SO now all players borrow stealth mechanic from tr.
This stealth is better than tr mechanic because : THAT IS THE TRUE PERMA. if you get hit if you move away you just dissapear no matter if you have dots on you. I am not tr and i never played main tr. BUT i know tr mechanics they never had perma stealth. ( proof: stealth depletion when they get hit).
ALso in another post i saw about ring of natural order negative feedback which i agreed was too much to remove all buffs.
I am suprised from the pvp community how accept this perma stealth.
AND i saw warlocks complained about ring of natural order and now what ? sw in perma stealth gz.
Also i have too a ring of ambush in my bank so what now do you like that pvp? me not because that is not pvp using the true perma stealth.
GL to great weapon fighters-guardian fighters : cw or sw in stealth and you dont know where to find them to kill them.
gl to gf : trapper or cw or sw behind you cc you to death.
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Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
make up your minds.
I knew you guys were looking for me to jump and used the ring to my advantage, but don't worry, again, I am only a Warlock using the ring (not the worst of the classes to come).
On a note, I think PvP has become a novelty thing for the developers to laugh about, don't take PvP in this game serious as it was a after thought brought in to enable a cash grab from a different crowd than PvErs.
-Kymos
It works and is indeed powerful. Still, it works only if you move, so it's not like that.
Plus: ring of siege--->30% DR if you move for 1 second (legendary), 2 seconds (purple).
We can say a TR using it "borrowed" GWF and SW shift mechanic, on top of their dodge? Or Unstoppable DR, which is 30%?
I was against these rings, but these "self-buff" ones affect everyone the same way. For example, ring of ambush helps TR too, extending its stealth on every build, for example executioners with a legendary one might be permastealth now. The time of a dodge roll, and you're invisible.
I would delete these effects and replace them with something else, cause the fact these rings are salvageable is still very useful.
I think the 4000 stat buff earned when hitting an enemy is not a bad idea. Give different rings a different stat buff that is stackable. Like 400 per stack, up to 4k at legendary. 4k stat is, for most stats, a significant boost, but not even close to a free stealth, or the ability to cancel the self-buffs, or a free 30% DR...
I still wonder why they introduced these rings when, for example, i just discovered that my T.Terror debuffs only 20% power instead of 40%
PS. invisible crescendo is also problematic ;]
So let's say that a melee class like GWF or GF won't benefit much from it, unless they plan on just stop attacking the enemy. GF is too slow to kite if he goes stealth after burst, GWF can't attack if he's moving.
Helps more HR, or SW, or CW who can burst then go stealth to survive better.
I am not gonna say which ones but there are some that do not work as intended and i like having my pop-corn on forums and have a laugh at some people that say they tested while they actually didnt.
Can the rings at some point be game breaking? definitely
Are pvp-builds (i ll explain better: builds that are made to fight on-node and not die with a gush of wind) better with them? definitely not
Can a not good player get to a more skilled player if he uses the rings? eventually yes 1/100
Do good players whine? definitely not
Do bad players adapt? definitely not
Many people through many mods with many game-breaking additions learned to continue playing and excel in pvp .I think they ll be alright with the rings as well.Plus no one should care so much for pvp breaking feats and perks on a pve-based-game (developers-wise i mean) they have no reason to care since they stated that the game is for pve
If you like pvp, try to be better at it and if it hurts you that your feedback is not heard: Stop it, NW pvp is not for you
If you are killed by the worst player cus of some bug in the game and you feel bad about it : Stop it, NW pvp is not for you
If your idea of balancing comes hand to hand with whining : Stop it, NW pvp is not for you
Now , having said all that : I personally think that a good teamwork of 5 people, that have put some work in their pvp builds, and with the SH weapons can get vs almost any 5-man team that relies on such feats (drowned/howling/fire weapons + rings) 1000-0
(given it might not be 0 , I will for now give the stupid rings a break, lets say more that 0..... but you get my point)
PS-1: If the argument comes and some of you will support that the +5 rings are indeed op ...
let me rephrase: the rings that you have to farm pve so much just to have a chance of getting the one that is 'op' then
1:go find a pve guild
2:the new mod will be about to be released and
3:we ll have no prob at arena cause pve players were never a problem
PS-2: i would love to see two friends a sw and a cw running on mid with these rings feeling op as HAMSTER only to realise that they are among Saber/Mangroth/Icydrake that also use the rings .And just to have more fun at it lets say that not all of them use ring of ambush, lets say that one of them have the reflex sight ring and playing dumb XD
PS-3:Any ,non TR, who is actually thinking of using them should forfeit his future feedback on the 'balancing the op TR' discussion . They are not suited on having a potentially nerf opinion
of another classv of the TR class when they are indeed using the class mechanicsWaiting for the same rings to drop orange for my main HR. To make an HTR.
Basically, it was the same as fighting someone with the old stealth reveal.
Enemy attacks--->you see him--->he moves to stealth--->next time he attacks, you see him again, or you can see him if you get in the 20-30' range from him
I think the ring might be very, very powerful on ranged classes with mobility like SW. Basically, they can burst from and then go stealth, just a quick shadowslip, bunnyhop and shadow slip again if the enemy gets to close. Let the DoTs do their job and burst again when cooldowns are over. Basically, helps the SW to overcome its squishyness.
For a GWF or GF it's useless. GWF needs to keep attacking to build stacks and keep them up, is melee range and must stop to attack. Not DoTs so what a GWF does is pressure to the end.
I see being more useful for GWFs and GFs the siege ring, that gives 30% DR after 1s (legendary) when you move. Basically allows a GWF to add another 30% DR to the 30% from sprint or unstoppable, making him tankier when he tries to reach a ranged enemy or when he moves around to find a TR or a stealth ring user.
Other rings might be more useful for PvE. These 2 rings and the stealth reveal one might be the choice for PvP, depending on the class.
We should all get legendary ambush ring and play hide and seek instead of pvp.
Today I was rtying to kill DC. Add his "slides" to invisibility every few seconds. O.o
that was pretty sick.
.Suicide Squad.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
everyone is running around with negation, most anyway.
and lots of rogues are using cleric class artifect.
-Kymos
-Kymos
I don't know, this game irritates the HAMSTER out of me now for some reason with the PvP stuff.
-Kymos
YOu all need a shocking execution to feel .
pvp was messed up before and now with these rings haha...
[Mitteilung] an [Brienne von Tarth]: ja genau der bin ich
[Systemmeldung] Brienne von Tarth ignoriert Sie.
[Mitteilung] an [mich selbst]: pvp ist schon geil
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,