Do your think the ending rewards after a PvP match fair?
In my experience I believe that rewards should not be based on kill or wining but the participation of that player during the match if developer rewards player for the effort during PvP it will bring in more player and be worth the time you in PvP.
Also kill points should be awarded to the person that did the most amount damage not the one that landed that last hit. Many time have I encounter were I'm fighting an enemy have him with like 1/4 health left or less here come a team member do all his encounter s and At-wills and got the last hit before I was able too and I get an assist point.
Been in a PvP match getting 25+ assist 1 kill and lose the fight then the rewards come and you get nothing at all is not fair after spending all that time in there fighting and been active.
P.S. if you don't have anything thoughts that contribute towards this discussion I kindly ask you not to post anything keep your rudely opinions to youself "If you don't have nothing nice to say don't say anything at all."
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Comments
1). Have a great match, get some kills capture nodes and win: Good reward
2). Cannot kill anyone, fight entire match, acquire minimal points : No reward
3). Have a great match, get some kills capture nodes and lose: Good reward
4). Entire team says GG, never leave campfire: No reward (sometimes either side)
I would like to see refinement awarded instead of or alongside green and blue gear (endgame players do not need these) for finishing the top of your team win or lose. I like the amount of RAD I get for the first few matches but then the incentive to keep going fades some for me. I get quite a few assists as well per match, chopping people down to their last limb and having it sniped away so SSDD. If I see a uninterrupted 1v1 I leave it be but in the thick of it you will have it happen 9/10 times.
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
"The Best of the Best"
"Nobody does it better"
#TLO BiS
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Pvp drags if all you do is farm for glory to get the artifacts or companion, there's way better gear for pvp than the stuff you buy with glory.
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
Character:
7thS1n---Trickster Rouge LV 70(perma-Stun build)
7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
7ThM4G3-- Control Wizard
7ThW4rL0CK-- Scrooge Warlock
7THW4R--Great Weapon Fighter
They just need to get us new dungeons or give back at least half of our old ones or something.
And yes I realise everything has to be farmed, but the PVP queues are a diffrent breed to anything else.... You can't do PUGs in PVP, Cept maybe GG. Well not that you can't, just that your chances to win go way down.