rework Dragon's hoard so the quality of drops reflects the difficulty of monsters instead of random chance
so clearing dungeons would provide better quality RP
dungeon/lair bosses could drop epic quality, 1shot mobs on normal maps would drop pearls, 3bar mobs would drop peridots, 5bar+ aquamarines etc.
this might also allow reenabling Dragon's hoard in foundry since the usual farm foundries used 1bar mobs
*bar - monster health bars consist of different numbers of section based on what tier they are, 1bar are smth like redcaps/imps that usually die in 1 hit, 3bar is simth like the small devils and erinye-like opponents, or lesser adds in dungeons, 5bar are cyclops and normal adds in dungeons etc.
rework Dragon's hoard so the quality of drops reflects the difficulty of monsters instead of random chance
so clearing dungeons would provide better quality RP
dungeon/lair bosses could drop epic quality, 1shot mobs on normal maps would drop pearls, 3bar mobs would drop peridots, 5bar+ aquamarines etc.
this might also allow reenabling Dragon's hoard in foundry since the usual farm foundries used 1bar mobs
*bar - monster health bars consist of different numbers of section based on what tier they are, 1bar are smth like redcaps that usually die in 1 hit, 3bar is simth like the small devils and erinye-like opponents, or lesser adds in dungeons, 5bar are cyclops and normal adds in dungeons etc.
That means only DPS classes farm them.Are you serious?How do you expect a tank or healer to kill level 73 mob to get proper refinement stone.Please think of all the aspects of the game before posting "BRILLIANT" ideas.
rework Dragon's hoard so the quality of drops reflects the difficulty of monsters instead of random chance
so clearing dungeons would provide better quality RP
dungeon/lair bosses could drop epic quality, 1shot mobs on normal maps would drop pearls, 3bar mobs would drop peridots, 5bar+ aquamarines etc.
this might also allow reenabling Dragon's hoard in foundry since the usual farm foundries used 1bar mobs
*bar - monster health bars consist of different numbers of section based on what tier they are, 1bar are smth like redcaps that usually die in 1 hit, 3bar is simth like the small devils and erinye-like opponents, or lesser adds in dungeons, 5bar are cyclops and normal adds in dungeons etc.
That means only DPS classes farm them.Are you serious?How do you expect a tank or healer to kill level 73 mob to get proper refinement stone.Please think of all the aspects of the game before posting "BRILLIANT" ideas.
You don't get many kills while in dungeons when playing a tank as opposed to the DPS classes while running. Farming easy mobs is the most effective way for low DPS classes to make use of Dragon Hoard enchants.
You don't get many kills while in dungeons when playing a tank as opposed to the DPS classes while running. Farming easy mobs is the most effective way for low DPS classes to make use of Dragon Hoard enchants.
or they could like fix it so everybody gets their fair share ? killing some trash monsters that should die just from seeing my ilvl isnt really my idea of fun, harder content should always have better rewards
I wish that was the case, but the game does not seem to be designed that way. Rewards are for killing blow only.
not quite, quests count mobs killed by allies also, as long as you tag them, similar system could be added to the enchant, ofc there is a possibility of bot parties trying to abuse that, but they would have to invest in dragon hoards so a ban would hurt them a bit more
Comments