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candinho2candinho2 Member Posts: 550 Arc User
I've read the dev blogs, and so far i only saw one thing for sure, mod 8 will be a insane grind on repeated content, on the very same area, for a extreme long time, so the questions are, do we play games to get bored? is there any fun on playing the same thing millions of time? aren't neverwinter already too boring, why make it even more?

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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    candinho2 said:

    I've read the dev blogs, and so far i only saw one thing for sure, mod 8 will be a insane grind on repeated content, on the very same area, for a extreme long time, so the questions are, do we play games to get bored? is there any fun on playing the same thing millions of time? aren't neverwinter already too boring, why make it even more?

    It is a simple fact that players can run content faster than it takes for developers to create it. Said devs may implement restrictions on just how fast you can progress through that content, but without also including some repetition, there will be even less stuff to play.

    My advice to you is to *just* play the parts you enjoy - take frequent breaks, try other games, or pick up another hobby. If you've been playing Neverwinter for a while, then you're likely experiencing burnout, and the only cure is to step away for a little while, until your interest is rekindled...
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  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    bioshrike said:

    candinho2 said:

    I've read the dev blogs, and so far i only saw one thing for sure, mod 8 will be a insane grind on repeated content, on the very same area, for a extreme long time, so the questions are, do we play games to get bored? is there any fun on playing the same thing millions of time? aren't neverwinter already too boring, why make it even more?

    It is a simple fact that players can run content faster than it takes for developers to create it. Said devs may implement restrictions on just how fast you can progress through that content, but without also including some repetition, there will be even less stuff to play.

    My advice to you is to *just* play the parts you enjoy - take frequent breaks, try other games, or pick up another hobby. If you've been playing Neverwinter for a while, then you're likely experiencing burnout, and the only cure is to step away for a little while, until your interest is rekindled...
    I totally agree with this. If it's not fun for you anymore, take a break. It's free to play, it's not going anywhere if you don't play. If you are the leader of a guild, I recommend logging on every now and then to check on your guild and make sure that nobody is trying to take over, but if you're not - just take a break for however long you want. The game will still be there when you decide to come back.
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  • mattsacremattsacre Member Posts: 330 Arc User
    Better not encourage them to "take a break" for long...they may just find greener pastures and uninstall.
  • edited October 2015
    This content has been removed.
  • yokki1yokki1 Member Posts: 451 Arc User
    mattsacre said:

    Better not encourage them to "take a break" for long...they may just find greener pastures and uninstall.

    probably speaking from own experience.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    the farm for the next mod seems just right, the ilvl of the set is not increasing but ye the bonus set are definitely better for pve, everything seems to be buyable with tokens/drops and the currency required doesnt seem excessive for the exception of artifact weapons (maybe) but yei they have the same damage of the stronghold ones and are free...so 0 complains.
    2 new skirmishes and heroic encounters which you are going to farm for less than 20 days...cause you know...HE....

    seems just right and quite alt friendly (a dread ring 2.0)
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I personally have never returned to a game after a extended break, others might though.

    but I have to disagree to a certain extent, our grind in this game has been increased, roughtly 4-500% since its release, while CONTENT (Ie viable playing dungeons) have been removed.

    It makes no sense to many of us and the constant requests to re tweak the grind level and also add actual content back into game, is ignored constantly.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2015
    well i dont know you but i personally like campaigns more than anything else in game, boons are always worth and the grind for those is usually limited to few minutes when i want to. mod 5 was the only exception.

    rings directly droppable with legendary status is a step so big in the right direction i dont even know if you do realize it. The only big dissapointment is the lack of an adventure zone, BIG ONE.
  • vorticanvortican Member, NW M9 Playtest Posts: 367 Arc User
    I took an 8 month break and it was honestly a great thing. Coming back to the game took some catch-up work in terms of getting used to the new environment (by that I mean determining what was important, where to focus, and establish new goals) and grinding in the beginning, but it was also exciting because the experience had changed. Grind is always present in games like this but there is enough variety now if you're not top end to still be worth doing. I think if you're approaching a game where you have to grind to succeed, you also have to take a break to recharge the batteries for it. The benefit is if there were content releases in the interim, the game will be somewhat fresh again when you return. I'm all for it.

    One thing never changes though... I must continue to provide many, many pairs of pants.
  • darwinsradiodarwinsradio Member Posts: 61 Arc User
    It would be better if the Revs would make the content scalable, like another D&D MMO does. Do quests as easy, hard, elite, or epic, or epic elite. That way when you have to repeat the content you can make it more challenging each time at least, and the devs could reward with better treasure for each difficulty increase.
  • sasagerusasageru Member Posts: 269 Arc User
    I took a break from neverwinter for 9 months and came back to new content and was happy and have been active since then (8 months straight currently).

