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Mod 8 Hype Thread

rversantrversant Member Posts: 896 Arc User
Whenever I come too the forums its just negative thread, nerf complaint, buff request and troll bait.

I for one want to focus on the positives and the hype around mod 8 , with the little teasers we are getting i'm sure there's things we're all looking forward too.

I'm especially looking forward too the new appearance management, It'll be awesome too be able too play around with outfits and try out transmutes too farm for. I'm also keen for some new content and less repetitive farming. hoping the rewards from this new content really are "unique and rewarding like stated"

I also seem to recall reading about a balance patch. this could be really interesting and open up new builds and add viability to other things! which I really like.

How about others? what are you looking forward too the most?
People are way too negative, Why cant we just all get along.


Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,

Comments

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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    i need know this... i can made my gwfs looks like a hr now?

  • rversantrversant Member Posts: 896 Arc User
    edited October 2015

    We know nothing about Mod 8 except that there will be HEs in the Mod 2-5 zones. So, of course this will become troll bait. We can hope there is a balance patch, but nothing has been confirmed except that they are looking at the SW and OP right now.

    10 man Demogorgon fight.
    New campaign with storyline
    New HE's with scaling difficulty / rewards
    New appearance management system.
    "repeatable vs repetition"
    Potential balance changes.
    "we have not yet finished looking at AD changes"
    "Trade bar rework"

    Theres a fair bit thats been given out and while some of it might just become theorycrafting i'm sure people have things they are hoping for / excited about based on the given news.

    But I do get what you mean. I'm just sick of seeing every single post being some sort of aggressive hate-post or doomsaying thread.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
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  • rversantrversant Member Posts: 896 Arc User

    I really am enthused about Demogorgon. I have farmed Tiamat hundreds of times, it is time for a scenery change. I am hoping it requires tactics instead of just a DPS race.

    Same here. Although Tiamat had its own "tactic" about its fight. overall it is just a dps race too get all the heads low then finish it all at once. I'm hoping they bring some other mechanics into the Demogorgon fight that involve more teamwork or thought behind what you do. especially since its a 10 man instance instead of 20 man thus party coordination should be much easier. Personally while what I really want is a Massive balance patch looking at everything from enchants too classes too racial bonuses, from what we've seen so far I am really happy with the changes too appearance management, as it also teases that they are going too put some effort into more transmutes again. I'm also really looking forward too the Trade bar rework. I'd love too see some better prices or items in there that are worth spending my bars on.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • lemonchilllemonchill Member Posts: 523 Arc User

    r a salvatore - that s all i have to say.

    dont believe me? check his work on kingdom of amalur action rpg game hypnotic.

  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User

    r a salvatore - that s all i have to say.

    dont believe me? check his work on kingdom of amalur action rpg game hypnotic.

    Can someone explain, how an author can improve this game?
    I dont read quests, I just click confirm.
    New story? Its just filling some bars to 100% and get the boons.
    I dont know why the elves are in sharandar or why they need a small cutscene with Elminster or why someone was looking forward to a stupid hamster.

    Please explain! What can Salvatore do for NWO?
  • banaancbanaanc Member Posts: 472 Arc User
    whats the point of appearance change management, when transmuting is way too expensive after leadership nerf.

    Moar hes, yaay, as if existing hes arent enough to slightly throw up every time you encounter one

    new raid - considering the old "raid" better having game as is with existing boring grind, instead of having another pug filled shithole thats nothing more than a he with its own zone you are forced to do 500x for boons

    the things im looking forward the most is fix of ad sinks, and actual real content, real dungeons like dungeons were at vanilla where you had to actually try to finish it, and if you did you had a good chance of awesome rewards. to think of it the best thing mod8 could be is return to vanilla keeping existing classes and bugfixes(the few they did fix)

  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited October 2015
    rversant said:



    10 man Demogorgon fight.
    New campaign with storyline
    New HE's with scaling difficulty / rewards
    New appearance management system.
    "repeatable vs repetition"
    Potential balance changes.
    "we have not yet finished looking at AD changes"
    "Trade bar rework"

