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SH artif weap set VS Elem artif weap set, which one are BIS in mod 8?

piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
edited November 2015 in General Discussion (PC)
drown set, with 50% healing depresion about to come and fixing it as intended it's going to be 25% HP in 30s every 60s
burning set, if i am not mistaken reading in other thread 25% change when use daily to restore up to 100% action point every 60s

devs mention that this elemental artif weapon is serve as option to ppl who don't wanna after stronghold artif weapon, that's mean elemental wep set is not suppose to be the BIS wep set in mod 8, soo this is my speculation

Stronghold artif weapon set, granted a stack of +2% outgoing damage, +2% outgoing healing, -2% incoming damage max 5x stack

- so why devs type the definition as +2% outgoing damage/healing instead of +2% damage/healing?
if i am not mistaken this how it should works in my HR
at worst scenario +2% outgoing damage/healing is serve as
(100%(base damage)) + 80%(master trapper+power stat))*2% = 3.6% damage and healing /stack and this will perform much better on GWF class

- so why devs type the definition as -2% incoming damage instead of +2% damage resist, are this -2% incoming damage can be pierce by arp ? or it's unpierceable just like PVP damage resist in tenacity

can Cryptic or ppl who already get the stronghold artif weapon give clarification about this?

Comments

  • edited November 2015
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  • piejalpiejal Member, NW M9 Playtest Posts: 403 Arc User
    edited November 2015

    - so why devs type the definition as +2% outgoing damage/healing instead of +2% damage/healing?
    Because there's clearly a difference between the two statements. You definition would include incoming healing. The real definition does not. So I would expect self-healing values not being affected by this stat. Things like the life-steal stat or any skill that allows for self-healing. If the power in question does both, I expect only the outgoing healing part of the skill to be affected.
    - so why devs type the definition as -2% incoming damage instead of +2% damage resist
    I would expect it's similar to the above. Incoming damage can still be affected by buffs and debuffs before it hits you. 2% damage resist would imply a flat 2% less damage taken at all times, regardless of any outside effects. That is not what they want the stat to do.

    That's my reasoning. I could be just as wrong as the next. But this is how it makes sense to me.

    my point is if +2% outgoing damage is serve as +2% damage worth of 800 power stat and -2% incoming damage is serve as +2% damage resist worth of 800 defense stat then stronghold artifact weapon is obstacle by those elemental artifact weapon and there is no point on getting it..
    but if the incoming damage bonus is serve as damage after buff which i can reach 100%+ damage with power stat,master trapper,aspect serpent,feytouch,ext that will make my base damage + buff = (200%+) * 2% = 4%+ damage worth of 1600 power stat /stack
    just being confused about which one i should after to become BIS in mod 8
  • jobsalotofworkjobsalotofwork Member, NW M9 Playtest Posts: 189 Arc User
    SH weapons get stronger in a group. So the bonus is 10% if you all have SH weapons, which is theoretically better if everyone is using them.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Skip them, you will never find a party with 5 sh weapons. By the way i see the damage buff a sort pf mini wheel and the damage resist part as simple as unpiercable defense
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    the concept for sh weapons was very good, unfortently.. they really effed it up.. so no one can get them, basically totally locking them out unless you want to pay a few million AD give or take.

    Sadly,they didnt even bother to respond to us today, which pretty much shows what they think of all of us.



  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User
    Since SH weapons can't be bought outright even with an appropriate guild: is the twisted set better overall than the elemental sets? The special bonuses only seem to apply to Underdark related activities.
  • rinat114rinat114 Member Posts: 913 Arc User
    edited November 2015
    piejal said:

    - so why devs type the definition as +2% outgoing damage/healing instead of +2% damage/healing?
    Because there's clearly a difference between the two statements. You definition would include incoming healing. The real definition does not. So I would expect self-healing values not being affected by this stat. Things like the life-steal stat or any skill that allows for self-healing. If the power in question does both, I expect only the outgoing healing part of the skill to be affected.
    - so why devs type the definition as -2% incoming damage instead of +2% damage resist
    I would expect it's similar to the above. Incoming damage can still be affected by buffs and debuffs before it hits you. 2% damage resist would imply a flat 2% less damage taken at all times, regardless of any outside effects. That is not what they want the stat to do.

    That's my reasoning. I could be just as wrong as the next. But this is how it makes sense to me.

    my point is if +2% outgoing damage is serve as +2% damage worth of 800 power stat and -2% incoming damage is serve as +2% damage resist worth of 800 defense stat then stronghold artifact weapon is obstacle by those elemental artifact weapon

    Wrong, they are not equal and don't scale the same way.

    Outgoing Damage =/= Damage Bonus from power. Easiest example to see the difference - outgoing damage will ignore any direct debuffs to bonus damage, hence why for example, Feytouched is a better debuff on mobs than persae a Terror.
    Outgoing Damage is vastly superior to Bonus Damage. That's why the SH weapons are BIS (if of course at least 4/5 people in the party are using the set.)

    To clarify the point further - if I tell you I'm debuffing your Defense and then in another instance I'm debuffing your DR? Defense is a PORTION of your DR, it contributes to it directly but is NOT the only component. Hence, in that instance the DR debuff will be more powerful but around twice as much than the Defense debuff.
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