    In all honesty i'm thinking about taking another break because things have gotten grindy, reptative and just generally underwhelming. Even with new content being released, its the same structure time and again with a new appearance.

    Taking a break helps but meh.
    DPS Rogue | Heal/Buff Cleric
     
  • lldtlldt Member Posts: 210 Arc User
    bioshrike said:


    It is a simple fact that players can run content faster than it takes for developers to create it.

    Which is why MMOs need GOOD pvp. Unfortunately for NW, all that variety in class mechanics and powers (which seemed like such great ideas for PVE) has made PVP into an experience that alternates between fun and ridiculously frustrating. Frustrations in pvp is going to happen in any game, just no where near to this degree.

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  • coliercolier Member, NW M9 Playtest Posts: 119 Arc User
    IMO...excessive grinding of any content has never been fun. Why would I want to take a break from a grind...to return to a grind.
  • arabaturarabatur Member, NW M9 Playtest Posts: 778 Arc User
    I currently don't play, just invoke 1 or 2 times a day if I remember. Maybe do some Leadership stuff for coffers. My enjoyment bizarrely has improved!
    Definitely not an Arc User.
  • suxip01111suxip01111 Member Posts: 217 Arc User
    I always have at least 1 single player game on the go which I can switch to if I get bored/frustrated with the MMO I'm currently playing.

    Sometimes I even play both at the same time.
  • mattsacremattsacre Member Posts: 330 Arc User
    lldt said:

    bioshrike said:


    It is a simple fact that players can run content faster than it takes for developers to create it.

    Which is why MMOs need GOOD pvp. Unfortunately for NW, all that variety in class mechanics and powers (which seemed like such great ideas for PVE) has made PVP into an experience that alternates between fun and ridiculously frustrating. Frustrations in pvp is going to happen in any game, just no where near to this degree.

    That's the problem for you...there are loads and loads and still boat loads of us that don't do, don't want to do or will ever do pvp. It could be the most award winning, most stupendously rocking, pvp ever installed in a game and we STILL don't want pvp. So you lament the quality of pvp in a pve game....how droll it's been whined about (repeatedly).

    If they do that sooperdooper pvp it won;t effect content burn 1 iota, the pvpers will moan and groan about their balance and the pvers will still stay away. It won't tide over a pver (you do know this is a pve game, right?) 1 single bit if pvp rocked. There is a way to "extend" content burn without a grindfest though, they used to do that...it was called by 2 names, a casual friendly game, and a alt friendly game.

    Back when the game was casual or alt friendly, if you got tired of "end content" and waiting for new content, you could run up a different alt and see what it was like with that character, by the time you ran the alt up there was new content or you were ready to go back to the old character for a while. But they decided to rework enchanting and add artifacts, making that a steep cliff to climb, thereby killing the casual/alt dynamic.

    That in turn made the grind ever more evident, since you had to stay on your "main" to get all that RP etc. you couldn't stop the boredom factor switching toons. Then they killed Leadership, those AD from that (even though a vocal minority hated it) was the one thing that let you keep up with alt maintaining, now that that is dead the grind is even worse, and since content was withdrawn to "retrofit" (but funny 2 mods have come and gone and STILL they aren't retrofitted and back) the players don't even have the variety of locations to grind and fool themselves with.

  • candinho2candinho2 Member Posts: 550 Arc User
    metalldjt said:

    correct me if i AM wrong.

    i fixed the title for you.

    ty, i don't realy speak english xd
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    lldt said:

    bioshrike said:


    It is a simple fact that players can run content faster than it takes for developers to create it.

    Which is why MMOs need GOOD pvp. Unfortunately for NW, all that variety in class mechanics and powers (which seemed like such great ideas for PVE) has made PVP into an experience that alternates between fun and ridiculously frustrating. Frustrations in pvp is going to happen in any game, just no where near to this degree.

    I do not agree; You can implement something like random map generation, random encounter generation, and so on, to fill out missing areas of content. There are people who like PvP, people who like PvE, and some who like both, but trying to force PvP is not the answer - the aforementioned randomly generated content and making the Foundry more appealing are the answer.
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  • dodgododgo Member, NW M9 Playtest Posts: 870 Arc User
    rayrdan said:

    the farm for the next mod seems just right, the ilvl of the set is not increasing but ye the bonus set are definitely better for pve, everything seems to be buyable with tokens/drops and the currency required doesnt seem excessive for the exception of artifact weapons (maybe) but yei they have the same damage of the stronghold ones and are free...so 0 complains.
    2 new skirmishes and heroic encounters which you are going to farm for less than 20 days...cause you know...HE....

    seems just right and quite alt friendly (a dread ring 2.0)

    i think its 31 days with 20 hrs per bub

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