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PvP 1v1 more balance then we think?

dack76dack76 Member Posts: 1 Arc User
OK, i am a 2.4k Executioner TR and i am finding viable 1v1's becoming ever more limited. And by that i mean a fight between classes with comparible iLvl, where both parties feel like they can achieve a victory. Stalemates are now very frequent.
This really is relevant for open world PvP where for the most part, their is no other objective, other than to kill your opponent. Because in Domination there is an other objective (capturing nodes), which skews the combat (for example, someone may risk death for the greater good of defending/capaturing a node).
Open world PvP (non HE) is a much "cleaner" situation to judge this against.

I see a DC, will give it a min or so before giving up and leaving due their OP defence/heals. No winner.
I see a OP, will give it a min or so before giving up and leaving due their OP defence/heals. No winner.
I see a GF, will give it a min or so, decide i could probably take a win after 5-7mins pounding on him but its not guaranteed, so is it worth the time and effort? nope. No winner.
I see a perma stealth TR, give it a min or so, trying to land a big hit, before giving up and leaving due their OP perma stealth. No winner.
I see a HR, give it 20secs(lol) or so,trying to land a big hit, before giving up and leaving due their OP perma stuns. No winner.

And lately caster's, i think both SW and CW's but definately SW's, will give it a min or so before giving up and leaving due their new found insane lifesteal. No winner. (is that aoe effected lifsteal WAI?)
I first came across this in Domination last week against a SW i think, called something like InfiniteExploder. That guys lifesteal was just beyond belief. I could have pounded on him all day and he not gone down. He went the full match without a death so survived everything thrown at him. And since then i have come across 1 or 2 other similar guys.

Now of course, i dont mean all this in a "gentlemens agreement dual to the death", especially against HR's and perma TR's, because eventually they would probably get the win. But for all classes, in the first 30secs, i can tell if its an opponent of comparable iLvl, and as a TR i have the defence mechanisms to weigh up the fight and come to the conclusion of stalement or not. No winner. Neither dies.
I think what i am trying to say (in a round about way) is that SURVIVEABILITY for all clases (against comparable iLvl opponents) is very high at the moment, resulting in very few victors in 1v1's. One of the people might have to bail to survive, but if you do not have the DPS to down the opponent, then its not their fault for bailing if the fight is getting away from them.
All comes to the same conclusion. No winner.

At the moment for me, it seems only against GWF, that both parties feel like they can achieve a victory until the last moment, and tend to come to a winner conclusion.

Some of you maybe thinking nub tr, get morz dps! But i cant be killed either, so why am i more nub than them? Thats my point, surviveability is beating DPS at the moment.
Some of you maybe thinking, go perma you nub! I tried it for a little while, i didnt really feel it. Same scenerio, stalements on 1v1's (yes half the time the opponent fled, but thats still classed as a stalemate to me) plus i didnt rate it in PvE. I even read about one guy struggling in Briggins Tomb, complaining about how the boss sees through stealth. On exectioner i have never struggled soloing any standard content (and in a timely fashion).

Is it because i am a TR? Maybe its just the iLvl im at? Maybe 2.4iLvl just happens to be a level where surviveability wins out?What are other classes experiences? Do you agree that most classes are now at least capable of having OP surviveability and think that there is weirdly a balance coming into play? Is it all just down to the Neg/Fey effect?
And seriously lol, keep it relevant to opponents of comparible iLvl. I am not refering to a 3k stomping a 1.8k.

I will also quickly mention that i recently saw a youtube of 2 friends on the PC version having a "gentlemans dual". One guy was GWF, the other was HR. Both apparantly BiS. The fights were approx 4mins before a victor emerged. Which seems to suggest what i am refering to does indeed scale with iLvl.

Comments

  • davidagaldodavidagaldo Member Posts: 383 Arc User
    I would not put too much emphasis on the iLvl, I mean, the enchants in utility slots should not count, but do, right?
    Guild: Spectrum
    .. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
  • deathbringer#1709 deathbringer Member Posts: 242 Arc User
    edited October 2015
    Just remembered when I first got to WOD on my Tank Pally, I accidently stepped into PvP zone. I quickly left because my pally IS NOT PvP at all. But 10secs into digging out some black ice I see a perma-stealth TR running at me (since you CAN see stealth TR's, which some cry babies don't realize). But anyway, he was coming at me so I Templar wrath him, relentless avenger him, smite him, when he runs away I relentless avenger him again. It goes on for maybe a minute or two. He just kept trying to run away by going stealth, but since I can see him, I just run after him and keep smiting the force of God into him. Needless to say, he died, and I thought it was funny that he thought I would be easy pickings lol.

    So if my Pally who is not spec'ed for PvP can take out a Perma-Stealth TR who is spec'ed for PvP. I think any class should be able too lol. Granted I PvP with my TR, Executioner build, so I know how to fight them.

    Edit: I have always wondered who would win in a 1v1 with same gear and stats. A Perma-Stealth TR or an Executioner TR. That would be a good bout.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    It could be argued that players of different classes with equal gear and good builds should be about equal in a 1v1. That should mean it'd be a long fight.

    I don't however agree with your interpretation of equal in the sense that if one player feels the need to vanish due to the probability of being killed (e.g. the example with the HR) then that is a loss in my book.

    With regards to DC's and OP's they are essentially support classes who's purpose is primarily to keep their group alive - if they could be dropped by one player (even if that player were 500IL points above them) then they are failing the purpose of their class.

    I also regard permastealth TRs as an aberration who serve no purpose anywhere in the game other than pvp node stealing - it's a cowardly tactic.

    The game however isn't really designed around duelling, classes are made to work with each other and the right combination can beat a better geared team if they don't have the right mix.
    Please Do Not Feed The Trolls

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  • yourenext2dieyourenext2die Member Posts: 614 Arc User
    armadeonx said:



    I also regard permastealth TRs as an aberration who serve no purpose anywhere in the game other than pvp node stealing - it's a cowardly tactic.

    Cowardly tactic or smart tactic. Perma Stealth, Perma Roots.. Tomato, tomoto. :p

    Super Saiyan God- TR Lvl 70 (PVP)
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  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited October 2015
    lol you can call it smart tactics but it kinda goes against the grain for me.

    As does running from a fight you're losing. I have never tried to escape a fight in pvp when I'm losing (admittedly the escape potential for DCs and CWs is somewhat limited) as it just smells like cowardice to me.

    Win or learn - there is no losing unless you keep making the same mistakes :smiley:
    Please Do Not Feed The Trolls

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    Zohar De Armadeon: TR
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    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


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