Does it pay to come back after a year plus of not playing this game? I ask cause it's it seems this game is pay to play (kind of like some other PWE games) and then there's the `$450 of DLC which screams pay to win and RUN! So is it even worth the time to play this game or not?
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Of that $450 of DLC, none of it is needed to be able to play and enjoy the game. You will never have to pay to get to level cap. The DLC stuff is extras. That's all.
It's free, so just try it, see if you enjoy it. Try to get 1 character to level cap. Then make a decision.
Any of my comments not posted in orange are based on my own personal opinion and not official.
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Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
To the OP:
P2W is handled differently, here: You're free to play for free. Just...
...to skip ca. half of the excessive amounts of infiniGrind after reaching Lvl 70, we'd appreciate the donation of 150$ for three teensy-weensy Campaign Completion tokens.
Oh, and in order to carry around all that stuff you get for free, you'll want some bags. Lo! Behold! Here they are - for the teensy-weensy donation of 32$ per char.
What? You want good gear? Go to the dungeons and Grind it for the basic stuff, else find it (ca. 0.5% chance per run) or buy it off the AH.
No AD? Weeeellll, you can ofc buy it from players that have some, for ZEN, which we'll give you in exchange for a teeensy-weensy $cent per ZEN...
Char growth goes:
- Lvl 1-60: F2P fun.
- 60-70: Meet your new friend: infiniGrind (TM).
- Lvl 70 Campaign Boons: Look, infiniGrind has some brothers and sisters, and they're all here to greet you.
- Guild Stronghold: Wow, and for organized groups of players, infiniGrinds whole extended family gets here - on an exponential price progression scheme.
- Need AD? Oh, there's our browser based infiniGrind which is sooooo much less load on our game servers. Or play the selfsame linear maps over and over again, at diminishing revenue rates during each day...
...or pay.
...oh, and stay out of PvP - that is distilled P2W unless you like playing target practice. Also, still the same ole same ole two maps since 2 years. Open world PvP and a big SH battle for the extra gang-[censor will eat this anyway]-experience.
TL;DR: Well, if you're not ambitious, and can live with designed-in crippling - you can F2P here. But from your few sentences I doubt you'll be happy for long...
If it will be really like that easy, i would be happy about
Cuz i just have to pay and winning sounds good for me lol,
but the true is this doesn't work/ doesn't happend on neverwinter.
this is what the most ppls do not understand and they mostly use the word " p2w to fast" ,
just because they Need an answer or Reason, why they cant or grow like others.
Member Since:
09/17/2013
after that time playing that game i can say this game is definitely not p2w,
if ppl say "it is" or use this words (p2w), "it's simply because they have no clue how the game works!
Lchr - SW, Str - GWF, Def - GF
Paying is not required but simplifies a lot the process.
A good guild is a must, solo players are bound to be casual
The game is sort of stuck until they figure it out.. Im sorry but that particular mod, is super positive about the company at all times, probably the worst of the lot.
They need to have more balance for costing to make the game really playable again.
A brand new player would really just leave after a bit due to it.
I have done this, so I know the actual context of what I speak.
Go create a brand new toon and you cannot twink , not one little bit and try to get to 2k i level.
You must act like a brand new player until you are around that I level. You may not join a off channel run, you may not use guild runs to gear up.
You may not transfer AD or anything else.
This is the results Ive found on my own test on my new paladin.
The progression is really slow, much slower then the old days, to get boons, you have to constantly stop solo grinding them and spam run skirms, (you cant really do t1s yet)
In addition, after I finally ran around 150 krs or whatever.. with a set of purchased blues, some r5/6s , I started pug queuing for t1 runs (again no other way to join in reality) the stark and terrible pug on over 80% of the runs with people who couldnt play their class, didnt speak English (so communication problems) and generally couldnt finish even the most simple t1 (elol) was astounding. I cannot tell you how many times I would get to scorps and ask for someone to kite one of them, and most people couldnt , or didnt even know what I was talking about.
