I ran my first kessel's last night with my paladin. I felt sorry for the PUG as I made many mistakes lol. But we made it through.
I kept getting one shot though. Worse than with my ranger and I have way more defense and HP. We also had a pretty good healing DC which was hard for me to notice because all my deaths were instant.
Is this common? I haven't had any issues like this on other content yet. Would a lesser negation help with this at all?
My Toons
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
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Comments
Keep all enemies you are tanking in front of you as they can gain combat advantage against you. This is for sure a one shot. It is not you're responsibility to position yourself to give everyone else combat advantage, that is the job of the dps. Your job is to survive and be a loud HAMSTER HAMSTER boss on the field so that the enemies are so distracted by you that they won't care that they are being hit by other people.
Avoid using restless avenger when there are more than one enemies, unless the enemy is immune to knock back. Restless avenger gives us our highest ap gain, however the knock back is so bad that it dampens your parties ability to melt the enemies down. The longer it takes them to melt enemies down, the easier it is for you to die, and party to wipe. Also when the enemies scatter about from that skill I've seen many tankadin struggle to get them in perfect formation in front of them, instead the tankadin tends to wind up in the middle of everything giving the enemies combat advantage. There is no point to using restless avenger when you have a battery cleric or guardian fighter in the party. Use burning light instead. Restless avenger is great for mobility and boss battles to quickly gain ap. Bosses are immune to knock backs.
Focus on your recovery and ap gain. You becoming self sufficient without a battery cleric or guardian fighter to maintain your bubble is bad HAMSTER. I think 10k recovery should do it. the higher these numbers the less insecurity of how long it takes you to grant god mode to the rest of your party is. It gives everyone an easier state of mind.
Negation is great for pvp, I'm on the fence about it for pve. I like using soulforged, but I would like to make a trans negation and test that out.
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
The recovery figure of ~16k we discussed assumes other factors beyond the recovery stat are contributing to the binding oath cooldown. My argument was that ~16k recovery, or even ~140% recharge speed, is not sufficient on its own for 100% binding oath uptime. You showed in your post that the math just isn't there. This is where our discussion differences were based on interpretation.
You are correct that 16k will help with Binding Oath uptime. My OP has/had 12-13k recovery and ~105% cumulative recharge speed IIRC, and that was sufficent for full BO uptime when coupled with Aura of Vengeance and the Justice tree. Granted, the 105% cumulative recharge speed gave me little margin for error.
In theory, you could have technically skated by with even less recovery (4-8k) if using the Justice tree, Echoes, Aura of Vengeance, and had your team eat damage ticks while the bubble is up. I believe the devs are or have fixed Echoes and Aura of Vengeance because of this.