    My expectations are very low after more than 1 year playing,

    10 man Demogorgon fight -> Another look-like HE. Message here: we're reusing the same fights system. Nothing really new, but the type of enemy. Exciting the first 3/4 runs.
    New campaign with storyline: OMG. Another one. From the fresh lvl 70 player perspective who want to progress: Shar, WoD, IWD, DR, SH and now UD. We're lucky: just 150$ and you can skip 3 of them.
    New HE's with scaling difficulty / rewards: this may be interesting. My cristall ball: a new loot where a key is needed to open it. The key is BoA and available at the zen market only.
    New appearance management system -> At the end of my priority list of whishes.
    "repeatable vs repetition" -> It will be a "repeatable repetition". Two/three different setups repeated infinitely.
    Potential balance changes -> The word "potential" said everything. Still waiting...
    "we have not yet finished looking at AD changes" -> This has nothing to do with mod 8.
    "Trade bar rework" -> This is interesting. I hope it will not be nerfed again.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • groo111groo111 Member Posts: 37 Arc User
    I dont know about most of yall but i love this game ,yes bugs need to be fixed and rewards should be better and endless grinding but overall its fun to play and im not going anywhere
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    I still have nightmares of the Demogorgon fight in Baldur's Gate 2. Holy heck, that fight was hard.
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  • zukn75zukn75 Member Posts: 364 Arc User
    I've seen it before in EQ during GoD/OoW ,SW:G the NGE, EQ2 when they trimmed the class trees of paths.
    The devs are cut or replaced, then seem to make drastic changes that are incomprehensible to the a lot of the playerbase, communication drops between the two increasingly disillusioned sides, the population falls and the game limps on, never recovering to its heights, or capturing the magic of the initial release. It's the way of the industry.

    "Trapped in the past, the player finds himself leaping from life to life, putting things right, that once went wrong and hoping each time, that his next leap will be the leap home. "

    And deathbeez YES, in fact the whole BG series rocked (BTW thanks devs for the Golden Pantaloons from the Waukeen event, still so happy about getting them, little things matter)
  • fogtripperfogtripper Member Posts: 179 Arc User
    rversant said:


    "repeatable vs repetition"
    Potential balance changes.
    "we have not yet finished looking at AD changes"
    "Trade bar rework"

    These 5, they are arguably fixes to broken mechanics. What hype should there be for them?
    You know what would bring hype:
    - New dungeons AND return of old dungeons
    - Removal of AD, replaced with gold based economy
  • fogtripperfogtripper Member Posts: 179 Arc User

    r a salvatore - that s all i have to say.

    dont believe me? check his work on kingdom of amalur action rpg game hypnotic.

    I read his books like 20 years ago. If gameplay becomes reading a story he wrote a thousand and one times to progress then I feel bad for his talent being used.
  • zukn75zukn75 Member Posts: 364 Arc User
    I am actually looking forward to the questline, R A Salvatore should be a good input, after all it can't be worse than the "plotline" we got for EE. Can it?
  • fogtripperfogtripper Member Posts: 179 Arc User
    zukn75 said:

    I am actually looking forward to the questline, R A Salvatore should be a good input, after all it can't be worse than the "plotline" we got for EE. Can it?

    I have been playing adventure games on the PC since ZORK (and before that, pen and paper D&D). A good story is decent ONCE, not run ad nausea (spelling intentional). "Story" is only the paint over top of the actual content. If the content sucks, the story makes little difference.
  • zukn75zukn75 Member Posts: 364 Arc User
    True, but a good storyline can vastly improve player enjoyment. A good storyline where the player influences the story end allows replayabilty with much more player satisfaction. (See the success of Baldurs Gate series)
    I'll admit the storyline isn't as important in an MMO as in in a single player game, but it shouldn't be overlook as a tool for entertainment.
  • fogtripperfogtripper Member Posts: 179 Arc User
    zukn75 said:

    True, but a good storyline can vastly improve player enjoyment. A good storyline where the player influences the story end allows replayabilty with much more player satisfaction. (See the success of Baldurs Gate series)
    I'll admit the storyline isn't as important in an MMO as in in a single player game, but it shouldn't be overlook as a tool for entertainment.

    However, Baldurs Gate was not a single player questline within a MMO. One did not have the motivation to outperform and outgear fellow adventurers. If BG was a MMO and 99.9999999999% of the content was single player, how much of the storyline do you imagine would have impacted enjoyment?

    Cryptic/PE probably hate WoW comparisons, but WoW had the perfect mix of single player and multiplayer questlines/content. They may want to change their myopic money-making-centric point of view and observe what has worked in other games for a change. It is ultimately hard for myself (even as a relatively new player) to get "hyped" about the future, when I have already have had drummed into my skull that the game consists of soul crushing repetition of content lacking a shred of challenge for a chance at a container that virtually requires real cash spent in order to have a CHANCE at the reward you are striving for.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited October 2015
    looomis said:

    Can someone explain, how an author can improve this game?
    I dont read quests, I just click confirm.
    New story? Its just filling some bars to 100% and get the boons.
    I dont know why the elves are in sharandar or why they need a small cutscene with Elminster or why someone was looking forward to a stupid hamster.

    Please explain! What can Salvatore do for NWO?

    yeah... i really hope that guy come to promote some change in the the general campaign system. because to me dont exist any difference between colect 10 flowers, or "transcendent orbs of i dont care" or... the balls of devil.

    is just "kill x monsters, collect the drops, and interact to some npc" in order to receive 1500 of xp.
  • cococyacococya Member Posts: 162 Arc User
    edited October 2015
    rversant wrote: »
    New appearance management system.



    fish-5.gif Oh, where was this discussed and what does it entail, please?


