stack only )
p.s. It would be great to add to the game a "training weapons" with same min and max damage, for e.g. lvl 70 with damage 100-100 (min=max) and weapons enchantment slot. It would be very useful in testing.
And sorry, that Im not talking about the latest patch in this thread.
Fanning the Flame is not procing Elemental Reinforcement; could it be fixed ?
Elemental Reinforcement : When you cast a Fire, Arcane, Cold or Lightning encounter power you gain 1/2/3/4/5% increased damage for 10 seconds. Each Element may apply this bonus separately.
Fanning the Flame : Fire Damage.
Could it? Looks rather easy to do it, but we have no answers from the dev team.
Fanning the Flame is not procing Elemental Reinforcement; could it be fixed ?
Elemental Reinforcement : When you cast a Fire, Arcane, Cold or Lightning encounter power you gain 1/2/3/4/5% increased damage for 10 seconds. Each Element may apply this bonus separately.
Comments
By the way, can you adress the issue of hide facial hair with guild's helmet. Basic guild PvE and Masterwork sets are the only that show it. It was in a previous patch, but... seems it wasn't enough.
And please, it's time to fix double and triple kills from GG PvP. And not sure why but GG takes an eternity to pop nowadays!, may that be a issue?
Good luck all, thanks and keep it on fire!
Please keep the feedback coming as long as you enjoy giving it. We'll do our best to keep listening and responding.
Elemental Reinforcement : When you cast a Fire, Arcane, Cold or Lightning encounter power you gain 1/2/3/4/5% increased damage for 10 seconds. Each Element may apply this bonus separately.
Fanning the Flame : Fire Damage.
Thanx for changing the 1st M/C tool to White to avoid confusion.
Muchly appreciated.
1. DG not apply enchantments
There dozen threads about it, some closed... but still in place.
http://www.arcgames.com/en/forums/neverwinter#/discussion/556077/dc-bugs-breack-the-spirit-divine-glow
http://www.arcgames.com/en/forums/neverwinter#/discussion/comment/12744918
http://www.arcgames.com/en/forums/neverwinter#/discussion/550388/divine-glow
and etc arcgames.com/en/forums/neverwinter#/search?Search=Divine Glow enchant
2. DG not stacks in divinity.
"Divinity: Deals damage to foes at target location, reducing their Damage by 5% for 6 seconds, stacking up to 3 times. Allies are Healed and gain 5% increased Damage, stacking up to 3 times."
First stack in divinity is working (apply DG icon and increase damage), but when you use DG in divinity on same target again - there is no stacking icon ( x2,x3) and no expected increase in damage (same dmg as with 1 stack only )
p.s. It would be great to add to the game a "training weapons" with same min and max damage, for e.g. lvl 70 with damage 100-100 (min=max) and weapons enchantment slot. It would be very useful in testing.
And sorry, that Im not talking about the latest patch in this thread.