I've slotted the new burning holy weapon set: the main feature of this set is that there is a chance 25% of your AP to be restored immediately when a daily is used. Having my AP build, I thought it was a good a idea to take this one at the Fiery Pit and it was worth the insane grinding. This evening I've tested it and I'm very disappointed. 1st try at the throne of the Dwarven Gods. 15 dailies (HG), nothing happened. 2nd try against the dummies at PE: 35 dailies (AA) and nothing again. 3rd at eTos (4dps and me). To protect the team, I switched to heal\AP gain mode. I don't know how many AA dailies I've casted, too many to be counted. I was refilled only twice. A raw estimation from the field brings me to think that the real chance is < 3%.
Before coming to the wrong conclusions, I wonder if someone else is having a similar (bad) experience.
EDIT: The italian translation of the tooltip is wrong and it leads to a different interpretation of the text.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Post edited by rapo973 on
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
Wow, i haven't gotten the artifact weapon yet but my CW friends are saying its bugged and is procing 100% of the time. For PVE there really is only two choices I think. The fire one for AP (more HG time/buff/debuff) or the twisted set for more heals and dps.
Wow, i haven't gotten the artifact weapon yet but my CW friends are saying its bugged and is procing 100% of the time. For PVE there really is only two choices I think. The fire one for AP (more HG time/buff/debuff) or the twisted set for more heals and dps.
2X Wow. Cryptic rules! Unbelievable. I keep on testing it, but till now it's not what expected whatever is 100% or 3%. It shoul be 25% On the other hand and despite it, the stats are good for me. When I've refined the old legendary set in the new one, it didn't crit, so now I've two purple at lvl 56, but that's ok. - The damage stat of the new purple symbol is the same of the old legendary: no losses. - I've lost 1 attack slot and 1 defense slot. Overall, I've increased the recovery and now my ap gain stat is close to 94%, but I lost the power stat (still 22K) and 90 IL points (irrelevant).
[OFF TOPIC] I had the opportunity to check the effect of the off-hand abilities when unlocked. In another post, a CW said that the ap gain score has a 1000 points cap. I've unlocked the ap gain box, rolled the dice till I got 361. My ap gain score overcomes 1.000 and, when the ap gain box was unlocked, I got even more points and the ap gain stat increased. It seems to me that the ap gain point cap should be assessed again with more contributions from more players. Some players do a lot of useful tests and report the results for the benefit of the community, discovering for example that X has a cap, don't increase Y because it doesn't worth and so on. To be more effective, we should need more tests from different players and classes to have a complete assessment. Maybe the cap is class dependent...idk if it's a silly assumption or not. Now i'm reporting the opposite of what stated by another player: that's why we need more feedback about it. I will check again this evening to be 100% sure. [/OFF TOPIC]
Post edited by rapo973 on
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I think it 's bugged too. After using a daily, i receive 25% of my AP. Seems that there is a CD too, approx 30 sec. Also it's not procing on each Dailys...
Very Strange, not matching to the description at all.
He probably means that the AP gain score hits DR at around 1000 points, which it does. Almost all the none %gain secondary stats (Stamina gain, AP gain, Control Bonus, Combat Advantage Bonus, etc) hit Diminishing Returns at around 1k.
It's more of a soft cap. You stop stacking past that point unless you know what you're doing.
You there. New to the game? Feeling overwhelmed? Maybe you think getting to end-game is impossible for a casual player like yourself, or maybe you just need to be around a community that helps each other stay sane and competitive with the latest news, current trends, random chitchat and most of all LEGIT (that is, we try to keep things fair) gameplay. If you don't mind being around quirky people and the rare occasional drama (one of our prominent TR members is apparently a mafia godfather) join nw_legit_community at http://www.nwlegitcommunity.shivtr.com/forum_threads/2330542.
Also, I know some of you have been asking about the burning weapons and the frequency with which the AP bonus occurs, and I'd like to clarify and apologize for the typo in that tooltip. The chance of receiving the AP bonus is 100%, however, this effect can only occur once every 30 seconds. The tooltip will be updated to be more accurate in the future.
Problem solved on my side. The italian translation of the tooltip is WRONG and it sounds like this: "There's a 25% chance that your APs will be restored immediately when you use the daily power".
The interpretation in Italian seems to say that your AP will be FULLY restored with a 25% chance. That's why I was reporting a bad experience. I can cast dailies all day without seeing the expected effect. The current English text says a complete different thing and the dev also clarify that even the english text is not the best.
