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It's time to raise the guild members limit.

jaotutjaotut Member, NW M9 Playtest Posts: 576 Arc User
Guild were restricted to 150 members (unless they already had more) right before the release of Stronghold in mod 6. No many people liked that idea, but there were also some good reasons as they didn't want larger guilds to dominate and having more people wanting to join only those big guilds.

Let's face it, whether it's this game or another, players come and go, active players may become less active. Although it is up to the management of the guild to remove those inactive players to free up slots, it won't be fair to remove someone who hasn't logged on for a few weeks but has contributed heaps to the guild coffer. I'm sure even cryptic wish to get some old players back, as they sometimes send these players free gifts after they haven't been on for a while. How would they feel if they find themselves removed from their guild when they return?

Now that we're reaching towards the end of mod 6, there are many reasons to increase this size limit to maintain the healthiness of the game.
  • Players will be more inclined to stay if they always see a lot of guild members online.
  • Stronghold progression gets more and more ridiculous at the amount needed for each upgrade, most players would have exhausted most of their resources donating to the coffer. With previous modules, players are willing to grind non stop for a month or so to get all their boons, but at least they can see the end of the road. The end of the road for Stronghold just seems further and further away, with each step takes more effort than the previous. This progression will slow down to a halt if there are less and less active people working on it since you can't even realistically pay for it like other campaigns.
  • New players will have less chances of joining a large guild, they will probably have to settle into a small-medium guild that will never catch up the other guilds. If you have a friend that you want to invite to your guild, but if it's full, then it's too bad.
But what if there is a way, even if they get on a waiting list.

I think the members limit should get increase by about 20 at the start of every new module. Even if they made it a purchase in the zen market, or for AD in game. If they want the game to grow, then first they need to allow existing guilds to grow.
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Comments

  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    Or, you could have a weekly purge and kick inactives.

    If you have 150 accounts that are active at least every other day you are not having trouble gathering resources.
  • bashteros1234bashteros1234 Member Posts: 46 Arc User
    I vote against an increase, because it would make the gap between large guilds and small guilds even larger. Cryptic would adjust their crazy grind numbers (influence, ad, equipment, ...) to the largest guilds or would have an excuse to think the actual numbers are ok.

    As a member of a small guild of 20 active players, we already work our asses off and are at least 5x slower than large guilds - still working for GH6. An increase of the max would drain our numbers even more.

    I understand your pain to kick old valued members (and envy you for your problems :)). If you have 150 active players, you really have a problem. But if you have "only" 100 active players, you could create a 2nd guild and dump all (momentarily) inactive players into that one and let them return the moment they want to play again.
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  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    This would be meaningful if guild currencies were made BoE. In that case the largest guilds could trade the excess resources and give a hand to smaller ones, but as it is, there's no real need. A fully active 150 member guild should have not much trouble progressing through the ranks.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    You could do what GW2 does. Make any guild size increase over 150 cost resources. And make it expensive.

    Then let people decide how important it is. Heck, you could even make it a SH building.

    Tavern: Increases Account limit by 15, character limit by 50 for each rank. 10 Ranks. Fits on a support plot.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    There is no reason to keep people in a guild longer then 30 days inactive, unless it was a special circumstance, which can be worked out with your guild before hand.

    Is 150 a good #? Ya I dont think its a bad one per se. ?You could make it 200 I guess, I dont believe we have enough ACTUAL active players in neverwinter PC side to make it much more then that.. if you made it 500.. your taking probably 10% of actual active players in one pool all together.

    I mean those players who actually participate in strongholds at this current time. There isnt as many as you would think.
  • snottysnotty Member, NW M9 Playtest Posts: 476 Arc User
    actually, 150 member limit isn't bad. The problem is resource cost.

    I mean if you think about it, if you can actually have 150 active members, then donating isn't too bad. The problem is keeping 150 active members. People come and go and most aren't nice enough to let anyone know that they're quitting the game or just taking time off so you're stuck with going through the roster every day/week/month and kicking inactives then recruiting to fill those slots.

    But if you really think about it, if all 150 members are active and donate 1k ads a day then thats 150K ad a day to your coffer and that's not even counting members that have an alt or multiple alts in the guild or those that might want to donate more then 1k. And hell, 1k ad is nothing to earn a day, simply do 1 run of normal ToS and that takes all of maybe 10 minutes at best unless you have a really really really bad team.

