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[Suggestion] A Real Money Market:

thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
edited October 2015 in General Discussion (PC)
Mentioning @strumslinger and @goatshark here because I think its an idea that may be interesting to them and I would have whispered it to strum, but I thought it would be interesting to see what the community has to say about it.

So I have been toying with an idea for a while now on how to beat the bots and provide money to the Cryptic devs, whilst not upsetting the playerbase and I think I have finally come to a conclusion on how to do it. What I suggest is for Cryptic to add a real money market to Neverwinter.

What I mean, is a market where people can buy and sell things in game, but with real money. It would be in the form of an auction house, similar to the one we have now, only where the bids and buyouts are done with real cash. A player could then put money into this system and then buy items, or sell items and then withdraw money. This benefits Cryptic because it allows them to take a cut of the money players put in. Say you pay x amount and put x amount, then Cryptic gives you 90% of x that you are able to spend in game. Say you purchase something for y amount, well, the player who sold you something for y amount loses 10% of that y amount which then goes to the Cryptic devs and the player gets y-10%. Say a player wants to withdraw z amount into their IRL bank account, well, they can withdraw z amount, but they get taxed 10% of the amount in the process.

So, you may be asking, what makes this idea any better then the system we have now, what makes it beneficial and why should we, as the player and Cryptic, as the developer, buy into this?

The reason is simple. Firstly, I am not suggesting this system replace our own, merely augment it. So the current AH would still exist as is. Below, I will list the positives of implementing a system like this:

1) It creates a market that competes with the bots. As it is, third party sites exist for players who want to buy and sell things for real money because the ability to do so does not exist in game, by adding this to the game, you are reducing their customer base, thereby reducing the amount of income that goes to them and also increasing the amount of income that goes to Cryptic, because those people who were previously sending their money via third party sites are now sending it through Cryptic.
2) It allows players to have the ability to get something out of a game. It attracts f2p players because they can grind, grind and grind and actually see some tangible real world benefit from it.
3) It allows Cryptic to make money from players without having to make new content. It provides a passive form of income, made by the transfer of real money between players that is sustainable and acts as Cryptic's own mini economy. This is a huge plus as unlike microtransactions, it requires no development effort or resources to actually generate money.
4) It gives Cryptic information into how much players think items are worth in game, this gives them an idea of how to price things in future and acts as valuable marketing information.
5) Real money is not a currency that cannot simply be "created out of thin air" and does not need a "currency sink". This is a huge plus, as it makes it an economy far easier to manage.
6) It provides Cryptic with an excuse to unbind items. By Unbinding items and doing away with BoE, BoP and BoA almost entirely, you provide more things that players can sell on a real money market, meaning that players will be more interested in investing in such a market as there is more for them to buy. Almost all gear pieces could be completely unbinding, so your armour could never bind at all. Obviously, things like class sigils would have to remain bound, but a legendary lostmauth's horn of blasting, because its not something infinitely reclaimable, could become something players could sell. This also provides the devs with the excuse of optionally binding all RP, because gear pieces that are created with RP are no longer bound.

There are likely some holes in my idea and it will be interesting to see what players think of it, its just that personally, I see no harm in creating something like this, it weakens the power that bots holds in the economy, with no cost to the players or the devs.
Post edited by thefabricant on

Comments

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  • urabaskurabask Member Posts: 2,923 Arc User
    The problem with a real money market is that literally every good drop that would be put on the cash market.
    Given the droprates on those items a really small percentage of the playerbase would benefit from this.

    PWE would also probably have to spend a good amount of money having lawyers look things over to implement this. If this was an option they'd have implemented this at launch too.
    I8r4ux9.jpg
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    google "diablo 3 RMAH"

    see what a disaster it was

    why i still to this day boycott blizzard and will never give them another cent.