I finally got to 1.9k and said screw it.. starting running in guild and legit again.. I cant take the pain. I do have a plague fire enchant finally. I will now stop the experement on him, but I got all of dread ring and sharandar boons with it. Im now working on IWD, its much harder really.
This game is extremely painful to the new player.. WAY too harsh in progression.
I limited myself to around 20 hours a week to do this, eating up half my time (the rest of my time was for mains to do dragon flight, influence, and t1s for salvage gearing)
Im telling you right now, there is a problem with progression balance in this game, new players will find it really dishearting. Sure the ones who find the forums will be given solid advice, but thats only 10% or so of the player population.
This is what I would do right off the bat, REMOVE boon costing, REMOVE it. It has to be done.
There is a vast costing problem in game atm, but that at least would solve the new players issue. Its too harsh, players need that AD to gear out to be able to run t1s.
I have done your challenge, even going so far as to only random queue with the char I did it with and not using class artifacts from my other chars and I can tell you now, it depends entirely on which class you do it with. Do it with a dps class like CW/GWF and its a horrible experience, do it with a support class like OP/DC/GF and nobody will dare kick you from groups. I did it on OP, had no problems at all, was able to cruise through dungeons. However, even then, you have to bear in mind its still an unrealistic situation since I know the OP class very well, which a new player won't and there is no guarantee a new player even reads the forums or knows how to properly build a toon. Assuming that the new player does somehow have that instinctual experience with the class though, or that they are somehow able to correctly play a dc or a gf for their first toon, they will have no issues gearing up their characters. Random groups don't dare kick support characters and a well played support character can carry them through. What I can recommend to new players though who don't have access to channels like legit etc is lie brazenly about your ilvl in lfg if you a decent player, lfg has unrealistic ilvl requirements and they never ever bother to actually check if you meet them, they never inspect your char etc, so you will get away with the lie.
The real issue is gearing up a char that is not a support char as a new player, because those are the chars that players are less forgiving of.
When I worked towards 2k ilvl, I ignored the boons because they don't count towards ilvl, instead I farmed skirmishes while levelling to purchase draconic enchantments rank 7+ and stuff for refining.
Imagine if you didnt have that?
I will agree, support can get away with less I level. dps is much harsher gated, no one really wants a 1.7 sw, cw or so, with .3 of that i level made up of utility chants =P.
The can lie and yes if they get into a solid group no one would notice, but if its not a solid group.. they will be singled out and kicked.
Perma bubble has destroyed game play.. like literally people expect perma bubble on ALL paladins , even new ones, its ridiculous actually. People have literally forgotten how to play half the time.. omg people move 1 game meter out of a red once in awhile! Even if your in bubble...
As they should be.
It's an MMO. A game that, by it's very nature, is meant to be played with people. So saying you can't get help from a guild, or in another channel is a bit silly and puts people at an inherent DISADVANTAGE, one that doesn't necessarily need to exists, even for a new player.
They provide no resources to the stronghold really.
even if that wasn't part of my context.. there is still a issue with costing.
People shouldn't be judge on their Item Level.
From what I'm gathering is it's a p2w/p2p (almost like) type of game which is sad cause the game was fun before. Before anyone get's all bent out of shape over p2w you best understand what p2w means. It means paying for an advantage with real money for something the is not obtainable or is not reasonably obtainable in game or in reasonable x amount of time. As for why I say it's almost like p2p is as silverkelt said and a few others mentioned you basically need x,y,z in order to have fun and if u don't, then have 2 options leave or pay.
You's can say I'm full of HAMSTER and that I don't know what I'm talking about that's fine. However I've seen the same stuff in other games and guess what there a shell of what they use to be and that's if there still running yet.
If they closed dungeons and made it harder to get gears and what not then what's the point? Hell the dungeons are the funest part of the game. It's almost sounds like there no need to run a dungeon for gears and if you do run a dungeon for gears you'll only get sub par junk basically.
I honestly don't remember or know what AD and boons and all that stuff is but it sounds like without it your SOL and to get it takes ages which means your could say your SOL too.
