Hi all,
I'd like to ask you all if you think the purchase of High Prophet set is worth buying for 1.5m in order to step up your game from just healing and buffing your allies.
Please note that am doing dungeons with player with item lvl between 2100-2900
In lower lvl players i think it would be a hard to use set since my hp and stats will make me quite squishy..
Otherwise is the extra 30% defense debuff on the target enough to justify 1.5m ad and lower stats?
Note as well that the defense is dropped for the players that target the debuffed enemy.
Thank u so much for any replies.
If you can't convince them confuse them.
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High end PvE is mostly just an issue if you're a freshly dinged 60 in low end blues, rank 5-7s and no weapon/armor enchants. Times have changed, and you're in for a world of hurt if you try skipping normal progression.
OTOH, if you're in purples/legendaries (which explain how you can afford something worth 1.5M atm) then you should be able to run dungeons competently enough to not need High Prophet. It can certainly speed up runs, and if you're the type who does multiple runs with an established group then it's something to consider if you're in all rank 10+s/legendaries/mythicals. Or if your friends are just that good.
Players who have just hit their stride but who have not quite made it to end game yet should focus on other things. There's a lot of better stuff you could be using that 1.5M on.
But not so good for general usage. Target must be frequently hit to apply high prophet stacks. Heals do not apply high prophet.
http://forum.arcgames.com/neverwinter/discussion/1203150/high-prophet-in-mod6
http://forum.arcgames.com/neverwinter/discussion/1203152/high-prophet
Just did a lost-mouth the other day.. where we had so many buffs (and literally one high end dps toon (all mythics, legendaries and rank 11s for the most part) I wish I had a video, I had no idea this would happen. But hp was part of it. Lostmouth literally died in a under ten seconds I have no real ideal what the buffing/debuff total was.. but with them all, it literally folded.. it went down before it flew up of course, but it went down faster then Ive ever seen it with so many of the buffs on it.
two dcs , a op and gf.. fed that TR's already insane dps.. to godly proportions.
Its hard to do those type of things without HP armor involved.. but its not necessary either.
- To be righteous so you can focus on keeping your debuffs stacked
- Run with good tanks that can hold agro (i have 46k HP in High Prophet
- Have enough expendable income and bag space to carry situational gear
It's definitely a big help for speed runs with geared teams, doing dragon flight, tiamat, etc
I've used it effectively in solo play of all the end game zones; however, the low HP makes soloing in WOD and IWD very unforgiving
I personally carry 3 sets, Lionsmane, Dragonflight, and High Prophet
One thing right now is the feet are hard to find, and if you can't get the whole set, there's no reason to buy the remaining pieces. FYI, when they were dirt cheap after mod 6 launched I bought a full set and used it as a transmute for my elven elemental set. Makes me sad now that its worth so much
I use it as a righteous DO, running full buff/debuff rotation. BtS, PoD, Daunting Light, Hallowed Ground, Foresight, standing next to melee for Weapons of Light
You can effectively double the groups damage
Righteous doesn't need HP, and in the path's case HP mostly shines in geared groups that do lower DPS. Fact is, in geared high DPS groups all Righteous really needs to clear mobs/bosses in record time are cleric powers and its own feats.
It's more difficult to use in lesser geared parties because you need people to keep the agro off of you. If your in the top 3 on damage received wearing High Prophet is going to be a challenge regardless of your party's gear (and your build) and you can't keep High Prophet stacked if your dead or focusing on kiting mobs/self preservation. Healing/defensive feats of faithful and virtuous doesn't matter if your getting one shot killed. If your spending your time running back from the fire or getting rezd your dropping your debuff.
The problem with High Prophet isn't the drop in stats, with the exception of the major drop in HP. With High Prophet I have about 47K Hit Points. 47K isn't as bad now that they have dumbed down the mobs in most of the content but it was certain death when module 6 first released. Getting the hit points bonus from the stronghold boon and VIP helps with this btw
Me:
Actually Faithful and Virtuous are the paths who ideally should have High Prophet on hand, if they've run out of other things to spend AD on.
You confirm with:
...no one NEEDS high prophet.
Me:
These are the paths who can easily afford the drop in stats, thanks to their healing/defensive feats.
You confirm with:
...47K isn't as bad now that they have dumbed down the mobs in most of the content but it was certain death when module 6 first released. Getting the hit points bonus from the stronghold boon and VIP helps with this btw
Me:
In geared parties Virtuous and Faithful can also afford to play much more aggressively....