    As for the other resources, well that's up to the members to grind for them or not.

    To me it just sounds like you need to bite the bullet and start kicking your inactives no matter what they've done for the guild. I had this very same argument with my guild leader when they announced the limit and we finally settled on 60 days inactive and you're booted. If one cant be bothered to log in one time in 60 days they most likely aren't coming back.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User
    edited November 2015
    I believe SH instance can only hold 40 characters. There is only one instance for the guild SH. SH is full when you try to get in is kind of suck.
    In theory, we could have the problem now (we probably do as SH loading is getting slower and slower). If the guild is bigger, this problem will be common.
    Post edited by plasticbat on
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • sorce#8115 sorce Member Posts: 1,009 Arc User

    I believe SH instance can only hold 40 characters. There is only one instance for the guild SH. SH is full when you try to get in is kind of suck.
    In theory, we could have the problem now (we probably do as SH loading is getting slower and slower). If the guild is bigger, this problem will be common.

    If you have 40+ enter SH, you get a second instance.
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I will second costing (again) its ridiculous , even with large guilds.. having to donate a weeks worth of AD every few weeks is stupid, considering the reduction of AD income.

    They are way.. WAY to stubborn on this.

  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User
    edited November 2015

    I believe SH instance can only hold 40 characters. There is only one instance for the guild SH. SH is full when you try to get in is kind of suck.
    In theory, we could have the problem now (we probably do as SH loading is getting slower and slower). If the guild is bigger, this problem will be common.

    If you have 40+ enter SH, you get a second instance.
    You mean if I am the 41st, I can be in an empty SH. I did not know that. Thanks.
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
  • sorce#8115 sorce Member Posts: 1,009 Arc User

    I believe SH instance can only hold 40 characters. There is only one instance for the guild SH. SH is full when you try to get in is kind of suck.
    In theory, we could have the problem now (we probably do as SH loading is getting slower and slower). If the guild is bigger, this problem will be common.

    If you have 40+ enter SH, you get a second instance.
    You mean if I am the 41st, I can be in an empty SH. I did not know that. Thanks.
    Yup, we've had it happen a few times around dragonflight. We once took down 5 dragons at the same time - 4 in 1, and then the 7 in a 2nd instance took out Red.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User

    I believe SH instance can only hold 40 characters. There is only one instance for the guild SH. SH is full when you try to get in is kind of suck.
    In theory, we could have the problem now (we probably do as SH loading is getting slower and slower). If the guild is bigger, this problem will be common.

    If you have 40+ enter SH, you get a second instance.
    You mean if I am the 41st, I can be in an empty SH. I did not know that. Thanks.
    Yup, we've had it happen a few times around dragonflight. We once took down 5 dragons at the same time - 4 in 1, and then the 7 in a 2nd instance took out Red.
    ...just out of curiosity: Do you have to trigger separately, or does triggering in the first instance also cause the event in the secondary instance to launch???
  • sorce#8115 sorce Member Posts: 1,009 Arc User

    I believe SH instance can only hold 40 characters. There is only one instance for the guild SH. SH is full when you try to get in is kind of suck.
    In theory, we could have the problem now (we probably do as SH loading is getting slower and slower). If the guild is bigger, this problem will be common.

    If you have 40+ enter SH, you get a second instance.
    You mean if I am the 41st, I can be in an empty SH. I did not know that. Thanks.
    Yup, we've had it happen a few times around dragonflight. We once took down 5 dragons at the same time - 4 in 1, and then the 7 in a 2nd instance took out Red.
    ...just out of curiosity: Do you have to trigger separately, or does triggering in the first instance also cause the event in the secondary instance to launch???
    Good question. It's been a while since we had multiple instances going. I want to say the 2nd instance had to start it seperatly.
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,404 Arc User

    I believe SH instance can only hold 40 characters. There is only one instance for the guild SH. SH is full when you try to get in is kind of suck.
    In theory, we could have the problem now (we probably do as SH loading is getting slower and slower). If the guild is bigger, this problem will be common.

    If you have 40+ enter SH, you get a second instance.
    You mean if I am the 41st, I can be in an empty SH. I did not know that. Thanks.
    Yup, we've had it happen a few times around dragonflight. We once took down 5 dragons at the same time - 4 in 1, and then the 7 in a 2nd instance took out Red.
    My burning question is: Did you get 4 fangs?
    *** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
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