im talking about the new m8 pve sets u cant get them yet but just reading the bonus gave me ideas as to how advantage i can get from using the 2/2 combo.
The M8 Gear is quite useless for PvP, The only important thing for pvp players will be the NEW Legendary Rings, and that's all about for pvp players with M8, the rest is just pve stuff.
but im still happy to see new content.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
This game's PvP was dead with the introduction of lock box artifacts, artifact weapons and mounts with stats should have never been introduced period in this game. This game as far as PvP is not friendly for new players in the least(example being the newly introduced SH). Now what I think is going to happen, a good majority of ole school PvPers will die the slow death and find another game to go due to a number of things and I'll why this.
No more botting to have best in slot items for PvP which means time to break out the credit card (Most PvPers I have talked to, do not have the funds to keep up with this).
Things past players have worked their asses off to get and achieave will be a lot easier for the new, incoming players to get in order for them to "COMPETE" (Prices on items dropping, easier crafting systems, etc.),
New dynamics as a whole for PvE and PvP (I consider current SH PvP situation as a failure but SH guild/Social situation as a win, due to the way people have joined guilds and focused on a common goal.).
Balancing of classes and bringing each one in line with DnD and what their perspective roles are as a "TRINITY" system. What I mean here, eventually, you will see classes performing specific roles instead of all roles GF dps will drop again, GWF will be able to off tank effectively, Paladins will be Utility tanks, Control Wizards focus portion will eventually get buffed over dps, Rogues and SW will be just that, Strikers and deadly ones.
There will be a lot of changes and new directions coming, game is getting a "HAMSTER" and redirecting it's focus.
Current PvP system will be broken yes, but new PvP system won't.
I may not be considered by most the BEST PVP Warlock on the server but, I am the most HATED amongst them.
-Kymos
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
This game's PvP was dead with the introduction of lock box artifacts, artifact weapons and mounts with stats should have never been introduced period in this game. This game as far as PvP is not friendly for new players in the least(example being the newly introduced SH). Now what I think is going to happen, a good majority of ole school PvPers will die the slow death and find another game to go due to a number of things and I'll why this.
No more botting to have best in slot items for PvP which means time to break out the credit card (Most PvPers I have talked to, do not have the funds to keep up with this).
Things past players have worked their asses off to get and achieave will be a lot easier for the new, incoming players to get in order for them to "COMPETE" (Prices on items dropping, easier crafting systems, etc.),
New dynamics as a whole for PvE and PvP (I consider current SH PvP situation as a failure but SH guild/Social situation as a win, due to the way people have joined guilds and focused on a common goal.).
Balancing of classes and bringing each one in line with DnD and what their perspective roles are as a "TRINITY" system. What I mean here, eventually, you will see classes performing specific roles instead of all roles GF dps will drop again, GWF will be able to off tank effectively, Paladins will be Utility tanks, Control Wizards focus portion will eventually get buffed over dps, Rogues and SW will be just that, Strikers and deadly ones.
There will be a lot of changes and new directions coming, game is getting a "HAMSTER" and redirecting it's focus.
Current PvP system will be broken yes, but new PvP system won't.
I AM sorry ? gwf will be able to off tank effectively ? that already happens.
What about the next lockbox mount that does "33% weapon damage as poison damage with encounter use".
Will each tick of multitick encounters (I have some that tick 16x per cast) proc the mount bonus? If so, thats OP. If not, the mount is really underwhelming.
Will the poison DOT proc broken avalanche stacks? If so and avalanche is not fixed, have fun killing yourself with the new mount in pvp.
What about the next lockbox mount that does "33% weapon damage as poison damage with encounter use".
Will each tick of multitick encounters (I have some that tick 16x per cast) proc the mount bonus? If so, thats OP. If not, the mount is really underwhelming.
Will the poison DOT proc broken avalanche stacks? If so and avalanche is not fixed, have fun killing yourself with the new mount in pvp.
It's not too underwhelming if its single hits on encounter use, I could see a Trapper using it pretty well (if they dont need axebeak) since they can spam so many encounters so often.
I wouldnt mind if It multiprocc'd either as long as they added a 1 second ICD to each proc. but chances are it'll be like you said haha.
Comments
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
The only important thing for pvp players will be the NEW Legendary Rings,
and that's all about for pvp players with M8, the rest is just pve stuff.
but im still happy to see new content.
I have no idea why you think that bonus is worth the loss of so much Tenacity though, no idea whatsoever.
No more botting to have best in slot items for PvP which means time to break out the credit card (Most PvPers I have talked to, do not have the funds to keep up with this).
Things past players have worked their asses off to get and achieave will be a lot easier for the new, incoming players to get in order for them to "COMPETE" (Prices on items dropping, easier crafting systems, etc.),
New dynamics as a whole for PvE and PvP (I consider current SH PvP situation as a failure but SH guild/Social situation as a win, due to the way people have joined guilds and focused on a common goal.).
Balancing of classes and bringing each one in line with DnD and what their perspective roles are as a "TRINITY" system. What I mean here, eventually, you will see classes performing specific roles instead of all roles GF dps will drop again, GWF will be able to off tank effectively, Paladins will be Utility tanks, Control Wizards focus portion will eventually get buffed over dps, Rogues and SW will be just that, Strikers and deadly ones.
There will be a lot of changes and new directions coming, game is getting a "HAMSTER" and redirecting it's focus.
Current PvP system will be broken yes, but new PvP system won't.
-Kymos
[url=http://postimg.org/image/5c2gbplpj/][img]http://s23.postimg.org/5c2gbplpj/armor.jpg[/img][/url]
Rings> just as the old pve ones [url=http://postimg.org/image/l8fq9d9f5/][img=http://s24.postimg.org/l8fq9d9f5/rings.jpg][/url]
The only interesting there is the mainhand set with some stacking system>
Btw this new forums are terrible,posting imgs was never worse...no way to agjust from edit list..so you will have to check preview
Will each tick of multitick encounters (I have some that tick 16x per cast) proc the mount bonus?
If so, thats OP. If not, the mount is really underwhelming.
Will the poison DOT proc broken avalanche stacks? If so and avalanche is not fixed, have fun killing yourself with the new mount in pvp.
Sopi SW Youtube channel pvp brickabrack
I wouldnt mind if It multiprocc'd either as long as they added a 1 second ICD to each proc. but chances are it'll be like you said haha.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,