You confirm:
It's more difficult to use in lesser geared parties because...
...dumbed down the mobs in most of the content...
Me:
Righteous doesn't need HP, and in the path's case HP mostly shines in geared groups that do lower DPS. Fact is, in geared high DPS groups all Righteous really needs to clear mobs/bosses in record time are cleric powers and its own feats.
You confirm:
...dumbed down the mobs in most of the content...
In a nutshell, Virtuous and Faithful have two solid defenses: mitigation powers, and massive healing = reliable human shields.
Righteous has to work harder to meet those standards. He can't afford to play as aggressively, but even when he can there's the next thing to consider:
Not only are Virtuous/Faithful more capable of dealing with the disadvantages of the HP set, but they can also afford to start looking for an HP set sooner. Which is why I used the phrase "...ideally should have High Prophet on hand".
You do realize that these paths are dedicated leaders? Even if they spec for extra damage, Virtuous and Faithful can pretty much only fill a leader slot. Righteous can fill both a leader slot and a striker slot (being a striker/leader hybrid).
Unless you only play your Righteous exclusively as a leader or a striker, then you'll have lot more to worry about/spend AD on than Faithful or Virtuous. Even more if you PvP.
For the record, I never said used the term "more capable of using High Prophet". I'm pretty sure Virtuous and Faithful don't magically gain extra abilities just by equipping the HP set.
@ post above
You are two mods late to the times. Mod 8 (or 7, for that matter) difficulty is closer to mod 5 than mod 6.
Virtuous/Faithful can't fill a striker slot like Righteous, but they make up for it in other ways.
Virtuous specializes in AP gain, and to make the most out of that it will need to spam an offense power or two. For most Virtuous DCs this means spamming divine mode Divine Glow = HP stacks.
Faithful gets automatic (clutch) healing and higher divinity gain. Faster divinity gain + automatic heals = more empowered encounters = stronger party buffs. Usually spams divine mode Divine Glow = HP stacks.
For the record, perhaps the best way to stack HP on mobs is by using divine mode Sunburst (ticks apply debuff stacks) or divine mode Searing Light. Which means that any of Virtuous/Faithful/Righteous DC should have no trouble with HP debuff stacking. All DC specs use Divine Glow, so there's also that.
For some parties, higher AP gain is obviously more desirable. For others, automatic (clutch) healing and triple empowered encounters might be a better fit. Unless every DPSer in Neverwinter starts playing a tanky GWF, different party compositions will have different preferences.
Why... because low IL still need clutch heals, mid IL may not have enough life steal yet so needs periodic heals but don't nearly as clutch heals, and mid-high because at that point Divine Glow can give your tank some extra love while he protects the entire team, bolstering team DPS 100%+ makes for faster runs (also less heals required)
BTW if your using astral shield to protect your healer dc in dungeons, that is time your taking away from stacking High Prophet. The point of wearing High Prophet is to keep debuffs stacked and hopefully on as many enemy as possible. Personally I don't use sunburst because there is to much of a chance for a mis-click throwing everything. Chains gives a good radius AOE without the throw back. But to each their own because I don't discredit anyone for playing "their way". I only wanted to point out that the healer trees are no better for wearing High Prophet than the buff/debuff tree.
btw I don't believe in a dps cleric and if theres a run where I win DPS its typically very long and painful. I'm perfectly happy with being 4th or even 5th in damage on a dungoen run, 25th in tiamat, and 40th in dragonflight :-) I just want to win
Also the fastest way to really debuff with trans enchants like plague and terror.. is to use one of the AOEs. It galls me when people question why, duh.. and triple duh, I just debuffed all enemies x 3 with hp x whatever enchant im wearing. But omg, your supposed to sit back and do nothing, wait for us to take damage and heal..
Very situational now. Maximized by a RiDO to keep debuffs up.
And you must have very well placed boons and enchants to make up for HP's comparative weakness in stats.
I wish I had kept it as a second outfit, but way outclassed in stats for most DCs.
TLDR:
HP is like a beautiful red roadster convertable two-seater owned by a middle-aged father of five in Anchorage Alaska.
Awesome to drive, but useless 355 days of the year.
I am Took.
"Full plate and packing steel" in NW since 2013.
10% of the time I need DL for healing purposes.
You have it backwards.
Ive had HP now for 2 years and its still the BiS set.