If soloing is out (except for dungeons) and a "good guild is a must" as someone said then hell this games not for me.
You's have told me a lot and sad to say this game is worse then what I remember it as. Again thank you for the replies and sad to say I won't be playing this game.
Sorry you jumping ship without even getting back in game to try it out yourself. Good luck finding another MMO to call home.
E.g. Elder Scrolls Online, where I currently spend my time: Yes to time demand, in the < 1 month bracket if you're dilligent. Meaningful gear can well be crafted. And, vice versa, crafted gear is meaningful. Drops can be better and quite a boost, but you can, even in endgame, live perfectly well off your own hand's labour...
Nice touch on the aside there: Crafted gear is unbound, worn gear too, unless you dye it, then it is BoA (dyes are achievement unlocks).
But even if it's "affordable", there's a certain lack of excitement behind the feeling of "purchased top gear from the AH" versus having completed the long quest lines, gathered the exotic materials and crafted it yourself feeling.
I mean no disrespect for the passion of your guild, but most people who claim the game is fine, have not tried to re-roll and do it again and see the issues in game.
Hence why playerbase #s continue to go down, its not "just fine with super peachy keen sunshine and unicorns with rainbows" out there.
Until costing is brought back into line, this simply will not work.
What Ive seen is this current trend, is most people have not really tried to re-roll and this is why we are not getting the correct feedback.
Im not asking for BiS stuff, Im not asking for free top end mounts and all r12s, its ludicrous to keep bring that up, im asking for proper costing adjustments, so people can engage the game at different levels and experience it without spending months getting a few lesser enchants. Im not even asking for pricing on enchants to be touched.. its fine! Its the other stuff you need to spend money on thats gating the game too harshly.. namely things like boons, comp pricing, profession and stronghold.
All of this needs to be re balanced to current AD generation.
Again.. this is even bigger then the RP gating.
Every week more player leave and yet they sit with thier hands, reviewing "data's" poor data's.
The costing stuff is a separate issue, because it affects everyone..but even then, a lot of these "costs" for new players can be eased or mitigated with the help of a guild. And again, any of those guilds I mentioned above are strong, capable guilds, busy ranking up their Strongholds AND able and willing to help new players learn the game, get to 70 and get geared up.
Look, I'm not saying things are perfect. There's still a lot of costing and some grind issues that need to be addressed. But those issues are far from making the game unplayable or worth coming back to. Ultimately, there's still a lot of fun game play to be had in Neverwinter without having to be BiS or even coming close.
Agreed about perma bubble destroying the game.
@ironzerg79
Not every MMO, there is one MMO I have played where it is really easy to get any character to BiS, but the game isn't designed around getting 1 character to BiS, its alt focused and has no classes, instead it has a very complex skill system and the game is designed around the idea of levelling up 100's of characters, to BiS, not just 1. Due to this, it isn't particularly difficult to get to BiS for any given character, but it doesn't really matter that it isn't because the game is very engaging and challenging, even at BiS level the mechanics of the game can still reliably kill off your character, there is no point in the game where all content becomes a faceroll. However, the current systems in neverwinter do not promote a game that is alt focused, firstly, the game would have to become much easier to get a BiS character ,secondly, the game would have to become much more complex and thirdly, PVE content would have to be uber challenging at all levels, including BiS, for such a system to be acceptable here.
They are 2 different systems, honestly, I think it would really cool if neverwinter could move more towards the second system and away from the current one, because I feel the manner in which such a system stimulates players to experiment and try out new things keeps their experience fresh and is good for player retention, but I understand that the devs probably don't have the resources to do such a major overhaul.
Ultimately you want to reward the human being for spending time in your game, not the individual toon. A toon has no money. The player does. If you want that player to spend more money on the game, the rewards need to be aimed at the player.
I don't necessarily think it needs to be easy to get BiS, nor do I think Cryptic does (or should) design encounters around BiS. However, for things like campaign boons, Zen companions, and other currencies, Accountwide unlocks make much more sense, and would probably encourage more people to spend money on the game.