    Edit: Never mind, I guess you actually meant the gear and fashion item preview thing they mentioned in a news post not long ago, and not actually character appearance changes. egg-5.gif​​
    Post edited by cococya on
  • mattsacremattsacre Member Posts: 330 Arc User
    Yay! I can play dress up! Now I think I'll go log on to that EA game that is just that..dress-up and "live" a virtual "life".

    /sarcasm off
    Hype=
    1.
    to stimulate, excite, or agitate (usually followed by up):
    She was hyped up at the thought of owning her own car.
    2.
    to create interest in by flamboyant or dramatic methods; promote or publicize showily:
    a promoter who knows how to hype a prizefight.
    3.
    to intensify (advertising, promotion, or publicity) by ingenious or questionable claims, methods, etc. (usually followed by up).
    4.
    to trick; gull.

    The most common use on this game is # 3 and #4, most notably: "questionable claims, methods,etc/ to trick or gull"
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    been hearing alot, "We will look into it"
  • mattsacremattsacre Member Posts: 330 Arc User
    wylonus said:

    been hearing alot, "We will look into it"

    Ever watch the movie : Office Space?
    The one were the guy loaths his job and gets hypnotized into not giving a fig?

    The office head supervisor, always with a cup of coffee in hand and the smarmy voice? "Yeh...I'm going to need everyone to come in on saturday.....yeh it's a work saturday...come in, we, well you, I need you to work...."

    "Yeh....did you get your TPS sheets done yet?...Yeh.. I'm going to need you to do those TPS sheets again....Yeh those are crucial and we need you to do those over again, since you seem to be missing....."

    THAT GUY! HE is the one "we are looking into it" :s

  • ogariousogarious Member, NW M9 Playtest Posts: 740 Arc User
    looomis said:

    r a salvatore - that s all i have to say.

    dont believe me? check his work on kingdom of amalur action rpg game hypnotic.

    Can someone explain, how an author can improve this game?
    I dont read quests, I just click confirm.
    New story? Its just filling some bars to 100% and get the boons.
    I dont know why the elves are in sharandar or why they need a small cutscene with Elminster or why someone was looking forward to a stupid hamster.

    Please explain! What can Salvatore do for NWO?
    Add the one thing that can capture and hold a person to a MMO, give them a story to be part of.

    Around 2 weeks after launch I started playing a little known MMO named City of Heroes. Those of you who know me in the forums know how I gush on and on about that game. But maybe not the why.

    The game had basicly a 1st gen version of the action combat that people love in Neverwinter. It was no where near as defined as Neverwinter was. But it was FUN!. From level 1 to level 50, all the way through the incarnate story line and skill tree (Which is pretty much the same way we get our boons here) the game was fun. It wasn't just fun because of the fights, or how they were set up. It was fun because you were part of a evolving story.

    The content never got old for most people, because the story was good. And they knew in 3 or 4 months the story would be expanded with the next new content that would be coming out for that game....That, beyond all the bugs, beyond all the crappy grinding, is the #1 thing this game lacks. It's a D&D game, which is about the story of your character in this world.

    Not once in all my years playing D&D did we meet, set up, and just run fight after fight after fight without anything in between. If we had we would have all gotten bored with it and found other things to do on the weekends, and late nights that we gamed.

    That's what we are hoping R.A. Salvatore brings to Neverwinter Online.

    Plus, people just #$!@ing love Drizzt Do'Urden.

  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    edited October 2015
    I don't think any kind of story is going to solve all the issues this game has. Story? Foundry.

    It's mod 7 all over again. Forcing something down your throat you don't really want to do.
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    RA Salvatore - Check Demonstone Game, he wrote the story. A ten year old could wrote that, even for an action-based rpg it was terrible.
    He wrote like one good trilogy (Homeland-Exile-Soujurn - the last wasn't so good) which was truly amazing, and created a whole new race and culture with it. After that most of his books were mediocre, even with some really bad ones (Transitions, Sea os Swords I look at you). Anyway, the new Newerwinter books were bettter, until he brought back the old characters - It's like comics, if characters can not die, there's no reason to worry for them. So I wouldn't expect that story will solve problems. There's not much to do with a Demogorgon who wants to kill everyone. And I guess it will be a Raidlike something like Tiamat, not even a dungeon.

    Devs seems to like Heroic Encounters a lot, which most of the playerbase hates. IT's not content, it's some easy-to-do wannabecontent. Its HE-s again and again since MOD3. There's no new dungeon or skirmish since MOD4. So want to get back the players? Make something
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
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