On the bright side at least they didn't add more levels to professions. We'll just be grinding the HAMSTER out more trinkets : |interview said:Can you give us more details on the masterwork professions that are part of the Neverwinter Underdark expansion?
Masterwork professions are an expansion to the existing profession system. They contain difficult new recipes for high-quality items that are competitive with equipment from content like epic dungeons and the Greed of the Dragonflight. Think of masterwork as endgame for professions. When Underdark goes live for Neverwinter, guilds with high-ranking strongholds will find a new contact, “The Artisan,” who offers quests for crafters who have raised a given profession to Rank 25. These quests are long, difficult, and require a number of new resources. Many of these resources will only be available through explorer’s charts, a new consumable item available from high ranking explorer’s guilds. Adventurers will have to work together and trade resources, as they can only undergo training for one profession at a time. In addition to acquiring new recipes and tools, finishing a profession’s masterwork training will also award an exclusive fashion set, themed to that profession so you can show off all your hard work. More information will be released on our blog in the coming weeks.
135 ilvl armor from campaigns O_ointerview said:What kind of new gear can players expect to earn in the new module?
Underdark will see the addition of two new sets of armor, Dusk and Drowcraft, as well as a plethora of new artifact weapons and some unique new rings with interesting bonuses. Dusk Armor is Item Level 135 and is available from a number of locations, including the Trade Bar Store, lockboxes and a companion bundle. Drowcraft Armor can be earned through the new Underdark campaign content and is Item Level 135 as well, but may be upgraded through elemental infusion to Item Level 140. Dusk Armor features set bonuses designed to improve solo survivability and performance in parties while Drowcraft Armor features set bonuses focused on conquering demons in the Underdark and facing off against Demogorgon. We’re also adding five new pairs of artifact weapons for every class, and one set will only be available from Epic Demogorgon. The others are elementally themed and will involve heroic encounters in Elemental Evil zones. In addition to adding new artifact weapons, we’re making improvements to make transferring your refinement progress between artifact weapons easier. There’s a blog post going live soon that discusses the changes. Finally, we’re adding a number of unique new rings with interesting bonuses, unlike any rings currently in the game. While these rings won’t have raw stat bonuses, they’ll do things like “When you have been running for X number of seconds, you will be stealthed to foes further than 20’ away.” Or “When you strike a foe, you gain X power for 4 seconds. This effect can stack a maximum of 10 times.” These rings will exist in different power levels (up to +5), and certain types will be available through specific Underdark content.
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Or it could mean legendary tools : |
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
This is not what players ask for, it's not what they wanted, it's not what they need.
Mod 8 not even on test and I fear it is a fail....
No... no... there are new zones... the underground city where we will have a few new stores etc but non fighting zone. The second zone is the HE zone against the demon (like Tiamat zone). Then a whole bunch running around to old zones to do a HE (barfffff). I hope these are done like the ToD ones where done so I can run for 20 minutes between HE cause it is sooo fun!!
Master professions.
This is a big old FU to most players. You have to have a "high-ranking stronghold" to do this????? So we really going this direction? Really? So you forcing the folks that might actually like crafting but are in small guilds to leave their guild? Seriously FU!
More artifact weapons/offhand and more armour. Hopefully the new equipment isn't locked behind the Stronghold because all us folks in smaller guilds will never see the equipment that is available now.
Remake of the trade bar store sounds like they are going down the pay to win path hard core.....
Do I sound mad? I sure am and this thing has not even hit the test server yet lol.
I didn't read anything in that interview that is going to sound fun.... hope I am proved wrong.
gold is useless...
ctrl resist is crud. im a halfling with valindras and i still get perma ccd HR and TR smokebombed to death...
group stat bonus... i find myself pugging alot anyway even though im in one of the top 3 guilds...
so let me get this straight new tools and huge grind for fashion sets and 2nd best in slot. and i gimp my boons. ill pass thx.
good job devs #sarcasm
Given that it's locked behind a boon structure people will probably gouge the carp out of them.
Looks like I will never see this. Our guild is not large enough.
Let's just hope the stuff created by marsterwork professions is not bound.
Pretty old stuff so it's likely going to be changed a bit, but its an interesting sneak peek: I'm curious to know how effective this stealth sight/reveal is. Would solve the problems with TRs.
and also the featured satirical comedic adventure "A Call for Heroes".
I wonder if we can get a nose ring slot?!?
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
— (The unwritten rule)
— (The unwritten rule)
Masterwork professions were originally planned as a part of the Strongholds module, a guild-focused endgame for crafters. That being said, I just wanted to assuage any fears that this heralds a future where new recipes are always obtained through strongholds. We are introducing a new set of equipment with Underdark that is not tied to strongholds. In the future it's safe to expect a mixture of equipment tied to strongholds and available via other means. The same can be said about new crafting recipes. For those guilds interested in masterwork professions an explorer's guild will indeed be a strong investment. For those that have members who may want to dabble but aren't sure about building the structure, all of the materials obtained via explorer's charts can be sold on the auction house. The performance participation leaves a lot of questions. Once again DC buffing may appear "unproductive", while tanking performance is best done by Paladin than GF, more focused about increasing party DPS and mitigation
I'd like to take a moment to clarify that the performance being referenced here is overall party performance in relation to completing objectives. No fickle scoring based on individual contribution, so you won't have to worry about whether your buffs are counted as strongly as heals, etc.
Expect to see a blog post going into great detail about the upcoming trade bar store changes before Module 8 goes live.
You forgot "No new map", a city map as Protector enclave or Caer konig doesn't count. We have the stronghold for this
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strum said there ll be more underdark to see, this interview left me disappointed in that regard