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Suggestion: Make campaign currencies account-wide

deadbeat1985deadbeat1985 Member Posts: 5 Arc User
There are a lot of things in Neverwinter that make it extremely unsuitable for levelling alt characters, and one of the most prominent is the campaign grind. It can take months to max out a campaign for a fresh character, so why not make things a little more pleasant and make campaign currencies account-bound?

I'm not sure what the account-wide TarmBar system will be, whether the bars can be sent from one player to another like BtA items or whether all earned bars are stored in an account-wide currency bank, much like LotRO's shared currency wallet, but either system would be better by far than earning them per-character. It wouldn't boost or hinder first-time playthroughs of the campaigns at all, and wouldn't even be a free boost to alts - the currencies would still have to be earned, by one character or another. It just chips a little off the top of the enormous wall of grind that faces a new character at level cap.

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    sockmunkeysockmunkey Member Posts: 4,622 Arc User
    They cant make campaign currency account wide. The entire point of campaign currency structure is to time gate progression at a set pace. If every character can earn currency, and then add that currency to a single pool. You by-pass that time gate. Cryptic isnt about to let that happen.

    A more reasonable request might be to make campaign unlocks account wide. Players will still have to progress through the campaigns at a set pace, but if they complete it with one they effectively complete it with all.
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    urabaskurabask Member Posts: 2,923 Arc User

    They cant make campaign currency account wide. The entire point of campaign currency structure is to time gate progression at a set pace. If every character can earn currency, and then add that currency to a single pool. You by-pass that time gate. Cryptic isnt about to let that happen.

    A more reasonable request might be to make campaign unlocks account wide. Players will still have to progress through the campaigns at a set pace, but if they complete it with one they effectively complete it with all.

    They could just time gate it behind task timers instead of currency.
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    sockmunkeysockmunkey Member Posts: 4,622 Arc User
    urabask said:



    They could just time gate it behind task timers instead of currency.

    That would require changing the entire system. Are you really sure you want Cryptic to attempt to do that? Their track record on major design retrofits, has been less then stellar.
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    suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    I'd advocate giving a boost for completion of a campaign - later chars should get a +xx% bonus for every char on the account that has completed that campaign. Or a cost reduction.

    Either way: Make it faster after the first (and subsequent) time(s). As it is now it's mostly drab tedium...
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    subnoctesubnocte Member Posts: 341 Arc User
    The more grind, the more they can sell in the store to bypass it (being able to buy complete campaigns is a pretty obvious example).
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    regenerderegenerde Member Posts: 3,044 Arc User
    Yes.
    In the end, you still have to earn the campaign currencies anyway, therefore it would be a great change to let it flow into one account-wide pool.
    I do believe in killing the messenger...
    Want to know why?
    Because it sends a message!
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    deadbeat1985deadbeat1985 Member Posts: 5 Arc User
    If the time-gate and power-feeding one main char is an issue, then make it so that the account-wide currency unlock only kicks in once at least one character has completed the campaign 100%.
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    aeonnettetwo#2746 aeonnettetwo Member Posts: 9 Arc User
    subnocte said:

    The more grind, the more they can sell in the store to bypass it (being able to buy complete campaigns is a pretty obvious example).

    And that's all that matters to them in the end.

    I'd still suggest this: a bag of currency that would be account-locked and would yield, say, 5% of its cost to whichever other char would open it. Probably could limit the ability to open them to 3-4 a day, as people with huge accounts (dunno the limit) could get a ridiculous speed boost.
    Thus, Char A with a surplus would be able to pass his currency onto Char B at a rate that would allow a faster progression as you develop your account but still not make people turn away from the ever so precious store unlocks.
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