What a mess...
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
So any idea on what the real "chance" is of this procing?
Also anyone test this with the snail, i.e. do you get 50% AP regen'd or does this not stack?
Got to tell you that I started chasing the motes last night and I am not impressed with how much effort this is going to be. If this doesn't stack on the snail, I'll just get the twisted versions instead. Obviously the real frequency of this procing will way heavily on which weapon set i go with. Like mentioned before my CW friend made it sound like it was procing 100% of the time which would make definitely be BIS for PVE HG spamming if it stacks with the snail. There are just a lot of "ifs" to consider
Also the snail, if you use the hammer daily and dodge mid cast, will not proc the 25% ap gain (although your AP will be spent). I consider this a bug but I'm not sure its something the dev's are working on.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
Okay so talked to my buddy @hawkee who said he tested the burning set on preview. Says that its a 25% ap regen, it procs 100% of the time but has a 60s COD. He did not test if it would stack on top of the snail but that 60s COD is a lot for a 25% proc.
Personally it sounds like the twisted set is a much better choice for me. It will provide additional defense for PVP and additional damage/heals for PVE. With snail and ap gain cloak the 25% ap every 60s seems like a ripple in the ocean of AP we generate (even less if in party with a GF or a AP gain DC.
I have the snail. I didn't test it, but yesterday when I was playing, I saw my ap going up to 50% after HG. My guess was that it was given by the snail and the new set. Cannot tell about the cooldown. I will run a dedicated test and report later.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Comments
On the other hand and despite it, the stats are good for me. When I've refined the old legendary set in the new one, it didn't crit, so now I've two purple at lvl 56, but that's ok.
- The damage stat of the new purple symbol is the same of the old legendary: no losses.
- I've lost 1 attack slot and 1 defense slot. Overall, I've increased the recovery and now my ap gain stat is close to 94%, but I lost the power stat (still 22K) and 90 IL points (irrelevant).
[OFF TOPIC]
I had the opportunity to check the effect of the off-hand abilities when unlocked.
In another post, a CW said that the ap gain score has a 1000 points cap. I've unlocked the ap gain box, rolled the dice till I got 361. My ap gain score overcomes 1.000 and, when the ap gain box was unlocked, I got even more points and the ap gain stat increased. It seems to me that the ap gain point cap should be assessed again with more contributions from more players.
Some players do a lot of useful tests and report the results for the benefit of the community, discovering for example that X has a cap, don't increase Y because it doesn't worth and so on. To be more effective, we should need more tests from different players and classes to have a complete assessment. Maybe the cap is class dependent...idk if it's a silly assumption or not.
Now i'm reporting the opposite of what stated by another player: that's why we need more feedback about it.
I will check again this evening to be 100% sure.
[/OFF TOPIC]
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
After using a daily, i receive 25% of my AP. Seems that there is a CD too, approx 30 sec.
Also it's not procing on each Dailys...
Very Strange, not matching to the description at all.
It's more of a soft cap. You stop stacking past that point unless you know what you're doing.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
The italian translation of the tooltip is WRONG and it sounds like this:
"There's a 25% chance that your APs will be restored immediately when you use the daily power".
The interpretation in Italian seems to say that your AP will be FULLY restored with a 25% chance. That's why I was reporting a bad experience. I can cast dailies all day without seeing the expected effect.
The current English text says a complete different thing and the dev also clarify that even the english text is not the best.
What a mess...
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Also anyone test this with the snail, i.e. do you get 50% AP regen'd or does this not stack?
Got to tell you that I started chasing the motes last night and I am not impressed with how much effort this is going to be. If this doesn't stack on the snail, I'll just get the twisted versions instead. Obviously the real frequency of this procing will way heavily on which weapon set i go with. Like mentioned before my CW friend made it sound like it was procing 100% of the time which would make definitely be BIS for PVE HG spamming if it stacks with the snail. There are just a lot of "ifs" to consider
Also the snail, if you use the hammer daily and dodge mid cast, will not proc the 25% ap gain (although your AP will be spent). I consider this a bug but I'm not sure its something the dev's are working on.
Personally it sounds like the twisted set is a much better choice for me. It will provide additional defense for PVP and additional damage/heals for PVE. With snail and ap gain cloak the 25% ap every 60s seems like a ripple in the ocean of AP we generate (even less if in party with a GF or a AP gain DC.
I will run a dedicated test and report later.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF