test content
What is the Arc Client?
Install Arc

Revolt of Scourge

proudlikeabomproudlikeabom Member Posts: 10 Arc User
edited November 2015 in The Nine Hells
Mistreated and betrayed by helping in the defense of neverwinter we lost our power and our pride . We scourge warlocks are made weak by such rules and power ,made pawns and cattle to those who claim the light is thiers alone to dictate. I say NO ,We scourge warlocks will regain our power and our Pride with the allignment of those who has helped us and blessed us . We shall be the first to accept and the beginning of the new.
No more lies no more games we are dark , from that darkness comes strength and power that was robbed from us.
Let all know the scourge warlocks shall light the fires that burn neverwinter and embrace it`s once dark heritage . Through the demons power we will grow stronger as the aggreement accepted long ago.

Comments

  • edited November 2015
    This content has been removed.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2015

    Mistreated and betrayed by helping in the defense of neverwinter we lost our power and our pride . We scourge warlocks are made weak by such rules and power ,made pawns and cattle to those who claim the light is thiers alone to dictate. I say NO ,We scourge warlocks will regain our power and our Pride with the allignment of those who has helped us and blessed us . We shall be the first to accept and the beginning of the new.
    No more lies no more games we are dark , from that darkness comes strength and power that was robbed from us.
    Let all know the scourge warlocks shall light the fires that burn neverwinter and embrace it`s once dark heritage . Through the demons power we will grow stronger as the aggreement accepted long ago.

    whatever this means....
    I use the darkest powers from warlock and do good, its my favorite class in PVE and fun, and since a warlock is no holy class I do feel good about it :smile:
    until the class get reworked and fixed (mod 10? or mod 20) I won´t loose any thoughts about playing legit, broken or political correct, since the hole game is bugged as HELL
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    Slight change and SW survivability increase drasticly..

    Simply by adding Life steal increase by 20% to curse mechanic and SW would be same as Mod 5..
    As from Hellbringer Furry side whole tree locked for ~3 targers.. Also all encounters curse consume = have to keep hitting TAB key like maniac all time if u want to reach full SW dps.

    Speed lack for castings, shift mechanic and part of Encounters total useless. SW make unique class for players who have nerves of steel, or don't have them at all..
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • gomok72gomok72 Member Posts: 616 Arc User

    Mistreated and betrayed by helping in the defense of neverwinter we lost our power and our pride . We scourge warlocks are made weak by such rules and power ,made pawns and cattle to those who claim the light is thiers alone to dictate. I say NO ,We scourge warlocks will regain our power and our Pride with the allignment of those who has helped us and blessed us . We shall be the first to accept and the beginning of the new.
    No more lies no more games we are dark , from that darkness comes strength and power that was robbed from us.
    Let all know the scourge warlocks shall light the fires that burn neverwinter and embrace it`s once dark heritage . Through the demons power we will grow stronger as the aggreement accepted long ago.

    It's actually a Devil we "Tiefling" ancestors made long ago not Demons.

    I think we chose the wrong Devil, Lord of the Nine hells to make a bargain with, as it should have been Asmodeus (A better and more powerful patron). While Belial is an interesting fella, he is having problems with his daughter and her current female Devil lover.

    I'm going to sit back and wait to see what happens, until then, I think my SW will be on PvE/Heroic duty.

    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • This content has been removed.
  • gomok72gomok72 Member Posts: 616 Arc User
    edited November 2015

    Slight change and SW survivability increase drasticly..

    Simply by adding Life steal increase by 20% to curse mechanic and SW would be same as Mod 5..
    As from Hellbringer Furry side whole tree locked for ~3 targers.. Also all encounters curse consume = have to keep hitting TAB key like maniac all time if u want to reach full SW dps.

    Speed lack for castings, shift mechanic and part of Encounters total useless. SW make unique class for players who have nerves of steel, or don't have them at all..

    No, I think LS should be linked only to the Temptation tree, like it is for HR Combat and TR Scoundrel. Temptation need a real buff to be able to let its mechanic working fine. Actually they are sub-optimal.
    Fury is just below GWF in DPS, stronger than a TR or HR while debuffing more so it's good as it is, plus Warlock's Bargain does not consume Curse and Dreadtheft last long. The only power that will make you spam Curse is Soul Scorch.

