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Healing Potions

stpensivestpensive Member Posts: 286 Arc User
edited October 2015 in PvE Discussion
Maybe someone can help me here (I'll do my best to disguise my laziness to test this as blissful ignorance).

A healing potion has a stated set amount that it is said to heal. If your regen \ incoming healing stat is high(er), does it actually heal for more than the stated amount?

If it does, good, it think it should for (at least) two reasons:

-The rank 12 crying about how little superior health pots heal for would die.

-Toons with high regen would benefit while soloing as well as they do in dungeon runs; when they are usually with a healer. IMHO, regen is (now, mod6) a waste of stat resources; if a health pot worked to heal more with a higher regen stat, my opinion of it would change.

If pots do not consider regen, why not? That's an incoming heal, yes?

Thanks.
Post edited by stpensive on

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    armadeonxarmadeonx Member Posts: 4,952 Arc User
    Regen as a stat does impact incoming healing though I suspect that potions work on a fixed amount - I could be wrong but that's the kinda rubbish we have to play with :wink:
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    stpensivestpensive Member Posts: 286 Arc User
    If healing pots are actually just hit point restorers, then they should consider changing the name and \ or description.
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