So it only lasted one mod. My DC virtuous or faithful prior to mod 6 was a little useful. And now its over. Thanks to the incredible idiotic bonus of the drowned elemental set. Someone with LS boon and this artifact set weapons will never ever need me.
All those enchants i've been trying to upgrade, artifacts mythic or on way to. Pfiiiut all gone to waste.
0
Comments
And yes i agree, the game is hilariously easy in it's current state. I really like Underdark but the two skirmishs are also too easy (no real damage threat in it).
The only healing class that can do odd, weird and , well Im not sure if its 100% intended, damage, is the healdin, with some conjunctions of stuff, I will not discuss here. I wouldn't say they are wrong.. as its clearly a build that is doable with regular feats and boons, it just does stuff, that no DC can do with it.
The only real utility you can build is buffing and battery. I haven't even taking my HP armor off in a few weeks.
I still await something that may require my spam healing again. Maybe epic demogorgan.. regardless you either go righteous to debuff, or you have HP.. or both.
Went from me using bastion on tank over and over.. to mostly doing it every other rotation.. to just using it to build AP for group.
In regards to damage, I did more in a dungeon at level 62 than my roommate's level 70 TR. Of course my roommate apparently doesn't really know what he's doing, so that could be why, hah. Either way, I enjoy playing her.
It might not be AS good as the old days at lower % values, but at even higher % values 15% it maybe even BETTER.
For the record, you really dont need heals with most teams anymore, you might, do a few random heals, it doesnt mean you cant make it super easy though.. just a like a paladin on the team.. Pally + DC + 3 dps (or even better add a GF + 2 dps)
You will see things melt like butter.. Did recently a 4 utility + 1 tr dps.. we melted lostmouth in 4-5 seconds, well before it flew up. It was crazy..
But we had HP, HV + trans terror+ trans plague involved in that run , let alone all the other buffs from the classes involved.
Ive seen it happen a couple of times, but never quite as fast as that one run.
So yes debuffs/buffs are alot more powerful then poeple give them credit for.
But sadly, the new skirms are not built in a area that takes much advantage of them.. other then maybe the last boss fights.
POM in particular IS trash to DCs.. you are greyed out half the time.. running in circles.. no need for DCs much at all there.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
As for now, im just used as a big Snail for my party, i just spam encounters for them to get AP.
DCs have always been better at preventing damage than healing it.
Now they say it was bug of Damage resistance and fixed. I said it was fine. You had to bring tank+heal to party.
Now its mod5 again when you just burst through dungeons with dps classes...
I don't play with Dc at all.
If you think that a cleric is mainly a healer, then you're playing it bad.
I still need heal powers, mainly for ME: I love spamming rk 4 HG in seconds, I love buffing whoever is around me with 5K+ power, I love breaking the spirit on a mob/boss and see them melted, I love dps classes shining with DG.
All the above works if you're in a team or not.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
GF,DC - buffers\debuffers + HR - controler great sinergy wit dps: GWF+SW
Steel and Magic
https://www.youtube.com/watch?v=qtaNxVe--qQ
GWF POV - I'm the cleric in this video: 3 support classes and 2 dps here
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
There is nothing.. that any class with a build of 2.4-2.5k cant do in game by themselves, they defiantly don't need some heals to accomplish it.
DCs are in a bad spot in this mod because of the following only:
A, regardless of this set, no one needs heals, like the start of mod 6.
B. We are relegated to spot mechanics, which only hit 50% of the players 50% of the time. DCs are at their most effective for grouped mobs or bosses.
C. the only real role is debuffing or battery with spot heals. Only in pvp can faithful even be useful.
D. new skirms and hes, do not require healing, are promptly designed in such a way that our spot mechanics are less use and that leaves debuffing.. hes dont need our debuffing at all, or barely, some epics are ok with a dc, the regular ones, naw. They die before you can hit something with our slow skills anyways. Skirm design IS really disheartening. Its like they couldnt think of a use for a DC, so said, screw it.. we just wont bother. PoM is worse then throne as the block middle, really prevents you from helping your team, last boss is ok, as you can slam it again.. but overall, its really have no use leading up to that fight.
Spot mechanics have been a issue for awhile, Ive argued this since SW release , back when you only had the GF, CW (who was mid support damage) TR and gwf, ALL , everyone was around the ashield and benefited from your buffs and the spot mechanics were ok. We are SO far away from that part of the game, its no longer ok!
Since then we had the SW, HR class introduced, adding even more RANGE into the system, the core mechanics of the DC need to altar to adjust to the changing paragon of the game and yes.. that may be uncomfortable to some, but I wish they would get along with it already. Imagine if druid is next? we are likely to see teams NEVER around your DG!
BTW, if they wanted to ADD real value to the DC, make warding flare a CC immunity against these new grey out mechanics.. its like the DIVINE CLERIC can call a sanctuary circle TO itself, protecting its allies against harmful effects.
OMG.. see the stuff that can be done, if they would put some time into it.
We have asked for something to be done to a worthless junk power for some time now, this would be a instant hit! (other things need to be changed again as well, but this would've been a perfect implementation of a otherwise terrible skill for this power.)
The problem with utility, is they are the ones that have to be changed the most and most often, dps is always dps.. a sword hit of X Value X Stats always = a performance enhancement, as long as gear increases stats.
Debuffs and Buffs, are not handled in the same manner and in addition, when you remove the need for core mechanic such as healing, it leaves the DC in a place that is just not nearly the same.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================