    Speed casting is a real problem with Hadar's Grasp, other powers are fine, eventually Harrowstorm can be tweaked too.
    It's far more rampaging CW as a class, I had a problem with it at low IL... more squishy than the SW. If you are a Temptation you aren't squishy at all.
    If you are squishy as a CW, you are doing it wrong. My CW is a lot tougher than my SW with a lot better burst and control.

    Also, I find it really hard to see you using Temptation effectively at end game PvP, I have yet to run across a SW that is temptation and can actually heal your group and survive an onslaught of these revamp classes' abilities (1 smokebomb and you are rendered usless with very, very, very, very, very, very low survvivability).
    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • qb3rt2014qb3rt2014 Member, NW M9 Playtest Posts: 12 Arc User
    I play a Temptation, and am playing PVP just so i can get a banner, for the Lifesteal and power.
    I am mostly squishy and get killed very, very easily. I work best pot shotting enemies from the distance, behind one or 2 members of my party. This will occasionally yield results as i send small heals to them to improve their survivability(a tiny bit).
    I am never even close to getting many kills, but sometimes get a few assists and points via capturing nodes.
  • This content has been removed.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User


    No, I think LS should be linked only to the Temptation tree, like it is for HR Combat and TR Scoundrel. Temptation need a real buff to be able to let its mechanic working fine. Actually they are sub-optimal.
    Fury is just below GWF in DPS, stronger than a TR or HR while debuffing more so it's good as it is, plus Warlock's Bargain does not consume Curse and Dreadtheft last long. The only power that will make you spam Curse is Soul Scorch.

    Could you please explain more detail about why u think Furry is OK?? Furry have even less survivability than temptation, and soul scorch is in Soulbinder path.. What about hellbringer huh?

    One thing I never do is like lets buff one path + one tree. When I think suggestions, I do for both paths, and all 3 build trees.
    And in same time also keeping in mind how not to make freaky overpowered.

    I have met in game guys who telling SW is overpowered, All because some dudes exploited damination tree bugs.
    Or look Soulbinder is great = overall SW's are way to stroong..
    But you know there is Hellbringer which supposted to have more dps. while Soulbinder more survivability.
    Furry = dps tree, Damination is like summoner/debufer. Temptation heal/buff.

    All desing itself do not met requirement for survivability since mod 6.
    Speed casting is a real problem with Hadar's Grasp, other powers are fine, eventually Harrowstorm can be tweaked too.
    It's far more rampaging CW as a class, I had a problem with it at low IL... more squishy than the SW. If you are a Temptation you aren't squishy at all.
    Hadar grasp> I prefer harrowstorm. due dps and prone effect. Hadar grasp desing is just slow version of entangling force(CW) and in mid to effect last longer..

    CW> it's survivability do not depend on life steal. With Cw u control monsters and dps matter leave to class features. Stormfull and etc.. Even if u use entangling force monster get lightning strikes to his HAMSTER. (CW storm path)
    With CW u can do more dps build that with SW. SW cast DT u walking and eating incoming hits. U choose Control encounter(like it would be ones) u screw up by dps. U choose more dps u become glass cannon and die from couple slaps.
    I been in party with SW's who have great dps, but survivability is poor.. Two hits from mobs u dead. I been in party who have build arround Life steal, deflect/def(tank) u screw up by dps and also didn't last long.

    SO don't say that other SW's are OK and only templocks need buff.

    p.s I played SB> now HB, Been Temp, damination now back to furry.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2015
    hada r grasp is by far the best encounter you can use because:

    1 crit from hadar grasp is 13 ticks about 72k damage+65k from lolset + 13-14 sparks (near half of your 30!) thats>2x SS
    1crit from HS 28k + 24k lolset + 6 sparks

    Hadar grasp deals near triple damage and gives more tahn double sparks from procs
    casting HS in a group may deal some more damage but
    in PVE its not at all the way to go since you cast TT followed by HG+ what you like (i take WB+DT some take WB+KF some DT+KF but ... HAdar grasp is a must
    DT is about 65k damage (no lolset..lol) and 10 sparks in my case
    so best you go is HG+DT on TT spending your SoulsScorch on top
    no matter if you take WB or HS or KF these are optional encounter imo
    its all about TT and the best damage encounter you cast on them ..HG is by far the best
  • btfdbtfd Member, NW M9 Playtest Posts: 177 Arc User
    keep in mind that HG only provides that many sparks in combination with lolset afaik

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    btfd said:

    keep in mind that HG only provides that many sparks in combination with lolset afaik

    thats right without lolset it will only be a good encounter and probabaly HS would do better by stacking sparks, but since most ppl run lolset its by far the best one imo
  • gomok72gomok72 Member Posts: 616 Arc User
    gomok72 said:

    Slight change and SW survivability increase drasticly..

