Mistreated and betrayed by helping in the defense of neverwinter we lost our power and our pride . We scourge warlocks are made weak by such rules and power ,made pawns and cattle to those who claim the light is thiers alone to dictate. I say NO ,We scourge warlocks will regain our power and our Pride with the allignment of those who has helped us and blessed us . We shall be the first to accept and the beginning of the new.
No more lies no more games we are dark , from that darkness comes strength and power that was robbed from us.
Let all know the scourge warlocks shall light the fires that burn neverwinter and embrace it`s once dark heritage . Through the demons power we will grow stronger as the aggreement accepted long ago.
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I use the darkest powers from warlock and do good, its my favorite class in PVE and fun, and since a warlock is no holy class I do feel good about it
until the class get reworked and fixed (mod 10? or mod 20) I won´t loose any thoughts about playing legit, broken or political correct, since the hole game is bugged as HELL
Simply by adding Life steal increase by 20% to curse mechanic and SW would be same as Mod 5..
As from Hellbringer Furry side whole tree locked for ~3 targers.. Also all encounters curse consume = have to keep hitting TAB key like maniac all time if u want to reach full SW dps.
Speed lack for castings, shift mechanic and part of Encounters total useless. SW make unique class for players who have nerves of steel, or don't have them at all..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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I think we chose the wrong Devil, Lord of the Nine hells to make a bargain with, as it should have been Asmodeus (A better and more powerful patron). While Belial is an interesting fella, he is having problems with his daughter and her current female Devil lover.
I'm going to sit back and wait to see what happens, until then, I think my SW will be on PvE/Heroic duty.
-Kymos
Also, I find it really hard to see you using Temptation effectively at end game PvP, I have yet to run across a SW that is temptation and can actually heal your group and survive an onslaught of these revamp classes' abilities (1 smokebomb and you are rendered usless with very, very, very, very, very, very low survvivability).
-Kymos
I am mostly squishy and get killed very, very easily. I work best pot shotting enemies from the distance, behind one or 2 members of my party. This will occasionally yield results as i send small heals to them to improve their survivability(a tiny bit).
I am never even close to getting many kills, but sometimes get a few assists and points via capturing nodes.
One thing I never do is like lets buff one path + one tree. When I think suggestions, I do for both paths, and all 3 build trees.
And in same time also keeping in mind how not to make freaky overpowered.
I have met in game guys who telling SW is overpowered, All because some dudes exploited damination tree bugs.
Or look Soulbinder is great = overall SW's are way to stroong..
But you know there is Hellbringer which supposted to have more dps. while Soulbinder more survivability.
Furry = dps tree, Damination is like summoner/debufer. Temptation heal/buff.
All desing itself do not met requirement for survivability since mod 6. Hadar grasp> I prefer harrowstorm. due dps and prone effect. Hadar grasp desing is just slow version of entangling force(CW) and in mid to effect last longer..
CW> it's survivability do not depend on life steal. With Cw u control monsters and dps matter leave to class features. Stormfull and etc.. Even if u use entangling force monster get lightning strikes to his HAMSTER. (CW storm path)
With CW u can do more dps build that with SW. SW cast DT u walking and eating incoming hits. U choose Control encounter(like it would be ones) u screw up by dps. U choose more dps u become glass cannon and die from couple slaps.
I been in party with SW's who have great dps, but survivability is poor.. Two hits from mobs u dead. I been in party who have build arround Life steal, deflect/def(tank) u screw up by dps and also didn't last long.
SO don't say that other SW's are OK and only templocks need buff.
p.s I played SB> now HB, Been Temp, damination now back to furry.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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1 crit from hadar grasp is 13 ticks about 72k damage+65k from lolset + 13-14 sparks (near half of your 30!) thats>2x SS
1crit from HS 28k + 24k lolset + 6 sparks
Hadar grasp deals near triple damage and gives more tahn double sparks from procs
casting HS in a group may deal some more damage but
in PVE its not at all the way to go since you cast TT followed by HG+ what you like (i take WB+DT some take WB+KF some DT+KF but ... HAdar grasp is a must
DT is about 65k damage (no lolset..lol) and 10 sparks in my case
so best you go is HG+DT on TT spending your SoulsScorch on top
no matter if you take WB or HS or KF these are optional encounter imo
its all about TT and the best damage encounter you cast on them ..HG is by far the best
Everyone with half a brain understands you need to hit the person in order to heal in PvP and with healing depression and the ICD you have (mostly 4 seconds) with most of Temptation LS abilities one control from any class and your HAMSTER is toast.
Temptation is a joke and anyone I see running this build inside of PvP, I have to question if they even know how to play the class.
-Kymos
-Kymos
You have to play your templock like a dps class and look for the setup you deal most damage!
I play damnation in PVP and its the poorest tree from all, look up for it, the tree feeds the puppet thats all....but the puppet is allways dead so forget about it.
But I do fine so far, beside the fact that this class is not made for PVP. Quallo ingame.
So a templock has nearly the same damage as a damnation in theory and on top dark revelry, vampire sparks etc. on the paper better feats than damnation has got.
So sure you will suck heavily beeing focussed on Lifesteal and skipping damage/offensive stats HP etc
Take 15 points in fury and rest in temptation, forget about Lifesteal in case you do want to PVP with temp tree, thats what I would do.
I have to test it myself probably since I can´t imagine that temptation is weaker than damnation in PVP, so I will do it and come back to report in a time.
Fury would be the best to go, but 15 point into it will at least help a bit i hope, and in case you look up for the capstone, creeping death is so poor in overall damage in PVP as I could see lately on ACT
In regard to Hellbringer having "Fire powers", while true, it never really was a deciding factor. Hellbringer does have Hellish Rebuke, which does do fire damage and Soulbinder has Essence Defiler instead, which does necrotic. However, almost all builds I've seen for Fury HB use Hand of Blight as the left-click, giving necrotic damage, and often Hellish Rebuke as the right-click. SB builds I've seen use Essence Defiler as left-click and Dark Spiral Aura as right-click. I would speculate that the repeated damage from Hellish Rebuke that occurs when enemies attack you is about on-par with the Dark spiral combined with Creeping Death. Also, don't forget that since Dark spiral isn't path specific, HB have the option to use it and have two necrotic encounters as well. Pillar of power is really useless and is probably the worst part of the Hellbringer path, but there are tons of other good necrotic options that can take its place (DT, HG, WB, BoVA) where a Soulbinder would likely use Soul Scorch. Lastly, every HB rarely uses Gates of Hell and instead equips Brood of Hadar, which is necrotic, where a Soulbinder would likely place the Immolation spirits which do fire damage.
All builds of HB worked around the fire path powers to take advantage of class features that were resulting in higher damage than Soulbinder in previous mods, which is the way things should be since Soulbinder had greater survivability. Now that Soulbinder is managing to output greater damage than Hellbringer, HB has essentially become useless because it has lower damage output and lower lifesteal/survivability. This balance needs to be restored by increasing the damage capabilities of Hellbringer beyond that of Soulbinder (probably starting with replacing Pillar of HAMSTER with a nice necrotic power). If they're nice enough to wait around in front of you while you cast