You guys that are saying the game is dying, your wrong. Your so wrong. It makes you sound dumn. Just because your not having fun with the game anymore doesn't mean the game is dying. The low ZEN prizes shows just how successful the game is doing right now. #game of the year
Actually, the low AD/Zen ratio shows that there isn't enough AD being generated, due to a heavily declining population (after Fallout 4 it will get even worse) and those that do play, don't make enough AD... So yes, I fear the game is dying, and a lot faster than I thought.
I've played since day 1, and two months after release, there were soooo many people playing, Protectors Enclave had twice the number of players allowed (80-90?) in each instance, and there were around 120-200 full instances at times.
You checked if something was wrong if you had to wait more than a minute in queue for E Shores or any other dungeon, now compare that to the week before Masquerade of Liars, and tell me this game is just fine...
I've been playing Fallout 4 since Friday, and that game is nothing but pure gold, so they seriously need to start thinking about getting people to stay...
The in-game economy, microtransactions and everything related has a very Asian feel to it. The structure and design cannot effectively address the demands and expectations of a western consumer base regarding both quantity and quality.
I have a 3525 tank with transcendent lifedrinker and negation. I have 28 rank 9's 1 rank 10. Mostly cruel and brutal or azure. 4 greater bonding runestone's and i am running 17% dragon hoard enchantments and a 3% greater fey blessing at times. if you think im giving this stuff away to a randy your smoking crack. Honestly it took so much work to get it i would rather keep it all and just pop on the game and look at it from time to time. Or, Well.... make me an offer? Lol.null null
Wrong mighty. People buying zen and converting it to ad drives the exchange down. Sure the lack of leadership armies makes it easier, but the zen to ad ratio suggests the opposite of what you're saying.
It's not really complicated. If what you say is true, than we'd only have free players playing. The value of zen would rise. I hope that makes sense.
Due to the nature of Xbox platform, I think, the game will keep attracting new users for a while. But keeping players playing is also way more difficult on Xbox since they can easily switch to other games. As I'm currently doing daily guild recruiting runs around all instances of PE/IWD/DR/Sharandar and sometimes Vigilance zones I see that about probably about 30-40% of the players (in my time zone) are below level 70. Given that it takes just about 50 game hours to get to level 70 I suspect that the attrition rate is quite high with many players coming back only for events.
That Underdark mod can't come too soon now, since Stronghold prices are exorbitant and only maybe a few guilds full of AD whales would ever be able to get the Stronghold gear.
Wrong mighty. People buying zen and converting it to ad drives the exchange down. Sure the lack of leadership armies makes it easier, but the zen to ad ratio suggests the opposite of what you're saying.
It's not really complicated. If what you say is true, than we'd only have free players playing. The value of zen would rise. I hope that makes sense.
Wrong; it's a matter of supply and demand. The amount of zen sellers may probably be the same or has diminished slightly; but the per capita income of zen buyers (let's assume free players) has decreased, and this means less people willing to buy zen (and also, how often do they need zen?). And what happens when currency demand decreases? The exchange price drops.
But the whole matter is not as simple as this. There are also people who buy and sell to increase their capital, and there's those who have maintained a big cash bag and buy/sell a lot of zen as they see fit. It's a complex matter that is also driven by certain events and changes (take, for example, the price drop of the coalescent ward).
Guess we'll both just type wrong. The amount of people who trade on the market nowhere near affects the exchange as the amount of people who buy zen then convert it to ad for use.
New players come and go by the thousands. What's $40 here and there for whatever reason? The hardcore market watchers (except maybe the gold sites) could not dream of having the affect that the casual user has.
Also, you disagreed with your own statement by saying the zen sellers have stayed the same.
The closest youve come to being on the right track is saying the lack of ways to generate ad has made zen less valauble. And that is correct. What do people with jobs do when there isn't an alternative, they buy zen, driving the value of it down further once they convert it to AD.
But here again you've missed another point. The less valuable zen is, the better it is for casual gamers and f2p. The prices on the market aren't jacked up outrageously and converting 24k rough ad to AD actually means something to an obtainable goal.