    Simply by adding Life steal increase by 20% to curse mechanic and SW would be same as Mod 5..
    As from Hellbringer Furry side whole tree locked for ~3 targers.. Also all encounters curse consume = have to keep hitting TAB key like maniac all time if u want to reach full SW dps.

    Speed lack for castings, shift mechanic and part of Encounters total useless. SW make unique class for players who have nerves of steel, or don't have them at all..

    No, I think LS should be linked only to the Temptation tree, like it is for HR Combat and TR Scoundrel. Temptation need a real buff to be able to let its mechanic working fine. Actually they are sub-optimal.
    Fury is just below GWF in DPS, stronger than a TR or HR while debuffing more so it's good as it is, plus Warlock's Bargain does not consume Curse and Dreadtheft last long. The only power that will make you spam Curse is Soul Scorch.

    Speed casting is a real problem with Hadar's Grasp, other powers are fine, eventually Harrowstorm can be tweaked too.
    It's far more rampaging CW as a class, I had a problem with it at low IL... more squishy than the SW. If you are a Temptation you aren't squishy at all.
    If you are squishy as a CW, you are doing it wrong. My CW is a lot tougher than my SW with a lot better burst and control and again, are you end game PvPing as a Temptation Warlock?

    As far a squishiness a Temptation is less squishy, period. More LS, more stamina, some temp HP.
    As a striker obviously Fury it's better the capstone alone can give about 10/15% more DPS. As for PVP for me they are both good if highly geared.

    I hate to say this, but man what Devil weed you been smoking. Temptation tree is squishy as a mother HAMSTER in this game and useless as HAMSTER in PvP. I know, I played Temptation Warlock from beginning to mod 6 (where it was rendered useless). I'm not sure if you are/were playing on the Xbox version and still have Mod 5 experiences but I can guarantee you, if you are in PvP (end game) on PC side the only people you are killing are the ones naked and without gear on.

    Everyone with half a brain understands you need to hit the person in order to heal in PvP and with healing depression and the ICD you have (mostly 4 seconds) with most of Temptation LS abilities one control from any class and your HAMSTER is toast.

    Temptation is a joke and anyone I see running this build inside of PvP, I have to question if they even know how to play the class.

    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • gomok72gomok72 Member Posts: 616 Arc User
    gomok72 said:

    gomok72 said:

    Slight change and SW survivability increase drasticly..

    Simply by adding Life steal increase by 20% to curse mechanic and SW would be same as Mod 5..
    As from Hellbringer Furry side whole tree locked for ~3 targers.. Also all encounters curse consume = have to keep hitting TAB key like maniac all time if u want to reach full SW dps.

    Speed lack for castings, shift mechanic and part of Encounters total useless. SW make unique class for players who have nerves of steel, or don't have them at all..

    No, I think LS should be linked only to the Temptation tree, like it is for HR Combat and TR Scoundrel. Temptation need a real buff to be able to let its mechanic working fine. Actually they are sub-optimal.
    Fury is just below GWF in DPS, stronger than a TR or HR while debuffing more so it's good as it is, plus Warlock's Bargain does not consume Curse and Dreadtheft last long. The only power that will make you spam Curse is Soul Scorch.

    Speed casting is a real problem with Hadar's Grasp, other powers are fine, eventually Harrowstorm can be tweaked too.
    It's far more rampaging CW as a class, I had a problem with it at low IL... more squishy than the SW. If you are a Temptation you aren't squishy at all.
    If you are squishy as a CW, you are doing it wrong. My CW is a lot tougher than my SW with a lot better burst and control and again, are you end game PvPing as a Temptation Warlock?

    As far a squishiness a Temptation is less squishy, period. More LS, more stamina, some temp HP.
    As a striker obviously Fury it's better the capstone alone can give about 10/15% more DPS. As for PVP for me they are both good if highly geared.

    I hate to say this, but man what Devil weed you been smoking. Temptation tree is squishy as a mother HAMSTER in this game and useless as HAMSTER in PvP. I know, I played Temptation Warlock from beginning to mod 6 (where it was rendered useless). I'm not sure if you are/were playing on the Xbox version and still have Mod 5 experiences but I can guarantee you, if you are in PvP (end game) on PC side the only people you are killing are the ones naked and without gear on.

