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Patrol Pathing On Indoor Maps

imaginaerum1imaginaerum1 Member, NW M9 Playtest Posts: 378 Arc User
I'm still having some issues with my patrols on my current project.
I resolved the problem with the Foundry deciding on its own which door a patrol would path through, by making sure that in the direction I wanted to go, there was only one door available. I hit my room cap and came darned close to the door cap doing this, and it's the first time that's ever happened to me.
So, with that resolved, I got my patrols in place. They look great, the go through the doors I want them to, and it's not giving me any errors.
Then I play the map.
My patrols are moving a bit, then either embedding themselves in walls that they shouldn't be going anywhere near, or wandering up to a room connecting doorway and stopping there.
I'm using a combination of Dungeon and Dungeon Builder rooms, all with standard Dungeon doorways (no generic connections between rooms).

Does anyone have any solutions for this issue?

-- @Gruffydd
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