    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    I can imagine the billing support:

    I went cooking while browsing the AH, when my {insert litle toddler name here} who is my litle brother/ son / cousin bought for 1000 $ of useless stuff, how can i get my money back?
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    no nada never.I never said I will quit this game if this happens or that but this is the only occasion I will break my self-rule:I WILL QUIT THE GAME IF THIS BECOMES REALITY
  • bghostbghost Member Posts: 41 Arc User
    so you didn't hear what happened to diablo 3
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    bghost said:

    so you didn't hear what happened to diablo 3

    No, never played d3, care to enlighten me?
  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited October 2015
    If Cryptic allows players to withdraw real money from the game, then Cryptic will have to comply with gambling laws ... which it probably can't do in most countries. Online gambling is either illegal or severely regulated/restricted in most countries.

    Example:
    Player spends $1 real money on lockbox key. Player is lucky and wins valuable reward. sells reward for $10. Player withdraws $10 real money. This kind of activity would almost certainly be subject to gambling laws in most countries. Instead, why not just open an online casino?
  • banaancbanaanc Member Posts: 472 Arc User
    edited October 2015
    it can work, though the game would need to be built upon it

    https://en.wikipedia.org/wiki/Entropia_Universe

    and with how cryptic likes to make some stuff worthless in an instant there would be a lot of pissed off ppl with reason to hurt them

  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited October 2015
    Lockboxes are a "game of chance".
    winning/losing money in a game of chance is essentially what gambling is.
    If lockboxes were removed or changed to give a fixed (always same) payout, then maybe this proposal is possible. It might also be necessary to replace all random rewards with non-random rewards.

    The reason that the current lockbox system is legal is because Cryptic does not allow withdrawing real money.
    When you buy a lockbox key with real money, you can't get that money back from Cryptic, except for refunds. You might be able to sell that item to another player for real money, but that's between you and other player and does not involve Cryptic.

    http://dictionary.reference.com/browse/gambling

    1. the activity or practice of playing at a game of chance for money or other stakes.

    2. the act or practice of risking the loss of something important by taking a chance or acting recklessly
  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    banaanc said:

    it can work, though the game would need to be built upon it

    https://en.wikipedia.org/wiki/Entropia_Universe

    and with how cryptic likes to make some stuff worthless in an instant there would be a lot of pissed off ppl with reason to hurt them

    I played PE for 2 years in the early days. At one point it DID get shutdown by swedish authorities for being a casino.

    Buy ammo, shoot monsters, monsters loot.
    Laser shots were around 10cents each.

    One armed bandit slot machine casino. ;D
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited October 2015
    Also there is no actual ral life trading with the game so they dont abide by the laws of countries trade laws/taxes.Except maybe buying prepaid card in certain countries.But there will be trade if people start to spent/earn money on specific items so both parties will be subject to bunch of different laws and taxes on different countries. Either they will have to limit wihich countries access the game or they are gonna need accountants/lawyers all around the world
  • mok33mok33 Member Posts: 151 Arc User
    Terrible idea.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    The problem is, and will always be, that the devs have to pay for things like servers & programmers, while botters/RMT-ers don't. If Cryptic allowed you to just buy whatever items you wanted, directly, for real money, then the botters/RMT-ers would just adjust their pricing to be less than what the devs are asking.

    The solution, IMO, is to invest in a few human GMs to monitor the big zones, like PE. A second step in the right direction would be to put a bounty on botters/RMT-ers if discovered and properly reported by players - say 100 Zen or something, (if you are the first person to report a verifiable case of a bot or RMT spammer, you get the bounty). Of course, since these reports would have to be reviewed by a real person, there'd have to be a penalty for incorrect or fallacious reports, (like reporting someone you don't like to try and silence them).
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  • oliboypholiboyph Member, NW M9 Playtest Posts: 627 Arc User
    edited October 2015

    bghost said:

    so you didn't hear what happened to diablo 3

    No, never played d3, care to enlighten me?
    D3 AH was saturated with players that only played the game to make money, these Pro players were very good at finding ways to bot and find exploits. Soon only people left were "professional" players, and almost every item was only being sold for $ instead of gold. Now game is dead even with new expansion. Pro players will find every possible way to make money in game, last thing we need is more incentive for Pro players to come this game and look for more exploits/botting.
    "As the good archmage often admonishes me, I ought not to let my mind wander, as it's too small to go off by itself." -Danilo Thann[/quote]
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