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Why did you not include the issue that causes dusk armor set 2/2 to not apply when the player joins a party? The player must unequip and re-equip a piece in order to work.
So any chance we will be allowed to transmute other classes gear? Armor at least. Weapons would be pretty funny. Otherwise wooo now we can look at cool gear combos that are totally worthless since we can't actually achieve that look.
Also on that note... 50k a piece is a bit much. To transmute a full set would take 150k for the minimum (arms, chest, legs), another 50-100k, depending on class for your MH/OH, 50k for your neck if you want it and 50k for the head if you want that one as well. That's 350k for you to transmute all of those items or 10 days of hitting the new cap (if you can).
You say you want a higher variety of characters, so give us more armor to choose from, that way I can mix and match as I like rather than being forced in to a type of armor. Make it so it isn't a choice between improving a look and improving a character's capabilities
•Kallos Tam no longer rarely respawns after being defeated
My record is 7 times in a row in one dungeon. Iwould not call that rarely.
Thanks for fixing it it was really anoying.
•A Double Guild Marks event is now scheduled to begin November 25.
Thank you i really need it
•Oathbound Paladin: Prism: This feat will no longer trigger from healing caused by Bond of Virtue or Heal over Time effects.
This is a good fix.
Really happy about these changes, especially since underdark me so much. Thank you
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited November 2015
It is a pity the prism change hasn't done anything significant, as far as my testing on preview shows. Prism still cannot be used in large groups.
Sucks about prism .... really. I was under the impression this was the fix we were waiting for.
@Cryptic why not adjust what the ability does itself if it causes this much grief. Have you actually tested/experienced this to see yourselves just how impactful this is? Your game is built around big Zerg events and that is how you always need to baseline your decisions against. How will this X thing scale with 25 players on the screen at once...
From a performance perspective I am really missing the old days of NW.
Now I am accustomed to going to an NPC and waiting 5 seconds for an interaction dialogue or Travel, or any interaction with anything like Black Ice mining etc.... when 10+ players are in a zone. Leave that instance to go to a non-populated instance and everything is just fine.
The problem is there are less players in the zones so I am usually stuck with the single instance that is performing bad. It used to be 5-6 instances no matter where you were.
That should be a sign you need to start fixing things.
Remember this.... people that come here to complain comment actually love your game or we wouldnt feel the need to say anything at all.
I think if your next Module or content was skipped purely for a module of performance and bug fixes you would hear huge songs of praise from all the die hard community that has been here from day one.
I was hoping for an increased rate on Mote drops from heroic encounters.. Farming a daily heroic encounter 100 times is not exactly ideal for an artifact weapon that is only slightly better. Also, the Dusk set isn't being fixed? The 2nd bonus doesn't apply when in a party unless you equip a piece while you're in the party, and the 3rd bonus doesn't apply to allies in the Stronghold at all. Fixing the Opposing Party is a good idea, considering I had one of them that walked an inch outside of his room and they all respawned. Possibly increasing their boundaries slightly would be a good idea. The preview gear change is anticipated, but hopefully it leads to being able to transmute gear that is not "intended" for your class. I would love to put on some helmets that another class wears. For fashion's sake.
Sucks about prism .... really. I was under the impression this was the fix we were waiting for.
@Cryptic why not adjust what the ability does itself if it causes this much grief. Have you actually tested/experienced this to see yourselves just how impactful this is? Your game is built around big Zerg events and that is how you always need to baseline your decisions against. How will this X thing scale with 25 players on the screen at once...
From a performance perspective I am really missing the old days of NW.
Now I am accustomed to going to an NPC and waiting 5 seconds for an interaction dialogue or Travel, or any interaction with anything like Black Ice mining etc.... when 10+ players are in a zone. Leave that instance to go to a non-populated instance and everything is just fine.
The problem is there are less players in the zones so I am usually stuck with the single instance that is performing bad. It used to be 5-6 instances no matter where you were.
That should be a sign you need to start fixing things.
Remember this.... people that come here to complain comment actually love your game or we wouldnt feel the need to say anything at all.
I think if your next Module or content was skipped purely for a module of performance and bug fixes you would hear huge songs of praise from all the die hard community that has been here from day one.
May I suggest: Mod 9 - Fixes from the East
Anymore, 5 seconds is a great time, I have counted up to 15 sometimes and I don't quite understand why this is exactly. I remember this never happening before with instances filled but now I see it spreading to zones where it has never happened before. I have encountered some of the worst of this delay in Caer-Konig and to the point that I have even given up collecting the tasks there. Whatever the issue is that is the cause of this they really need to get a handle on it immediately (should have already long ago honestly).
Comments
Also on that note... 50k a piece is a bit much. To transmute a full set would take 150k for the minimum (arms, chest, legs), another 50-100k, depending on class for your MH/OH, 50k for your neck if you want it and 50k for the head if you want that one as well. That's 350k for you to transmute all of those items or 10 days of hitting the new cap (if you can).
You say you want a higher variety of characters, so give us more armor to choose from, that way I can mix and match as I like rather than being forced in to a type of armor. Make it so it isn't a choice between improving a look and improving a character's capabilities
Thanks for fixing it it was really anoying. Thank you i really need it This is a good fix.
Really happy about these changes, especially since underdark me so much. Thank you
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
@Cryptic why not adjust what the ability does itself if it causes this much grief. Have you actually tested/experienced this to see yourselves just how impactful this is? Your game is built around big Zerg events and that is how you always need to baseline your decisions against. How will this X thing scale with 25 players on the screen at once...
From a performance perspective I am really missing the old days of NW.
Now I am accustomed to going to an NPC and waiting 5 seconds for an interaction dialogue or Travel, or any interaction with anything like Black Ice mining etc.... when 10+ players are in a zone. Leave that instance to go to a non-populated instance and everything is just fine.
The problem is there are less players in the zones so I am usually stuck with the single instance that is performing bad. It used to be 5-6 instances no matter where you were.
That should be a sign you need to start fixing things.
Remember this.... people that come here to complain comment actually love your game or we wouldnt feel the need to say anything at all.
I think if your next Module or content was skipped purely for a module of performance and bug fixes you would hear huge songs of praise from all the die hard community that has been here from day one.
May I suggest:
Mod 9 - Fixes from the East
Also, the Dusk set isn't being fixed? The 2nd bonus doesn't apply when in a party unless you equip a piece while you're in the party, and the 3rd bonus doesn't apply to allies in the Stronghold at all.
Fixing the Opposing Party is a good idea, considering I had one of them that walked an inch outside of his room and they all respawned. Possibly increasing their boundaries slightly would be a good idea.
The preview gear change is anticipated, but hopefully it leads to being able to transmute gear that is not "intended" for your class. I would love to put on some helmets that another class wears. For fashion's sake.