Guess we'll both just type wrong. The amount of people who trade on the market nowhere near affects the exchange as the amount of people who buy zen then convert it to ad for use.
New players come and go by the thousands. What's $40 here and there for whatever reason? The hardcore market watchers (except maybe the gold sites) could not dream of having the affect that the casual user has.
Also, you disagreed with your own statement by saying the zen sellers have stayed the same.
The closest youve come to being on the right track is saying the lack of ways to generate ad has made zen less valauble. And that is correct. What do people with jobs do when there isn't an alternative, they buy zen, driving the value of it down further once they convert it to AD.
But here again you've missed another point. The less valuable zen is, the better it is for casual gamers and f2p. The prices on the market aren't jacked up outrageously and converting 24k rough ad to AD actually means something to an obtainable goal.
Nope, I do not disagree by saying that. I assume that could be the case; and they get affected when the same amount of buyers have less AD to buy Zen... It's obvious. And, if the amount of buyers is decreasing, the demand for Zen gets even worse.
It's a two-way street. And those who buy Zen to get AD can make the value of it go higher if the demand is increased. The value of Zen can drop when the overall AD to Zen ratio is decreased, and this can happen when: (1) there's the same amount of AD around but more Zen, and (2) there's less AD around and the same amount of Zen... Generation of AD was cut down recently.
115? was down in the 100-108 range for about 10 minutes.
Looked like someone was actively driving it down, they would post 4-5 orders for 1000-2000 unit swell below the current rate, let it sit for a minute. Then buy everything back up posted below it and repeat.
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So yes, I fear the game is dying, and a lot faster than I thought.
I've played since day 1, and two months after release, there were soooo many people playing, Protectors Enclave had twice the number of players allowed (80-90?) in each instance, and there were around 120-200 full instances at times.
You checked if something was wrong if you had to wait more than a minute in queue for E Shores or any other dungeon, now compare that to the week before Masquerade of Liars, and tell me this game is just fine...
I've been playing Fallout 4 since Friday, and that game is nothing but pure gold, so they seriously need to start thinking about getting people to stay...
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It's not really complicated. If what you say is true, than we'd only have free players playing. The value of zen would rise. I hope that makes sense.
But keeping players playing is also way more difficult on Xbox since they can easily switch to other games.
As I'm currently doing daily guild recruiting runs around all instances of PE/IWD/DR/Sharandar and sometimes Vigilance zones I see that about probably about 30-40% of the players (in my time zone) are below level 70. Given that it takes just about 50 game hours to get to level 70 I suspect that the attrition rate is quite high with many players coming back only for events.
That Underdark mod can't come too soon now, since Stronghold prices are exorbitant and only maybe a few guilds full of AD whales would ever be able to get the Stronghold gear.
But the whole matter is not as simple as this. There are also people who buy and sell to increase their capital, and there's those who have maintained a big cash bag and buy/sell a lot of zen as they see fit. It's a complex matter that is also driven by certain events and changes (take, for example, the price drop of the coalescent ward).
New players come and go by the thousands. What's $40 here and there for whatever reason? The hardcore market watchers (except maybe the gold sites) could not dream of having the affect that the casual user has.
Also, you disagreed with your own statement by saying the zen sellers have stayed the same.
The closest youve come to being on the right track is saying the lack of ways to generate ad has made zen less valauble. And that is correct. What do people with jobs do when there isn't an alternative, they buy zen, driving the value of it down further once they convert it to AD.
But here again you've missed another point. The less valuable zen is, the better it is for casual gamers and f2p. The prices on the market aren't jacked up outrageously and converting 24k rough ad to AD actually means something to an obtainable goal.
It's a two-way street. And those who buy Zen to get AD can make the value of it go higher if the demand is increased. The value of Zen can drop when the overall AD to Zen ratio is decreased, and this can happen when: (1) there's the same amount of AD around but more Zen, and (2) there's less AD around and the same amount of Zen... Generation of AD was cut down recently.
Looked like someone was actively driving it down, they would post 4-5 orders for 1000-2000 unit swell below the current rate, let it sit for a minute. Then buy everything back up posted below it and repeat.