    Everyone with half a brain understands you need to hit the person in order to heal in PvP and with healing depression and the ICD you have (mostly 4 seconds) with most of Temptation LS abilities one control from any class and your HAMSTER is toast.

    Temptation is a joke and anyone I see running this build inside of PvP, I have to question if they even know how to play the class.

    On a note to, I am one of the few Warlock players that have had over 50% life steal and even then, you gimp yourself terribly as either you don't have enough crit, armorpen or power to actually be effective at doing or killing anything in the game.

    I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.

    -Kymos
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited November 2015
    Its worthless to run as Tempatationlock in PVP and put every single effort in boosting lifesteal 50%lol....thats for sure no way to try to compete gomok, by doing so you lose so much damage/offensive stats that you sure will suck in PVP.
    You have to play your templock like a dps class and look for the setup you deal most damage!
    I play damnation in PVP and its the poorest tree from all, look up for it, the tree feeds the puppet thats all....but the puppet is allways dead so forget about it.
    But I do fine so far, beside the fact that this class is not made for PVP. Quallo ingame.
    So a templock has nearly the same damage as a damnation in theory and on top dark revelry, vampire sparks etc. on the paper better feats than damnation has got.
    So sure you will suck heavily beeing focussed on Lifesteal and skipping damage/offensive stats HP etc
    Take 15 points in fury and rest in temptation, forget about Lifesteal in case you do want to PVP with temp tree, thats what I would do.
    I have to test it myself probably since I can´t imagine that temptation is weaker than damnation in PVP, so I will do it and come back to report in a time.
    Fury would be the best to go, but 15 point into it will at least help a bit i hope, and in case you look up for the capstone, creeping death is so poor in overall damage in PVP as I could see lately on ACT
  • edited November 2015
    This content has been removed.
  • rolling112rolling112 Member, NW M9 Playtest Posts: 5 Arc User

    P.S.: I do not even consider Hellbringer, why you should choose a path that have Fire powers when your Cap is about Necrotic damage?

    Just thought I would point out that hellbringer was supposed to be the higher damage path from the very beginning, with class features that are supposed to increase its direct damage output (No Pity, No Mercy, Flames of Empowerment) while Soulbinder focused more on survivability with class features such as Borrowed Time and the healing aspect of soul sparks. This is why it would be considered to be used with the Fury (highest damage) feat tree. In all pre-mod 6 builds that combination resulted in the highest damage output among SWs.

    In regard to Hellbringer having "Fire powers", while true, it never really was a deciding factor. Hellbringer does have Hellish Rebuke, which does do fire damage and Soulbinder has Essence Defiler instead, which does necrotic. However, almost all builds I've seen for Fury HB use Hand of Blight as the left-click, giving necrotic damage, and often Hellish Rebuke as the right-click. SB builds I've seen use Essence Defiler as left-click and Dark Spiral Aura as right-click. I would speculate that the repeated damage from Hellish Rebuke that occurs when enemies attack you is about on-par with the Dark spiral combined with Creeping Death. Also, don't forget that since Dark spiral isn't path specific, HB have the option to use it and have two necrotic encounters as well. Pillar of power is really useless and is probably the worst part of the Hellbringer path, but there are tons of other good necrotic options that can take its place (DT, HG, WB, BoVA) where a Soulbinder would likely use Soul Scorch. Lastly, every HB rarely uses Gates of Hell and instead equips Brood of Hadar, which is necrotic, where a Soulbinder would likely place the Immolation spirits which do fire damage.

    All builds of HB worked around the fire path powers to take advantage of class features that were resulting in higher damage than Soulbinder in previous mods, which is the way things should be since Soulbinder had greater survivability. Now that Soulbinder is managing to output greater damage than Hellbringer, HB has essentially become useless because it has lower damage output and lower lifesteal/survivability. This balance needs to be restored by increasing the damage capabilities of Hellbringer beyond that of Soulbinder (probably starting with replacing Pillar of HAMSTER with a nice necrotic power).

    With SW you control monsters too. Arms of Hadar make you prone targets and you can cast it in an almost rapid succession.

    If they're nice enough to wait around in front of you while you cast ;)

  • This content has been removed.
Sign In or Register to comment.